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[Suggestion]PvEvP like Gambit


peq42

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It would be amazing is warframe had PvEvP like destiny 2's Gambit, where you've a 4 vs 4, where players fight enemies and do objectives with an occasional portal openning, allowing for one player from one side to jump to the other side to try and kill enemies.

 

Since at this point we all know that pure PvP is never gonna happen in warframe, because of how OP some abilities are, having something like this would be the closest to a true PvP that could work with this game.

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7 minutes ago, elpeleq42 said:

It would be amazing is warframe had PvEvP like destiny 2's Gambit, where you've a 4 vs 4, where players fight enemies and do objectives with an occasional portal openning, allowing for one player from one side to jump to the other side to try and kill enemies.

I wouldn't be opposed to it as long as the invasion was kept, however that makes the game mode need for some serious balance measures in order to prevent the invader from being straight up invincible or just end up being meaningless like a random grunt.

7 minutes ago, elpeleq42 said:

Since at this point we all know that pure PvP is never gonna happen in warframe, because of how OP some abilities are, having something like this would be the closest to a true PvP that could work with this game.

Uhh... We've had such mode since 2013 which then was reworked and rebalanced especially because of how OP some abilities are. Many people don't even know about the rebalance due to how reluctant they are to even take a look at the conclave arsenal stats.

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5 minutes ago, Stormdragon said:

I wouldn't be opposed to it as long as the invasion was kept, however that makes the game mode need for some serious balance measures in order to prevent the invader from being straight up invincible or just end up being meaningless like a random grunt.

 

just do the same as its done in destiny: Limited amount of time(that could go down even faster for each kill, making sure they dont basically bully the other team forever) 

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11 minutes ago, elpeleq42 said:

just do the same as its done in destiny: Limited amount of time(that could go down even faster for each kill, making sure they dont basically bully the other team forever) 

At that point the invasion becomes meaningless, warframes can be practically immortal so defending team could just evade the invader until its time runs out or keep praying for it to be taken down by the mindless aoe meta that currently rules the game along the other grunts.

I'd see it working under the current pvp balance rules, without these the game would just either boil down to either who becomes immortal first or straight up who presses 4 first to nuke either the invader or the entire enemy team.

Also, i think it's worth pointing how DE openly stated some issues with having active enemies at the same time on 2 instances of a single session ( enemi AI getting disabled, which was noticeable on Railjack before DE worked around it by reducing enemy density, iirc) which would pretty much be the situation in a mode like the gambit unless they finally go ahead and find a way to actually fix it.

Something that works in Destiny isn't bound to work in warframe, especially keeping in mind how wildly different are both games in terms of core mechanics (like mobility) and balance.

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