LASERBEARD Posted October 14, 2021 Share Posted October 14, 2021 13 hours ago, [DE]Megan said: Updated the Vastilok to be eligible for Trading. You always do it like so. In 1st phase you cant trade it, then you make it available for 5 plats from players, its so anoying 3 Link to comment Share on other sites More sharing options...
Digressive Posted October 14, 2021 Share Posted October 14, 2021 Cleaned thread of a lot of arguing and back and forth regarding old bugs that haven't been fixed. To clarify: Posting about old bugs that are still there is ok, but posting abusive, snarky, or insulting messages is not. I think it's worth mentioning that reporting bugs is only one small step toward fixing them. The issue still needs to be replicated to track down what is the cause of it and that itself can take a lot of time. Not to mention how to put in the fix. What do you do: Put in a band aid fix? Wait for the next large update? Is there a refresh of the entire system that is causing a bug coming up? It goes on. Not to sound like a broken record but, as mentioned a lot recently - DE's focus is currently on developing The New War update. Your frustration with bugs is totally understandable, but please try not to take it out on others. As always, your patience and understanding is appreciated! 10 Link to comment Share on other sites More sharing options...
x-ACE-x Posted October 14, 2021 Share Posted October 14, 2021 "SOUND PROBLEM" During missions the game sound disappears suddenly! So I have to reset the game in order to restore the sound. Can you pls check this. thanks! Link to comment Share on other sites More sharing options...
PollexMessier Posted October 14, 2021 Share Posted October 14, 2021 14 hours ago, Joezone619 said: How about changes to make it more apparent that something is in the rift? This is seriously one of the biggest and longest running problems of limbo, its extremely hard to tell what is in the rift and what isn't. If things in the rift had an effect similar to nekros' undead where their entire body is drastically affected it would make things much easier. But honestly I feel like we should just be able to damage enemies inside the rift while we aren't in it at this point. Especially now that banish can be put on any frame. 2 Link to comment Share on other sites More sharing options...
TTraw Posted October 14, 2021 Share Posted October 14, 2021 2 Link to comment Share on other sites More sharing options...
Rage4bLacKouT Posted October 14, 2021 Share Posted October 14, 2021 Please fix chat disconnect. Link to comment Share on other sites More sharing options...
SocialFox Posted October 14, 2021 Share Posted October 14, 2021 16 hours ago, Joezone619 said: How about changes to make it more apparent that something is in the rift? This is seriously one of the biggest and longest running problems of limbo, its extremely hard to tell what is in the rift and what isn't. Honestly ... I'd like to see them make it configurable ... I'd make it so they turn completely grayscale, no enviromental lighting colors and whatnot, just bleach their colors out of existence while they're in the rift. 3 Link to comment Share on other sites More sharing options...
TJRX Posted October 14, 2021 Share Posted October 14, 2021 Make wings retractable. Like it's nice that they fade during combat, but it's annoying to only be able to see half ur screen with wings. It's unfortunate that we have to go thru this because the wings look really cool 5 Link to comment Share on other sites More sharing options...
rivas24568 Posted October 14, 2021 Share Posted October 14, 2021 I appreciate fixing limbos subsume but pls make it easier to see if a enemy is in the rift or not and not just tiny little ripples at the enemys feet 1 Link to comment Share on other sites More sharing options...
-EPECb- Posted October 14, 2021 Share Posted October 14, 2021 (edited) Ferrox, where the Timer for him? He made a bugs: - When you keep on the wall, Ferrox can not be launched, - When you launch Ferrox on the enemy, weapon will disappear with the enemy after the enemy dies, but Ferrox will not appear on you - you must wait the timer for it. Edited October 14, 2021 by -EPECb- 2 Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted October 14, 2021 Share Posted October 14, 2021 20 hours ago, Voltage said: Please fix Jugulus projectile attacks not being deflected by Turbulence, Shatter Shield, and similar abilities. They're melee attacks. They're fine as is. Link to comment Share on other sites More sharing options...
Voltage Posted October 14, 2021 Share Posted October 14, 2021 (edited) 5 minutes ago, TheGrimCorsair said: They're melee attacks. They're fine as is. There's a point where technicality clashes with practicality. I am aware the Jugulus' projectile is classified as a melee attack which allows it to bypass abilities that deflect projectiles. However, the projectile is a ranged attack with quite a far reaching distance. It should not be classified as a melee attack for the sake of practicality and consistency with in-game ability descriptions, not left as is because of technicality from the wiki and underlying mechanics not explained in-game. Edited October 14, 2021 by Voltage 4 Link to comment Share on other sites More sharing options...
