Tali Posted October 4, 2021 Share Posted October 4, 2021 Can this get adressed? https://forums.warframe.com/topic/1199751-the-four-year-old-butt-nerf-nova-primes-animation-rig-has-issues/ 3 Link to comment Share on other sites More sharing options...
Sheddar5K Posted October 4, 2021 Share Posted October 4, 2021 Still waiting for fix on Galvanized CO mods (Aptitude/Savvy/Shot) not applying bonus damage on DoTs. And also a Simulacrum damage bug involving rivens, you have to unequip riven and summon enemies first before re-equipping riven or else damage is bugged. Please fix these. I'm expecting Galvanized CO to be fixed ASAP. Thanks. 6 Link to comment Share on other sites More sharing options...
Numerikuu Posted October 4, 2021 Share Posted October 4, 2021 (edited) 29 minutes ago, [DE]Danielle said: -snip- There seems to be an issue with the Animations tab in the Arsenal after this update. I'm no longer able to scroll within it without it locking up the UI. I can't Esc or go back or anything, the only way out is to click on my icon up top, or alt-f4. Character sound/jumping noises/running noises also stop working from it. Edited October 4, 2021 by Numerikuu Link to comment Share on other sites More sharing options...
KittySkin Posted October 4, 2021 Share Posted October 4, 2021 Please DE, fix the broken CO mods for firearms. 3 Link to comment Share on other sites More sharing options...
muziqaz Posted October 4, 2021 Share Posted October 4, 2021 It seems you removed progress indicator when you kill the hound. No more murr murr after the kill :( Link to comment Share on other sites More sharing options...
Xelianow Posted October 4, 2021 Share Posted October 4, 2021 No idea what exactly you have changed with the Acceltra explosions, but they are so bright that it physically hurts looking at them o.o I had to change the energy color to black in fear of blinding myself and my team mates. 2 Link to comment Share on other sites More sharing options...
AlphaSonicNova Posted October 4, 2021 Share Posted October 4, 2021 Just my opinion, I think having the Ghoulsaw in the Dojo at all is a bad idea, why not make it a drop from the Ghoul Purge Bounties like the Quartakk and Stubba? If the Ghoulsaw MUST be in the Dojo, please change it to the Chem Lab instead of the Bash Lab, why is an Earth Grineer weapon in the crib of a bunch of Venusian Solaris K-Drive junkies? I know that you can can ride on a Ghoulsaw but that's only accomplished by a very strong and highly dexterous Warframe and I doubt a tiny Ventrat could do the same thing. 18 Link to comment Share on other sites More sharing options...
Vyrron_ Posted October 4, 2021 Share Posted October 4, 2021 Please fix Nidus' broken prime details... https://forums.warframe.com/topic/1281412-nidus-prime-details-inconsistency/?tab=comments#comment-12292118 Link to comment Share on other sites More sharing options...
-Krism- Posted October 4, 2021 Share Posted October 4, 2021 3rd time's the charm: 6 Link to comment Share on other sites More sharing options...
Schwitzer Posted October 4, 2021 Share Posted October 4, 2021 50 minutes ago, [DE]Danielle said: Changes: The Ghoulsaw Blueprints have been added to the Bash Lab in the Dojo for Research. This is such an odd thing to do. What do Vent kids have to do with zombie Grineer weapons? 16 Link to comment Share on other sites More sharing options...
AlphaSonicNova Posted October 4, 2021 Share Posted October 4, 2021 (edited) There is still a Battalyst Larva bug, there is a video demonstrating the bug if you follow the link. Edited October 4, 2021 by AlphaSonicNova Mentioned following the link to watch the video demonstrating the bug. Link to comment Share on other sites More sharing options...
only.my.RAILGUN. Posted October 4, 2021 Share Posted October 4, 2021 Still have duplicate Ephemeras. 3 Link to comment Share on other sites More sharing options...
Beltykahn Posted October 4, 2021 Share Posted October 4, 2021 Made FX improvements to Blast proc explosions. Additionally the explosion FX for Concealed Explosives and Thunderbolt have been updated. " This is actually blinding me, akarius and glaive is like a flashbang. Maybe tone it down 75%? 6 Link to comment Share on other sites More sharing options...
Oryx Posted October 4, 2021 Share Posted October 4, 2021 Galvanized Status Mods STILL bugged on AOE explosive weapons. 3 Link to comment Share on other sites More sharing options...
Jh0n69 Posted October 4, 2021 Share Posted October 4, 2021 Did you do something to Acceltra effects? It physically hurts my eyes and I was forced to change the energy to black because of it. 6 Link to comment Share on other sites More sharing options...
