Jump to content

Rescue mission change to be more responsible


Recommended Posts

For now, rescue mission doesn't feel like there's any responsibility to keep the hostage alive and well and I think there's a way to make it more responsible

Taking notes from Plains of Eidolon's rescue bounty, you can't just rush to the place since the hostage itself must reach the place. Why don't you change star chart rescue mission to be similar to that? Hostage should reach extraction safely in order to complete a mission, not just open the jail door and blitz through extraction even when the hostage is down.

Hope this can be put into consideration

  • Like 4
Link to comment
Share on other sites

3 hours ago, TheArmchairThinker said:

aking notes from Plains of Eidolon's rescue bounty, you can't just rush to the place since the hostage itself must reach the place.

The hostage teleports, you do know that right? You just have to go to the correct destination, then let the hostage teleport to you. This would be totally useless for what you are claiming as an issue - there is no reason to keep the hostage alive here either.

Link to comment
Share on other sites

20 hours ago, TheArmchairThinker said:

For now, rescue mission doesn't feel like there's any responsibility to keep the hostage alive and well and I think there's a way to make it more responsible

Sure you can do that... But that's not going to make it more fun...

20 hours ago, TheArmchairThinker said:

Taking notes from Plains of Eidolon's rescue bounty, you can't just rush to the place since the hostage itself must reach the place. Why don't you change star chart rescue mission to be similar to that? Hostage should reach extraction safely in order to complete a mission, not just open the jail door and blitz through extraction even when the hostage is down.

This just proves my point... People hate that specific bounty due to how long it takes... Also Escort Mission are one the worst Tropes in the history of gaming...

  • Like 4
Link to comment
Share on other sites

Won’t really change much for me personally (I fight my way through and stay near the rescue target for their help), so it’s much of a muchness as far I’m concerned. Although it is kind of weird that I’ve had to leave the rescue target bleeding out near the end because things got overwhelming, and apparently it’s still a successful rescue 😋.

I would have mild concerns about any time they get stuck though if they’re not able to teleport.

Link to comment
Share on other sites

2 hours ago, (NSW)Greybones said:

 

I would have mild concerns about any time they get stuck though if they’re not able to teleport.

And now you know why People Hate Defection Missions....

On 2021-09-18 at 10:47 AM, TheArmchairThinker said:

For now, rescue mission doesn't feel like there's any responsibility to keep the hostage alive and well and I think there's a way to make it more responsible

Taking notes from Plains of Eidolon's rescue bounty, you can't just rush to the place since the hostage itself must reach the place. Why don't you change star chart rescue mission to be similar to that? Hostage should reach extraction safely in order to complete a mission, not just open the jail door and blitz through extraction even when the hostage is down.

Hope this can be put into consideration

You Hear that, Buddy... DE already implemented your Solution in Defection Missions.... So yeah... Problem "Solved" as far as your Concerned 😝 !!!

 

Link to comment
Share on other sites

On 2021-09-18 at 7:39 PM, krc473 said:

The hostage teleports, you do know that right? You just have to go to the correct destination, then let the hostage teleport to you. This would be totally useless for what you are claiming as an issue - there is no reason to keep the hostage alive here either.

We can make them no longer teleport so you have to escort them

18 hours ago, (NSW)Greybones said:

I would have mild concerns about any time they get stuck though if they’re not able to teleport.

We can have the capability to escort them by hand like this

aBxGzVx_700b.jpg

But you're limited to your secondary weapon and don't even think about melee, you'll release the hostage to be able to use your melee

Link to comment
Share on other sites

6 minutes ago, TheArmchairThinker said:

We can have the capability to escort them by hand like this

aBxGzVx_700b.jpg

But you're limited to your secondary weapon and don't even think about melee, you'll release the hostage to be able to use your melee

🤔 That is… mildly intriguing, actually.

There’d be a lot of work to implement an interaction system where two characters are connected to each other, but I do like the idea of being able to guide someone by the hand when it crops up in other games (I don’t know why. Something about the tactileness).

Like I said before though I tend to stick near my rescue target for their help; recently did a level 100 sortie rescue against the Corpus, and that captive had a hell of a score to settle because they were wielding that magnetic Lato better then I ever did. Corpus were instantly dying when they came into view! Usually I took a few trigger pulls to kill one of the smaller ones; maybe they were firing super fast, I dunno

Edited by (NSW)Greybones
help, not health
Link to comment
Share on other sites

I understand this feeling that the missions are... not very accurate to what they are intending to represent.  I don't think, given how much Warframe relies on fast paced movement and waves of damaging enemies, it would make sense for a Tenno to extract someone through the near constant hostile enemy presence that inevitably crops up at that point in the mission either.

Maybe it would be a better compromise to have the Tenno use a... less scream-inducing version of the transportation system they use during the Capture missions to immediately extract the poor guys?  And you could have the forces that had them locked up go ballistic and send a ton of reinforcements to make it feel a bit different from the Capture missions?

I'm not sure what kind of change or compromise in this mission type would have the best response. It feels like there would be backlash no matter what changes are made since they would need to be fairly drastic to the way the missions play out.

Link to comment
Share on other sites

21 hours ago, Mythos_of_Light said:

Maybe it would be a better compromise to have the Tenno use a... less scream-inducing version of the transportation system they use during the Capture missions to immediately extract the poor guys?  And you could have the forces that had them locked up go ballistic and send a ton of reinforcements to make it feel a bit different from the Capture missions?

Doesn't make it feel different than capture and there's no responsibility in there so no teleportation system, but tons of reinforcement coming is something good to give bigger importance on protecting the hostage

Link to comment
Share on other sites

If that change was genuinely made, I would avoid playing those missions at all cost going forward. Only doing them if I absolutely had to for progression, much like I do with the Hijack and Interception missions that currently exist.

Those missions are at best boring, and at worst annoying to complete. This proposed change would fall under that umbrella.

Link to comment
Share on other sites

On 2021-09-18 at 11:47 AM, TheArmchairThinker said:

Hostage should reach extraction safely in order to complete a mission, not just open the jail door and blitz through extraction even when the hostage is down.

Nah, that will make it real annoying.  And Loki will be almost mandatory to teleport the guy around, while the mission itself will remain a boring "run through" sht.

 

Its better to rework Prisons to be at least on Spy Vault level of content.   More guards, more lasers, fields, mines and all that.   Prisons will have a "space warp preventing field", and your goal is to move Hostage outside of its range.   As soon as Hostage leaves the field, they deploy a beacon and teleport away.

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...
5 hours ago, (PSN)AvariceIdol said:

 I think rescue missions rewards are lacking too mostly cause I gotta wait 8 hours for specter gear and thats all I think would help me in missions like Interception. 

Maybe you're using the Wrong Specters 😝 ?

 

Link to comment
Share on other sites

2 hours ago, (PSN)AvariceIdol said:

What you mean there are different ones? The foundary wait times for specters are what bothers me 

Oh.... I thought you had issues with the Specters themselves.... Wisp and Octavia are the two Best Ones... Followed closely by Ancient Disrupter Eximus, Trinity and Nidus....

And yeah Thame wait Times are pretty Damn long !!!

 

Link to comment
Share on other sites

12 hours ago, Lutesque said:

Oh.... I thought you had issues with the Specters themselves.... Wisp and Octavia are the two Best Ones... Followed closely by Ancient Disrupter Eximus, Trinity and Nidus....

And yeah Thame wait Times are pretty Damn long !!!

 

Honestly I'm not sure where they fit in the lore. I was pretty bummed when I first did a junction and it was just a specter to face off against nothing really special 

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...