Ifeanyi Posted October 14, 2021 Share Posted October 14, 2021 18 hours ago, Lutesque said: Il be keeping an Eye Open for any perceivable Differences 🤔.... This is a nice Fix... My Eye Balls will appreciate this one... ♥️ I thought that was Intentional ? Aren't all three of those Abilities vulnerable to AoE based Projectiles ? It doesn't work on Mechs and Archwings Either.... In essence they should fix Fetch not working on Vehicles.... Wait hang on.... Why did you say Fetch ? Does Vacuum work ? 🤨 According to friend of mine, vacuum is more consistent. So I'd say vacuum works 70% of the time while fetch only works 30% of the time Link to comment Share on other sites More sharing options...
SplitzyPrime Posted October 14, 2021 Share Posted October 14, 2021 Since you guys erased my previous comment for providing feedback, I'll say it again. Start fixing bugs that are 6 years old instead of ones nobody runs into. 8 Link to comment Share on other sites More sharing options...
Lutesque Posted October 14, 2021 Share Posted October 14, 2021 47 minutes ago, Ifeanyi said: According to friend of mine, vacuum is more consistent. So I'd say vacuum works 70% of the time while fetch only works 30% of the time Wow.... That's... Extremely confusing.... Either way it needs to be looked at Pronto ! 7 hours ago, Digressive said: To clarify: Posting about old bugs that are still there is ok, but posting abusive, snarky, or insulting messages is not. I figured as much 😁... But oh man for someone like Me resisting the Temptation to be Sarcastic or to vent is EXTREMELY difficult.... I guess I'm just naturally Toxic... But atleast I'm trying 😅. 54 minutes ago, Voltage said: 59 minutes ago, TheGrimCorsair said: They're melee attacks. They're fine as is. There's a point where technicality clashes with practicality True... If it looks like a duck.... Well... You know how the Story goes. 56 minutes ago, Voltage said: I am aware the Jugulus' projectile is classified as a melee attack which allows it to bypass abilities that deflect projectiles. However, the projectile is a ranged attack with quite a far reaching distance. It should not be classified as a melee attack for the sake of practicality and consistency with in-game ability descriptions, not left as is because of technicality from the wiki and underlying mechanics not explained in-game. It's the same Story with The Ancient Enemies Grapple Attack... Apparently that's technically a Projectile... 😱 50 minutes ago, SplitzyPrime said: Since you guys erased my previous comment for providing feedback, I'll say it again. Start fixing bugs that are 6 years old instead of ones nobody runs into. I mean... You can post those in the Feedback and Bug Report Section... Although I wish the game had a built in Bug report feature like Hades.... In all honesty I don't even know what we can or can't talk about here.... 1 Link to comment Share on other sites More sharing options...
iPathos Posted October 14, 2021 Share Posted October 14, 2021 (edited) 15 hours ago, Digressive said: Cleaned thread of a lot of arguing and back and forth regarding old bugs that haven't been fixed. To clarify: Posting about old bugs that are still there is ok, but posting abusive, snarky, or insulting messages is not. I think it's worth mentioning that reporting bugs is only one small step toward fixing them. The issue still needs to be replicated to track down what is the cause of it and that itself can take a lot of time. Not to mention how to put in the fix. What do you do: Put in a band aid fix? Wait for the next large update? Is there a refresh of the entire system that is causing a bug coming up? It goes on. Not to sound like a broken record but, as mentioned a lot recently - DE's focus is currently on developing The New War update. Your frustration with bugs is totally understandable, but please try not to take it out on others. As always, your patience and understanding is appreciated! The main thing that leads people into the mindset that invites snarky or insulting messages is the extended periods of time where we get little to no feedback about bugs (lack of information on reproduction of many of said bugs is rarely the reason) or we see what appear to be extremely minor or background changes. I and many others fully respect that they are trying to focus on bringing the New War to an exciting climax, but the overall discontent with lack of apparent action on months-to-years old bugs (most of which have pages of information detailing how to reproduce the issues in question) has only worsened over time as more and more bugs have cropped up. Feedback is another issue entirely, but has a similar reason on both ends I'm sure. Few enough people use the recommended formatting for bug reports that I can plainly see it's either pages of jumbles of information or a minefield of inaccurate descriptions - if it's not explicitly stated in the way that is explained in the pinned threads, but those that do regularly show an intimate understanding of either what causes the issue they are having or how a potential fix could be implemented. There's less rush on actually getting any fix immediately unless problems severely limit either gameplay or progress in some manner, just knowing that a fix is either liked, accepted or being considered would be night and day compared to the current state of the bug report forums. Edited October 15, 2021 by iPathos Forgot an entire sentence 8 Link to comment Share on other sites More sharing options...
