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Yareli's Merulina: changes to make it more comfy on regular misisons


JunkL0ver
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So after some time playing Yareli, trying to go on mission slowly or "racing" over to the extraction with others here are some ideas to make it more comfortable to drive.
1)Remove the bounce off the walls and object. I think a lot of people find that really annoying that when you hit a wall or obstacle or etc. - you get bounced back, turning you into a pinball and sometimes - you might even get bounced between objects for a few seconds, loosing your speed (And desire to drive Merulina). It would be nice without it.
2)Remove the "glide"/momentum after you move. It's also kinda annoying that when you stop touching the WASD keys - or Stick - and Merulina still moves a tad in the momentum. Why not make Yareli a true k-drive master and remove the momentum? So that when you stop touching the movement keys/stick - Merulina stops right there.
3) Make the first jump bigger instead of 2nd one on Merulina. Merulina jumps are REALLY weird after you play on warframes. Usually on warframe you do a big jump (or a bullet jump) first, and then use the second jump to just slightly boost you up or in the other direction, making it perfect. How's that on Merulina? You get a tiny first jump - and then the second jump in the air sends you FLYING off the map boundaries (if it's an open segment on the map, like Mars tile set). Make it just like warframe's jumps - big first jump, and then small second jump.
4)Let us use main weapons on it! Come on now. You can leave the melee out - but let Yareli use the main weapon to shoot on it. You can use the tap on one button to change weapons and then hold to completely sheathe the weapons.

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1 hour ago, JunkL0ver said:

1)Remove the bounce off the walls and object. I think a lot of people find that really annoying that when you hit a wall or obstacle or etc. - you get bounced back, turning you into a pinball and sometimes - you might even get bounced between objects for a few seconds, loosing your speed (And desire to drive Merulina). It would be nice without it.

Understandable but what you purpose instead? Getting stuck on walls is far worst than a little bounce off

1 hour ago, JunkL0ver said:

2)Remove the "glide"/momentum after you move. It's also kinda annoying that when you stop touching the WASD keys - or Stick - and Merulina still moves a tad in the momentum. Why not make Yareli a true k-drive master and remove the momentum? So that when you stop touching the movement keys/stick - Merulina stops right there.

Ehh this one of the qualities I like, it makes it look and feel better imo

1 hour ago, JunkL0ver said:

Make the first jump bigger instead of 2nd one on Merulina. Merulina jumps are REALLY weird after you play on warframes. Usually on warframe you do a big jump (or a bullet jump) first, and then use the second jump to just slightly boost you up or in the other direction, making it perfect. How's that on Merulina? You get a tiny first jump - and then the second jump in the air sends you FLYING off the map boundaries (if it's an open segment on the map, like Mars tile set). Make it just like warframe's jumps - big first jump, and then small second jump

Now this part I do agree that her jumps need work, some more height on normal jumps would be okay but i it is controlling how high you go and the direction you go in that would help the most. Like there needs to be a way to fly or glide imo, that allows you to cancel a gain or loss of heights and keep moving forward. 

2 hours ago, JunkL0ver said:

4)Let us use main weapons on it! Come on now. You can leave the melee out - but let Yareli use the main weapon to shoot on it. You can use the tap on one button to change weapons and then hold to completely sheathe the weapons

100% yes

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