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Dojo player spawn bug/confusion


Jodyxe

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Bug description

Upon joining a dojo via an invite a large amount of players, if not majority of them, do not spawn in the hall that is set as a spawn location. In the dojo in question (mine) one of Inspiration Halls is set to be a spawn room, the very center of an entire structure. The host, any clan member and/or invite initiator follow the spawn room rule and always spawn where they suppose to be. However some if not most players who are not members of the clan that owns the dojo ignore the spawn room rule most of the time, being spawned somewhere else. The matter become worse the larger the size of the dojo. The dojo in question consists of 120 rooms spanning 7 floors. Having Drydock room built with a Railjack parked there make joining players to completely ignore spawn room rule, since they are being spawned inside of the Railjack of the host, unable to interact or being interacted with. Even after deconstruction of the Drydock the issue persists, scattering joining players all around the dojo in question.

The damage

The following bug doesn’t sound very serious initially but it causes damage and disturbance to the daily gameplay. Mainly it prevents efficient trade with players, since Dojo is one of 2 locations (Dojo and Relay) the trade between players can actually be initiated. While Relay is certainly still and option, being tied to various regions and spanning multiple instances they are less comfortable to use for daily/often trading. And scatter spawn in Dojo causes invitees to spawn somewhere else of the main spawn room, being rendered outside of the range of trading posts. Making matter worse invitees cannot be seen on the mini-map if they are not members of the same clan with an inviter. The final nail into the coffin of comfortable trade with forementioned bug is multinationalism of the players base and invitees, who at times are unable to communicate in the same language or having challenges with understanding directions in order to locate the trading post themselves.

Personal attempts on a fix

As was mentioned before Drydock was deconstructed in attempt to fix spawn inconsistency however it did not help and invitees are still inconsistent with spawns. The spawn room was set and reset to different and same halls multiple times to no change as well. What else can be done? Lowering the amount of rooms and/or floors? – that way even if the invitees are scatter spawned they still in the range of the trading post. Although even if such measure could help to negate current bug that would mean to completely redesign the Dojo layout. There was also a suggestion to duplicate trading posts all around the dojo to increase their range as a whole, making them work as a chain or a network of trading posts that can cover the entirety of the Dojo structure by interacting with just one of them. However that assumption has not been tested and yet to be proven as a functional workaround.

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