Kraethius Posted October 14, 2021 Share Posted October 14, 2021 On 2021-10-13 at 10:53 PM, [DE]Megan said: Updated the Eximus projection FX (red aura outline) to be brighter for visibility. Just chiming in how much I love this new feature. Keep up the good work! 🙂 1 Link to comment Share on other sites More sharing options...
technozorro Posted October 15, 2021 Share Posted October 15, 2021 1.last update you broke nekros helmets this is how it looks now Spoiler this is how it looked before Spoiler 2.when casting mirage clones the screen flickers randomly this was report months a go can you fix it a can´t see your animations 3. give us the option to remove auto exposure and vignette 4.give us the option to keep xaku body on, the skeleton and the running animation look weird 5.wisp "walking" sound not working 6. gauss feet are bug 7.nikana zaw holster style is bug 8. armors clipping through khora chest 9.the light and reflections make the game look like plastic this is from jupiter Spoiler Spoiler Spoiler https://forums.warframe.com/topic/1246343-next-gen-light-and-reflection-makes-everything-look-like-plastic/?tab=comments#comment-12016222 10. you haven´t fix any of this textures, when I purchase this skins didn't look like that you change it months after. https://forums.warframe.com/topic/1226120-ugly-dirty-and-weathered-textures/ Spoiler here are some photos of nyx before (small pic) and after, can´t be more clear that the textures were changed to look worst Spoiler Spoiler 11. metallic materials look bad if you use darker color, whats the point of selling color palettes if changing color mess the materials Spoiler Spoiler Spoiler and a lot of metallic textures have the same problem Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler nova atomic now has the same material that xaku has, come on DE make up your mind, those white stripes look bad before after Spoiler before after Spoiler I don´t know why a bough this skin 12. your promo material show textures that are no the same in game Spoiler and here are some caps from devstream and zephyr rework devstream zephyr rework final Spoiler in the promotional photo the texture look like some kind of iridescence material but in game looks like plastic Spoiler 5 Link to comment Share on other sites More sharing options...
PollexMessier Posted October 15, 2021 Share Posted October 15, 2021 (edited) On 2021-10-14 at 5:56 AM, TJRX said: Make wings retractable. Like it's nice that they fade during combat, but it's annoying to only be able to see half ur screen with wings. It's unfortunate that we have to go thru this because the wings look really cool Asside from the fact that doing that is extra work and DE hates putting in extra work for earned content (the STEEL PATH bishamo armor set still not having the male and female models as separate sets despite huge backlash for that, and DE saying they'd look into sorting that out 2 years ago as an example) and that there's probably some coding issue with giving ephemera that sort of interactivity like syandanas have. I wouldn't be surprised if DE wants to leave them this way to discourage users from using them because of all the vocal players that dislike seeing them. I dont agree with any of that, and think that they should just make the damn things fold too (and pretty much only be open during aim glide, bullet jump, dodge, and idle animations at most). But I really doubt it's going to happen. If they did plan on making them close eventually, I feel like releasing them in a perma closed state and planning on making them open eventually would've been a much better move. Edited October 15, 2021 by PollexMessier 2 Link to comment Share on other sites More sharing options...
Sebith Posted October 16, 2021 Share Posted October 16, 2021 (edited) On 2021-10-14 at 11:38 AM, c0nsequence said: You always do it like so. In 1st phase you cant trade it, then you make it available for 5 plats from players, its so anoying It's amazing how they keep "forgetting" about it so many times. One could say it's intentional. 😉 Edited October 16, 2021 by Sebith Link to comment Share on other sites More sharing options...
CyberneticSusurrus Posted October 16, 2021 Share Posted October 16, 2021 On 2021-10-14 at 10:41 AM, Digressive said: Cleaned thread of a lot of arguing and back and forth regarding old bugs that haven't been fixed. To clarify: Posting about old bugs that are still there is ok, but posting abusive, snarky, or insulting messages is not. I think it's worth mentioning that reporting bugs is only one small step toward fixing them. The issue still needs to be replicated to track down what is the cause of it and that itself can take a lot of time. Not to mention how to put in the fix. What do you do: Put in a band aid fix? Wait for the next large update? Is there a refresh of the entire system that is causing a bug coming up? It goes on. Not to sound like a broken record but, as mentioned a lot recently - DE's focus is currently on developing The New War update. Your frustration with bugs is totally understandable, but please try not to take it out on others. As always, your patience and understanding is appreciated! I am once again asking DE to please revert the mining detection audio changes. It is extremely difficult to pick out against other audio sounds, unlike before. It is nigh-impossible to pick out when invisible, which is the most peaceful way to do mining and fishing. It is anti-accessibility, because before one could navigate almost-exclusively by the detection sound. (The ridiculous brightness changes were acknowledged as a problem. Why not the ridiculous audio changes?) 6 Link to comment Share on other sites More sharing options...
