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Remove Cheap Teleport when nearby animals are captured


digimbyte

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When doing missions there is a chance that players are multi tasking, especially on deimos. 
Several situations can come around where someone is killing enemies and another is capturing or making an assasination and there is a downed "weakened" creature nearby.

This results in nearby players (120m radius?) to teleport to the creature and would attempt to teleport back but has proven to be inconsistant and can lead to game bugs and broken user experience. Such as several problems where channeled abilities, player states, fishing, downed, etc, and archwing powers are potentially broken, and can lead to Warframe Lockout

I propose this cheap work around be fixed by having the animal and tags aquired from this to simply be delivered to the player through a pop up the same way an argon crystal and shared drops on railjack missions. This keeps the users flow without breaking gameplay or general user experience. and it wont feel cheap to the user.

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Since when does a weakened creature being nearby teleport players to it? Are you referring to the camera move performed when interacting with the downed creature (which requires you to already be next to it)? Seems like a very odd thing to be asking for in saying that.

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Its a moronic effect.

 

Basically, it temporarily teleports the player to the captured animal, no matter the distance, "for the picture"... But I'm not sure if it relocates the player back to where he/she was though.

Regardless, I don't think the "for the picture" debacle should happen. The animal information could appear while zoomed in with the tranquil rifle, and that entire debacle can just go away, leaving the players with an uninterrupted flow.

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1 hour ago, iPathos said:

Since when does a weakened creature being nearby teleport players to it? Are you referring to the camera move performed when interacting with the downed creature (which requires you to already be next to it)? Seems like a very odd thing to be asking for in saying that.

No, it also teleports other players as well and lock them in the same freaking "picture" that display the animal info

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13 hours ago, nerfinator6 said:

It moves the camera, that's it.

It moves everyone's camera. That's the problem.

The second problem is why the camera even needs to move in the first place. Fish have the same problem - and the only reason it wasn't complained about is because it doesn't apply for nearby players. There is no real reason for the game to shove this crap in your face after you've already seen ten of the damn things already.

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