UilliamNebel Posted September 15, 2021 Share Posted September 15, 2021 Defectors A.I. is just bad, and makes their survival random, mostly due to horrid pathing choices, compiled by poison clouds spammed by Infested Ancients. Especially when the awful pick up mechanics of energy cells is factored in. Continually having to choose between charging a station as a defector is ripped about by Infested Ancient spam, or defend the defector and have them die from the horrid tick down rate (needs to slow about 20% down I'd say) isn't fun, its masochistic. Cohesion of defectors should be tightened up, with them not flat out running, causing spacing, i.e., creating just a pain marathon, not a skill, or fun, or a challenge. Slow them down, make them more cautious, give the solo player a reasonable chance who doesn't have years in WF and insta death to infested shooters equipped an opportunity. Rather than caught up in random A.I. sub par pathing, that just does usual WF 'rundown' mission setups of competing objectives. I get it, these missions are done to be maximum cheeze, because you can farm Ash parts from Grineer manics (or at least originally did). So DE is incentivized to keep it this way in some sense. But it could be much better than it is implemented now. Link to comment Share on other sites More sharing options...
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