Nira Posted September 16, 2021 Share Posted September 16, 2021 26 minutes ago, [DE]Megan said: Fixes: Fixed inability to engage the Sepulcrum’s Alt Fire mode while aiming. Nice! Thanks! <3 Link to comment Share on other sites More sharing options...
ConanThLibrarian Posted September 16, 2021 Share Posted September 16, 2021 Hunter Adrenaline still does not work with Combat discipline please fix. Link to comment Share on other sites More sharing options...
-Krism- Posted September 16, 2021 Share Posted September 16, 2021 Pretty please? Link to comment Share on other sites More sharing options...
ClarkX Posted September 16, 2021 Share Posted September 16, 2021 Thanks for the Hofix. Please let us play Gara and Octavia Prime's trailer music on our Somachord. Link to comment Share on other sites More sharing options...
Xolgys Posted September 16, 2021 Share Posted September 16, 2021 vor 29 Minuten schrieb Dark_Lugia: But please reconsider the Tenet Diplos' homing burst shots. Make them somewhat usefull. The Diplos are fun to play till you accidentally aim (often due to aim-gliding) and lose your current gameplay-flow by being stuck to the burst mode. its not just the flow but also the why...WHY does this weapon have an alternate mode thats just a waste of ammo still. pls give the alternate fire purpose, like a forced procc of heat or slash for example, some more dmg.....anything that justifies its existence. if something has an alternate fire mode it should be offering an advantage over the primary fire or be at least as useful, just offering other benefits, maybe even with a downside if its much stronger, like some weapons have much slower fire rate with an AoE high dmg alt fire. right now its just a waste of ammo to use the alt fire. i know im late with this, but: on the flipside, why is tenet cycron just a tenet-kuva nukor and why is flux rifle an automatic ? we have tons of automatics. is it too much to ask for some kind of "new" interesting feature of these weapons ? we really didnt need another atomos 3.0 and i was also looking forward to tenet fluxy...but its an automatic...so no thanks....i hoped it was a "bug". also, maybe consider giving tenet tetra alt fire a slight buff. its straight up a worse stahlta overall. better late than never, yes yes. Link to comment Share on other sites More sharing options...
DarknessNightshade Posted September 16, 2021 Share Posted September 16, 2021 18 minutes ago, ConanThLibrarian said: Hunter Adrenaline still does not work with Combat discipline please fix. There shouldn't be any reason for a fix. There not being any synergy between the two is most likely intended. Link to comment Share on other sites More sharing options...
xRufus7x Posted September 16, 2021 Share Posted September 16, 2021 13 minutes ago, ConanThLibrarian said: Hunter Adrenaline still does not work with Combat discipline please fix. That is intentional. Combat Discipline deducts health but isn't considered damage. You are paying a cost, same as Warframe powers that cost health and shields to use, which are also not considered damage. Link to comment Share on other sites More sharing options...
--BIG--Doug-Desu Posted September 16, 2021 Share Posted September 16, 2021 23 minutes ago, ConanThLibrarian said: Hunter Adrenaline still does not work with Combat discipline please fix. And it shouldn't, there's nothing wrong with that. lol Link to comment Share on other sites More sharing options...
DragonzGirra Posted September 16, 2021 Share Posted September 16, 2021 Thanks for the fixes Link to comment Share on other sites More sharing options...
Antip0dean Posted September 16, 2021 Share Posted September 16, 2021 Most of these patches go without incident for me. But this one has completely broken my install. The launcher tells me "Update failed! Could not run the Warframe executable (antivirus software may be interfering)!" It's not - the AV isn't showing anything. My network adblock (AdGuard Home) logs aren't showing anything meaningful. Changing the Graphics API, Graphics Engine or Launcher GPU Acceleration options in the launcher doesn't change anything. Generating the logs doesn't provide anything meaningful other than: DxDiag.log: APPRCRASH for steam.exe on WER2 and WER4, MoAppCrash for WER6 (Microsoft.XboxGamingOverlay_*) EE.log: Bunch of store item/entity/transmission/object errors for /EE/, /Lotus/, PS:HeightMapParams, Rebooting doesn't change anything. Link to comment Share on other sites More sharing options...
mrsoares2 Posted September 16, 2021 Share Posted September 16, 2021 I still can´t invigorate nidus prime, hasn´t this been fixed some while ago? Link to comment Share on other sites More sharing options...
xRufus7x Posted September 16, 2021 Share Posted September 16, 2021 1 minute ago, mrsoares2 said: I still can´t invigorate nidus prime, hasn´t this been fixed some while ago? It was but it will only work for future ones. Any from this week won't work. Link to comment Share on other sites More sharing options...
blurblueble Posted September 16, 2021 Share Posted September 16, 2021 Tweak elemental weapon FX to bringunification across elemental combos. what does it mean??? Link to comment Share on other sites More sharing options...
