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Nidus Prime & Plague Star: Hotfix 30.7.4


[DE]Megan
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14 minutes ago, Deshiel said:

was hopin to see some nidus tennogen x prime mutation solutions

It's not happening, DE keeps ignoring that question.

The change from the last hotfix allowed mutation (in general, because it was broke) on tennogen skins when on Nidus Prime. 

I've been advocating it since the previous hotfixes (30.7.1 and 30.7.2) in the posts, yet still nothing. 

So fair to say we will never have Prime Mutation on Nidus Prime unless its on that specific skin, therefore rendering tennogen NOT as great as it can be. 

Sure, metal arm nice, but underwhelming by a long shot. 

However it won't stop me as well as others from asking about it.

Edited by Halo
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41 minutes ago, [DE]Megan said:

 

  • Fixed inability to use a Nidus Helminth Invigoration on Nidus Prime. 

    • Unfortunately this will only affect future Invigoration Offerings, if you already have a “bad” Offering for the wrong Nidus this will not correct it.

 

20 minutes ago, buleandra said:

I cannot invigorate NIDUS PRIME. Even after update.

Yep, they said that. If you got a Nidus invigoration than you can't use it on Nidus Prime, but can use it on Nidus.

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Possible Acolyte Suggestion: INCURSIONS: In defence missions, the acolyte would mostly spawn when there is only 1 wave remaining, and that to during the final moments of the mission, when its about to end, please dont end the mission just because all enemeis die, keep it open till acolyte dies, Also make them appear within 30 secs of non endless mission objective completetion, public squads dont wait, they extract. making everyone miss on SE and arcanes. You can make this fix exclusively for incursions so as to avoid any exploits you are worried about in normal non endless

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My game just crashed in Plague Star when Stage 2 finished, unfortunately I don't have a WAR number because I had to force Warframe to shut down and the crash reporter did not launch.

I didn't crashed before, hopefully it's not because of this hotfix :-/.

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Thanks for the hotfix!
🏮 Again, it would be awesome if Nidus stacks were visible in a slower way, in 15 stacks Nidus has full mutation animation, it would be great if this were different!

🏮

Please, take in consider this. It would be awesome to have that sound on Nidus Prime!

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1 hour ago, krrysis. said:

This is kind of a frustrating issue, the trading post doesn't display ppl who are far away from the trading post, for example spawning on railjack, Atleast in mycase, we dont know whether they have loaded in the dojo or just not displaying. You have to escort them to trading room everysingle time if they are spawning there.

Just tell them in chat to fast travel anywhere else.

 

Still a pain tho.

Edited by Collardgreen
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And not a single Yareli fix or change was seen that day.

Seriously, why doesn't she have 90%+ DR and a damage absorption period? Warding Halo sits at 90% and 90-95% seems to be the standard for DR abilities, and even Molt has a damage absorption period.

These things are so prevalent in the game that you'd think this'd be an easily implemented no-brainer, so what gives?

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You should consider buffing the ghoul saw, while it's fun for a while it's so slow and underpowered that no one is going to use it when there are far better choices, even at MR7, available. 4 years in development and a buttload of hype, it shouldn't be this bad.

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Thanks for the patch, but I'd like to bring up something from the main update. From the thread Update 30.7: Nidus Prime & Plague Star:

On 2021-09-08 at 6:58 PM, [DE]Rebecca said:
  • Fixed the Tab menu and End Of Mission screen in Conclave Annihilation not displaying player names or their scores (Oro, kills, deaths).

That's kind of a weird one, because that worked correctly before the patch -- however, the loadout selection was messy and that got fixed.

But now there's a new problem: the Tab menu and End Of Mission screen in Conclave Annihilation only show the top 5 players. In a full game there can be up to 8, however. Not sure what happened there.

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This foundry "fix" for controller users from 30.7.3 is so bad. 90-95% of the time I open up the foundry with a controller input, my mouse/keyboard inputs are locked out. Can't click anything, can't press escape to exit. And I hope this doesn't affect any other menus in the future, ie relics, mods, or hacking corpus terminals.

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3 hours ago, [DE]Megan said:

A side-out pickup UI notification will now appear when picking up a Relic dropped from the Hemocyte (similar to the Agon pickup UI notification).

Thank you so so so so so much for this.

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4 hours ago, CephalonSofa said:

this is pretty pog. will the ghoulsaw revving ever be holdable instead of needing to spam forward + melee?

But that would ruin my mouse macro that keeps swinging when I hold it down to keep my fingers from dying :(

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Still no Nidus Prime stacks effects on tennogen skins.

What's stopping you from simply adding it back on the model? It worked fine before you "fixed" it in the first hotfix after his release.

Is it the slight difference in their models? With the stacks effect on we wouldn't see ANY clipping anyway, because his model would be covered in tentacles.

There is literally zero reason for it not being present on the tennogen skins.

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40 minutes ago, Incongruous said:

Still no Nidus Prime stacks effects on tennogen skins.

What's stopping you from simply adding it back on the model? It worked fine before you "fixed" it in the first hotfix after his release.

Is it the slight difference in their models? With the stacks effect on we wouldn't see ANY clipping anyway, because his model would be covered in tentacles.

There is literally zero reason for it not being present on the tennogen skins.

 

5 hours ago, Halo said:

It's not happening, DE keeps ignoring that question.

The change from the last hotfix allowed mutation (in general, because it was broke) on tennogen skins when on Nidus Prime. 

I've been advocating it since the previous hotfixes (30.7.1 and 30.7.2) in the posts, yet still nothing. 

So fair to say we will never have Prime Mutation on Nidus Prime unless its on that specific skin, therefore rendering tennogen NOT as great as it can be. 

Sure, metal arm nice, but underwhelming by a long shot. 

However it won't stop me as well as others from asking about it.

Dinging because of curiosity sake. I really want an answer just like you as well as others as to why this isn't happening. 

Is it because of the skins mesh not cooperating together? 

Is it because it isn't supposed to be implemented as such? 

Or is it the case of lazily not wanting to do so? (understandably so because of The New War, but I digress)

This should be addressed, as I've asked about such on previous hotfix posts. 

Not being specific with us makes it almost useless now to have tennogen on Nidus Prime since the animations of the new primed mutation doesn't occur. 

Edited by Halo
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