TatsuZZmage Posted October 17, 2021 Share Posted October 17, 2021 Can we get a GFX slider for the eximus aura brightness sometimes its like a giant blur on screen Link to comment Share on other sites More sharing options...
Voltage Posted October 19, 2021 Share Posted October 19, 2021 (edited) On 2021-10-14 at 5:41 AM, Digressive said: Not to sound like a broken record but, as mentioned a lot recently - DE's focus is currently on developing The New War update. It has always been this way. The future takes priority to the past which is why we have bugs before your time on the Forums and even before mine. Still waiting for over a year and a half for various Deimos and Railjack Enemies to either spawn in-game or be removed from the codex, or the 2-3 years of projectile weapons not penetrating water in Plains of Eidolon (making them unviable for water limbs). Or 3 years with leg regen on Profit-Taker with extremely detailed reproduction and explained fix by someone heavily invested in the mode and how it works in the EE.logs. Like you said, you understand where this frustration comes from, but it has immense gravity with the scope of the sheer number of problems put on the indefinite back burner while new feature-creep is pumped out. Edited October 19, 2021 by Voltage 6 Link to comment Share on other sites More sharing options...
krrysis. Posted October 19, 2021 Share Posted October 19, 2021 (edited) On 2021-10-14 at 3:11 PM, Digressive said: Cleaned thread of a lot of arguing and back and forth regarding old bugs that haven't been fixed. To clarify: Posting about old bugs that are still there is ok, but posting abusive, snarky, or insulting messages is not. I think it's worth mentioning that reporting bugs is only one small step toward fixing them. The issue still needs to be replicated to track down what is the cause of it and that itself can take a lot of time. Not to mention how to put in the fix. What do you do: Put in a band aid fix? Wait for the next large update? Is there a refresh of the entire system that is causing a bug coming up? It goes on. Not to sound like a broken record but, as mentioned a lot recently - DE's focus is currently on developing The New War update. Your frustration with bugs is totally understandable, but please try not to take it out on others. As always, your patience and understanding is appreciated! No I don't think you actually understand, Me like others have no intention of bashing or being snarky. Its always concentrating on future things, while something is released and forgotten, and I mean forgotten for years. really annoying little bugs, doesn't matter if you don't fix them, ya'll don't give the satisfaction of acknowledging the bugs, and that's why ppl get frustrated, the least you can do is make a permanent TRELLO BOARD like you did with railjack for general problems and acknowledge the known bugs which are reported from months and years. and doesn't matter if you fix just 1 bug per update but at least ppl will know you have acknowledged their efforts of reporting bugs, cause some people literally write a detailed page full of bugs , they are literally unpaid testers of the game, dontcha think that deserves recognition and respect? Edited October 19, 2021 by krrysis. 3 Link to comment Share on other sites More sharing options...
PollexMessier Posted October 21, 2021 Share Posted October 21, 2021 (edited) On 2021-10-19 at 1:13 PM, krrysis. said: No I don't think you actually understand, Me like others have no intention of bashing or being snarky. Its always concentrating on future things, while something is released and forgotten, and I mean forgotten for years. really annoying little bugs, doesn't matter if you don't fix them, ya'll don't give the satisfaction of acknowledging the bugs, and that's why ppl get frustrated, the least you can do is make a permanent TRELLO BOARD like you did with railjack for general problems and acknowledge the known bugs which are reported from months and years. and doesn't matter if you fix just 1 bug per update but at least ppl will know you have acknowledged their efforts of reporting bugs, cause some people literally write a detailed page full of bugs , they are literally unpaid testers of the game, dontcha think that deserves recognition and respect? A trello board of acknowledged bugs would also just help clean up bug reports A LOT. If anyone can just go check if DE's aware of a bug they encountered already, they're not likely to make another thread about it. And if they don't bother to check and do that anyways, anyone else can check and let them know that DE knows about it already and is working on it, or it's on the back burner, and kill the thread. Without that, just checking to see if someone else reported the bug already isn't enough because there's no guarantee that DE saw it (and didn't forget about it). So if they want the bug fixed they're going to report it regardless. It would also be fantastic for more concentrated feedback on what's causing a given bug, as people would be able to comment on individually listed bugs with details on how they encountered it. Instead of DE needing to scour through the cluttered forums to find these details. Edited October 21, 2021 by PollexMessier 3 Link to comment Share on other sites More sharing options...
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