krrysis. Posted September 16, 2021 Share Posted September 16, 2021 Mission Timers Still Bugged: Sometimes the mission timer goes crazy and shows 50+ or doesn't reflect actual minutes and something very low and shows 0 secs when u see last mission results screen. Surely a person can't do 4 zones in 2m 8s. Arcane icons Stretched post nidus p update: Yareli Vacuum Still broken: Most of the time if you are playing yareli as a client, vaccum wont work on merulina. Apart from that game doesn't remember whether i was toggle sprinting before getting on to merulina or not and reverts to jogging mode after getting off merulina. Same issue with Lavos vial rush and so many other frames, mentioned time and time again, but in Vain. Nidus Prime butt: Looks like a clenched body builders butt when he's posing, pls fix it, i dont wanna watch it 24/7 and i dont have a decent syandana to cover it. If u can fix mesa, u can fix nidus too. Ghoul Saw: Surely many ppl have mentioned in previous threads, Ghoul saw is a saw, a rotating blade, not a fixed blade, one hit shouldn't just have 1 hit, if i'm cutting wood with circular saw, i dont have to pound it like an axe for it to get multiple hits, i just touch it and it gets multiple hit, so why can't the same logic be applied in the game? i'm sure it'll give the weapon much necessary power. one swing but multiple hits on contact, because of a rotating sawblade. Link to comment Share on other sites More sharing options...
Kentar_Evil Posted September 16, 2021 Share Posted September 16, 2021 Can you guys bring back the option to have the Prime Mutation version of Nidus Prime on Tennogen skins? Link to comment Share on other sites More sharing options...
PG523 Posted September 16, 2021 Share Posted September 16, 2021 Will theorem Arcanes ever work for Yareli? Link to comment Share on other sites More sharing options...
Perfectly_Framed_Waifu Posted September 16, 2021 Share Posted September 16, 2021 1 hour ago, [DE]Megan said: Ghoulsaw Butcher's Revelry Stance Changes: Nice buffs, and nice to see them so quickly implemented! On a similar note, getting a few number tweaks once in a while would really help the game. For example, Inaros' augment Desiccation's Curse - buff the spawn chance to 100% (since it's still limited by max 3 shadows) and sand shadow duration to "15 x duration" instead of just "15". Easily implemented over a coffee break, while increasing the fun factor of the mod. Link to comment Share on other sites More sharing options...
Zarko_MKD Posted September 16, 2021 Share Posted September 16, 2021 Can you please fix Excalibur umbra transferring problem?!!!. Link to comment Share on other sites More sharing options...
Mu_Gera Posted September 16, 2021 Share Posted September 16, 2021 I feel like every move where the saw blade directly connects should have a guaranteed slash proc, also with the mods available to melee non of them have a problem with getting stronger with every hit, it was manly just the stance having some of the weakest damage multipliers in the game so this probably leaves the move forward combo as the weakest combo in the stance now. Link to comment Share on other sites More sharing options...
TuxedoCatfish Posted September 16, 2021 Share Posted September 16, 2021 I both really appreciate the fix for Larva's colors but also wish you'd look at Nidus's other three abilities, all of which have similar problems, some of them years old at this point. Link to comment Share on other sites More sharing options...
FeralKuja Posted September 16, 2021 Share Posted September 16, 2021 2 hours ago, Chakravikari said: thanks for the update but rarely sometimes when teleporting the plague star drone with loki it falls under the map, making it impossible to complete I think this should be fixed in one of two ways. Either fix the drone falling under the map, or fix the teleporting exploit for frames that can displace the drone. Loki doesn't contribute much, if anything, to the open combat sections ability-wise compared to Nova, and while Nova's drone displacement is less reliable, that lack of reliability means less chance of a botched displacement bugging the mission. Basically, don't bring Loki to pugs because if you waste my time with this exploit (Especially since we won't get our consumables back), I'm gonna block and report the Loki in the room. Almost as bad as most limbos in pugs these days, to be honest. On the subject of the Ghoul Saw stance, let us HOLD melee for both the Forward+Melee and Forward+Block+Melee combos, that way we don't get carpal tunnel trying to tap the button to repeat a short-range dash or the "I'm gonna hold my saw in front of me and walk forward so if you get hit it's your own fault" combos. The ability to hold those combos would go a LONG way to helping us be more comfortable with them. Link to comment Share on other sites More sharing options...
(XBOX)Pipolo Posted September 16, 2021 Share Posted September 16, 2021 When a fix for the chest attachment for Wisp? I see all floating or weird on her. And why we can't use the Mephisto Syandana in other frames? Link to comment Share on other sites More sharing options...
FacuNeko Posted September 16, 2021 Share Posted September 16, 2021 hace 3 horas, VoidArkhangel dijo: When will we be able to indefinitely ride the saw? or make it last longer based on combo multiplier Link to comment Share on other sites More sharing options...
VisionAndVoice Posted September 16, 2021 Share Posted September 16, 2021 3 hours ago, [DE]Megan said: Kuva Ayanga firing projectiles back on the player with maximum Fire Rate. This sounds horrifying. Link to comment Share on other sites More sharing options...
SteveCutler Posted September 16, 2021 Share Posted September 16, 2021 3 hours ago, [DE]Megan said: This means that as you’re engaging with Combos for all things Ghoulsaw, you’ll be dealing more and more damage. But.... The Ghoul Rush combo? Link to comment Share on other sites More sharing options...
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