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Nights of Naberus: Hotfix 30.8.2


[DE]Megan
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Nights of Naberus: Hotfix 30.8.2  

 

Changes:

  • Updated the Vastilok to be eligible for Trading.

  • Updated the Eximus projection FX (red aura outline) to be brighter for visibility. 

  • Updated the ‘CUSTOMIZE POSTER’ screen UI. 

    • This is a small part of our broader UI reskin efforts that will continue in a near future Update, stay tuned!

 

Optimizations:

  • Optimized the Strain Consume Mod; even on a good PC it could cost 2.5ms in large levels (especially Railjack) and more if the mission ran long (eg: Survival).

  • Improved quality of in-game Frame Rate stats.

  • Made numerous small optimizations to Void Fissure and Void Storm missions.

  • Made micro-optimizations to Railjack framerate and HUD.

  • Made micro-optimizations to Defense missions.

 

Fixes:

  • Fixed Kuva not being obtained at End of Mission if the Kuva Catalyst was inserted while Yareli was on Merulina. 

  • Fixed Mutalist Alad V collar creating a duplicate Warframe instead of just Mind Control.

  • Fixing some Sentients not dropping their energy-restoring core items after changes to their FX.

  • Fixed missing UI duration timer for Banish when cast by a Warframe other than Limbo, via Helminth Subsume. As reported here: https://forums.warframe.com/topic/1282307-banish-timer-missing-from-ui/ 

  • Fixed turning on and off Nidus Prime’s Mutation in the Arsenal causing his torso to disappear. 

  • Fixed triggering Mirage’s Hall of Malevolence Augment in Archwing mode resulting in an incorrect buff name.

  • Fixed disarming a Deimos Tendril Drone with Loki's Disarm or with a Halikar, resulting in a floating shock baton appearing above the enemy.

  • Fixed some explosion FX appearing white during the Profit-Taker Orb fight.

  • Fixed a handful of script errors when casting Warframe Abilities.

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1 minute ago, [DE]Megan said:

Fixed missing UI duration timer for Banish when cast by a Warframe other than Limbo, via Helminth Subsume. As reported here: https://forums.warframe.com/topic/1282307-banish-timer-missing-from-ui/ 

How about changes to make it more apparent that something is in the rift? This is seriously one of the biggest and longest running problems of limbo, its extremely hard to tell what is in the rift and what isn't.

Edited by Joezone619
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So no kuva collected when the catalyst is inserted into Yareli? Ok.

Any word on stopping the trolling of enemies especially grineer and corpus 100% lockdown the area when Mirage uses Sleight of Hands/Explosive Legerdemain? She uses her own ability to have herself get locked down... lol

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such timing

much like

 

NOW if we can only get you to revert the changes for fishing and using the mining laser/ tranq gun

for years you would be able to cast abilities with the scroll wheel while holding mining/tranq-gun/fishing-rod.

so why the hell change it now?

 

and to clearify. go into an open map, equip the mining laser. you can scroll abilities and use them via middle mouse clicking.

that was possible with the tranq gun and fishing rod before the latest big release. now you done messed it all up and middle clicking triggers bait without any ANY indication of what's selected, you can use number keys for those why the hell remove middle mouse abilities, you love equipping and unequipping crap that bloody much just to manage abilities?

Edited by MakeLuvNotWerFrame
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AXIO,VORAC,ORM ENGINEERs - no longer spawn, instead always spawn TARO type

these corpus fighters no longer spawn:
ORM BASILISK 
ORM HARPI
ORM WEAVER
instead spawn ever theire ELITE type

DEIMOS SWARM MUTALIST MOA - do not exist, please delete it
DEIMOS SWARM MUTALIST MOA EXIMUS - do not exist, please dele it

VAPOS CONDOR ELITE DROPSHIP - please let raise a lot the probability of its spawning
dozens of runs on Ananke, I've never seen one

JACKAL EXIMUS (ORB VALLIS) - please let raise a lot the probability of its spawning
hundreds of runs (thermia and not), I've never seen one

Let replayable SAND OF INAROS quest so we can scan unique enemyes there

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5 minutes ago, [DE]Megan said:

Fixes:

 

  • Fixed some explosion FX appearing white during the Profit-Taker Orb fight.

I hope this is a prelude to the progression stopping issue of Profit-Taker Orb being unable to be complete. It's unfortunate having ran that fight so many times and still not having it 'complete'. :clem:

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9 minutes ago, [DE]Megan said:

Fixed some explosion FX appearing white during the Profit-Taker Orb fight.

What about leg regen and phase skips and mission rewards not being claimed in the orb mother fight? These bugs have all surfaced recently and are easy to trigger even unintentionally as a person who can do profit taker fast.

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10 минут назад, [DE]Megan сказал:

 

  • Optimized the Strain Consume Mod; even on a good PC it could cost 2.5ms in large levels (especially Railjack) and more if the mission ran long (eg: Survival).

  • Improved quality of in-game Frame Rate stats.

If it will fix sudden framerate drops, I'll donate to quest ot conquer cancer

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Is there any consideration to improving Tenet Diplos' alt fire? It completely cripples the weapon's useage.

ADS to change fire modes just simply will never be less clunky than a push button mode toggle. Its a feature that has neutered Quatz the same.

Edited by GitGud66
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