Yamamoto-kun Posted September 13, 2021 Share Posted September 13, 2021 So Yareli is underwhelming but fun. Everyone is aware of this. Here are my 2 cents on simple ideas to fix her while preserving 100% of the initial playstyle. Passive-Should be active for 2 seconds after moving and 5 seconds if on Merulina. 1-Hitting enemies with weapons deals extra % cold damage(can combine with weapon mod elements) 3-Gives damage reduction(50%-static). Can be recast to ~~yeet~~ throw the blade circle forward, disappearing after traveling a set distance. 4- Enemies already affected by 1 are stripped away a % of their armor/shields when sucked in. Increase knockdown duration. 2- While riding Merulina gain damage reduction(35%-static, stacks for total of 85% while 3 is active), 3 damage area is also within the circle(not just the edge). When dismounting Merulina knocks enemies away from Yareli. Tl;Dr: Give her some synergy and make Merulina more worth it(instead of mandatory and annoying). EDIT: forgot this for 3: make it scale with SOME melee mods or make it proc slash like there's no tommorow. Link to comment Share on other sites More sharing options...
ReddyDisco Posted September 13, 2021 Share Posted September 13, 2021 43 minutes ago, Yamamoto-kun said: 1- 3- 4- 2- This bothers me more than it should how the numbers aren't in order, my OCD is going Link to comment Share on other sites More sharing options...
0_The_F00l Posted September 13, 2021 Share Posted September 13, 2021 Sure , there are ways to make yareli better mechanically. Looking at DEs recent changes , it doesn't look like DE wants her to be any better than what she already is though. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted September 14, 2021 Share Posted September 14, 2021 after finally getting around to levelling Yareli I can finally say.. she isn't complete trash.,.. but she's still kinda bad. her 3 is by far her best and most enjoyable power IMO .chopping up regular enemies with the aquablades was a lot of fun, but it could probably use a damage buff for things like Sortie and Arbitration enemies. her 2 was a terrible idea, if you value your sanity don't use Merulina on Europa or Eris tiles, and if you do, go easy on the throttle, or you will literally spend 10 minutes in every room trying to figure out which wall you keep crashing into. aside from the DR, there is really no reason to use it, as you're denied parkour abilities, and are restricted to your secondary. thankfully most - but not all - interactions can still be done on Merulina. overall, I don't really care that much about her, and would much rather see a Hydroid rework. Link to comment Share on other sites More sharing options...
Yamamoto-kun Posted September 14, 2021 Author Share Posted September 14, 2021 On 2021-09-13 at 7:22 PM, ReddyDisco said: This bothers me more than it should how the numbers aren't in order, my OCD is going had to do 2 last to highlight the other changes, but trust me its not just your OCD triggering :P Link to comment Share on other sites More sharing options...
BahamutKaiser Posted September 14, 2021 Share Posted September 14, 2021 Who agreed that Yareli is fun? She's got a passive and a mobility breaking ability that overshadows 3 really bad abilities... she's so bad that it's hard to notice all the bad. As long as Merulina is a K-drive that can't maneuver in most content it really doesn't matter what they do to her. Link to comment Share on other sites More sharing options...
Cryingsin21 Posted September 15, 2021 Share Posted September 15, 2021 I miss the "bug" where yareli is status immune when she is on meralina. It gave a boost of survivability in long endurance missions and u can still can get one shot if you're not careful with acolyte or other high level enemies. But it gave a good reason to me to use her 2 Link to comment Share on other sites More sharing options...
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