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A suggestion for a new game mode


Luan_Fsa
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In this update, a new game mode could be added, for the "end-game" of Deimos, I will call this mode "submerged chambers", this mode would be submerged floors, where, with each floor, the difficulty would increase, and the rewards for completing it, too.

The missions would be, Defense, Survival, Interception, Infested Salvage, we would make a "wave" just for each mission, and when the wave ends, a new floor would open, so that we could enter it, whenever you win a floor, you could be a reward, and a temporary "upgrade", the reward would be Endo(1k-....), an arcane to necramech or a 12 hour bonus, the "temporary" buff (which would only work on floors below), would increase an attribute, strength, health, armor, duration etc etc, improving one each floor.

 

One important thing to mention, in this mode, only Necramech could be used, in this update at least 2 or 3 new necramech could be released, and buffing bonewidow, of course, the idea would be a mode where you would try to "down" a tower, earning good rewards, and making the most of your necramech, you would be able to exit necramech as tenno, but you would always return to it when using transfer, for every certain number of floors made, players would receive an edible reward, be it a skin , or a decoration, for tenno, necramech and/or warframe.15088.jpg

Now talking about the resource drop, doing missions of infested on other planets, they would drop an "infested decoy", this decoy, would serve to attract the infested of these other planets to the next floor, in a nutshell, the drop of resources from one floor that you would choose X key, drop the resources of X enemies' planet'.

Basically it would be a Mode to complete in your time, it would reset every 1 week, and could be done again, the type of infested would change with each floor, never being 100% the same as what came before, and the type of missions never they would be repeated in the same sequence, much less the "mini-maps" of each floor, they would always have the variable "map / enemy / mission" different. The syndicates of necramech would have 2 more levels, to catch the other necramech, and their mechanics would be more "innovative". You would unlock this mode by reaching max syndicate rank, and having all necramech unlocked, and every week, Ottak would give you a key to submerged chambers, you can remake floors with people who haven't done the previous ones, only no rewards, only Drop of resources, and in the same way, people who would be on floor "5" could not play on floor 6, even if someone invited them to do so, they would have to perform the previous floor, to release the next one, and the each completed floor, you clear the way, so that later, you can come back and invite your friends to do it together.

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roguelike

hace 55 minutos, Luan_Fsa dijo:

In this update, a new game mode could be added, for the "end-game" of Deimos, I will call this mode "submerged chambers", this mode would be submerged floors, where, with each floor, the difficulty would increase, and the rewards for completing it, too.

The missions would be, Defense, Survival, Interception, Infested Salvage, we would make a "wave" just for each mission, and when the wave ends, a new floor would open, so that we could enter it, whenever you win a floor, you could be a reward, and a temporary "upgrade", the reward would be Endo(1k-....), an arcane to necramech or a 12 hour bonus, the "temporary" buff (which would only work on floors below), would increase an attribute, strength, health, armor, duration etc etc, improving one each floor.

 

One important thing to mention, in this mode, only Necramech could be used, in this update at least 2 or 3 new necramech could be released, and buffing bonewidow, of course, the idea would be a mode where you would try to "down" a tower, earning good rewards, and making the most of your necramech, you would be able to exit necramech as tenno, but you would always return to it when using transfer, for every certain number of floors made, players would receive an edible reward, be it a skin , or a decoration, for tenno, necramech and/or warframe.15088.jpg

Now talking about the resource drop, doing missions of infested on other planets, they would drop an "infested decoy", this decoy, would serve to attract the infested of these other planets to the next floor, in a nutshell, the drop of resources from one floor that you would choose X key, drop the resources of X enemies' planet'.

Basically it would be a Mode to complete in your time, it would reset every 1 week, and could be done again, the type of infested would change with each floor, never being 100% the same as what came before, and the type of missions never they would be repeated in the same sequence, much less the "mini-maps" of each floor, they would always have the variable "map / enemy / mission" different. The syndicates of necramech would have 2 more levels, to catch the other necramech, and their mechanics would be more "innovative". You would unlock this mode by reaching max syndicate rank, and having all necramech unlocked, and every week, Ottak would give you a key to submerged chambers, you can remake floors with people who haven't done the previous ones, only no rewards, only Drop of resources, and in the same way, people who would be on floor "5" could not play on floor 6, even if someone invited them to do so, they would have to perform the previous floor, to release the next one, and the each completed floor, you clear the way, so that later, you can come back and invite your friends to do it together.

roguelike

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