SilentMobius Posted October 4, 2021 Share Posted October 4, 2021 1 hour ago, touc said: are we ever going to get the gender neutral bashimo sets, as mentioned here? we were told that it would be coming post tennocon 2020. tennocon 2021 has come and gone and we're no closer I'm rubbish at 3d modelling, but I think that even I'd be able to make the "slight adjustments" required, in the 15 months since that post Just to be clear about what was said was: Quote We see that people would like to mix and match between the male and female Operator sets, and we totally want that to happen. We’ll have to make slight adjustments to the mesh of each variant Armor set for it to function properly on each operator model, and to ... We’re currently heads down on Tennocon prep, but we will explore this sometime in the post-Tennocon future! None of that states that it would be coming, just that DE wanted to do it and they would not even start exploring it until after Tennocon. It is current something they want, not something committed to nor is there any timescale. 2 Link to comment Share on other sites More sharing options...
PublikDomain Posted October 4, 2021 Share Posted October 4, 2021 I see the seasonal back-and-forth about about silly cosmetics has already started. If only someone could figure out a way for everyone to get what they want! 4 Link to comment Share on other sites More sharing options...
touc Posted October 4, 2021 Share Posted October 4, 2021 3 minutes ago, SilentMobius said: Just to be clear about what was said was: None of that states that it would be coming, just that DE wanted to do it and they would not even start exploring it until after Tennocon. It is current something they want, not something committed to nor is there any timescale. oh i'm fully aware that they never committed to anything; they never do. i just want to call them out for lying about it only being "slight adjustments" 6 Link to comment Share on other sites More sharing options...
Numerikuu Posted October 4, 2021 Share Posted October 4, 2021 (edited) @[DE]Rebecca Uuuh, something potentially New War related maaaay have slipped the net with this patch 😅 Spoiler Animation tab in the Arsenal is also borked after the update: Edited October 4, 2021 by Numerikuu 4 Link to comment Share on other sites More sharing options...
The_Vimp Posted October 4, 2021 Share Posted October 4, 2021 56 минут назад, KittySkin сказал: Please DE, fix the broken CO mods for firearms. Ha-ha, lazy player's damage go down Link to comment Share on other sites More sharing options...
The_Vimp Posted October 4, 2021 Share Posted October 4, 2021 1 час назад, touc сказал: thanks are we ever going to get the gender neutral bashimo sets, as mentioned here? we were told that it would be coming post tennocon 2020. tennocon 2021 has come and gone and we're no closer I'm rubbish at 3d modelling, but I think that even I'd be able to make the "slight adjustments" required, in the 15 months since that post Well, I'm more upset about poor face customisation, having an elder Scrolls like redactor would be better 1 Link to comment Share on other sites More sharing options...
MarikBentusi Posted October 4, 2021 Share Posted October 4, 2021 (edited) 1 hour ago, [DE]Danielle said: Made FX improvements to Blast proc explosions. Additionally the explosion FX for Concealed Explosives and Thunderbolt have been updated. I think this has messed up the clouds that the Pox leaves behind: This is the impact cloud of a Pox with bright orange primary energy color and dark red secondary energy color. You can still make out some bits of those colors, but they're clearly being drowned out by a white cloud that doesn't seem to be tintable. I use the Pox very regularly, so this is definitely an effect that changed with this update. Fingers crossed for a nice Pox effect, it's undergone so many ups and downs over the years :D Edited October 4, 2021 by MarikBentusi 6 Link to comment Share on other sites More sharing options...
Darren Posted October 4, 2021 Share Posted October 4, 2021 (edited) Pls fix nekros graxx skin Edited October 4, 2021 by Darren 2 Link to comment Share on other sites More sharing options...
MrOxen11 Posted October 4, 2021 Share Posted October 4, 2021 Can we please get a fix to the vaykor sydon? Its been more than 2 years running at this point for this bug, which is rather disappointing.... 4 Link to comment Share on other sites More sharing options...
Jarriaga Posted October 4, 2021 Share Posted October 4, 2021 (edited) 1 hour ago, Schwitzer said: This is such an odd thing to do. What do Vent kids have to do with zombie Grineer weapons? In a different thread, Reb said it's because of your ability to "ride" the GS like a K-Drive. An ability that is tied to the stance of the weapon rather than the weapon itself. In other words, they are prioritizing the animations of the Butcher stance over the actual weapon faction. This implies a future Corpus GS will also go to the Bash Lab as well by virtue of it using the same stance. Edited October 4, 2021 by Jarriaga 2 Link to comment Share on other sites More sharing options...
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