perle.von.nurnberg Posted November 11, 2021 Share Posted November 11, 2021 The controller binding changes seems to have broken archwing movement. I can't seem to make aiming and moving up separate (in the controller binding options) so I can't aim my archgun without moving. 3 Link to comment Share on other sites More sharing options...
XHADgaming Posted November 11, 2021 Share Posted November 11, 2021 (edited) 2 hours ago, [DE]Rebecca said: Fixed being unable to use Archwing Blink in Open Zones if Mirage’s Hall of Mirrors is active before deploying Archwing. That is nice and all but it has opened up the door to another bug that has been annoying me for a long time that is being unable to bring up the escape menu in which I have outlined the reproduction steps listed here, there are still plenty of other ways of triggering this bug and I do not want this bug to disappear into obscurity and remain forever unfixed since it can still mess up Railjack runs. Edited November 11, 2021 by XHADgaming 2 Link to comment Share on other sites More sharing options...
CreeplyCreep Posted November 11, 2021 Share Posted November 11, 2021 Still no fix for error 10054? i just disconnect from chat all the time for no reason. Please fix this. I have to either go in the game with a VPN or just dont talk, which is frustrating. 1 Link to comment Share on other sites More sharing options...
RamonLLLL Posted November 11, 2021 Share Posted November 11, 2021 Actual prime parts farm LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 2 Link to comment Share on other sites More sharing options...
Styx_Prime Posted November 11, 2021 Share Posted November 11, 2021 Nice! 👍 Link to comment Share on other sites More sharing options...
Caramello Posted November 11, 2021 Share Posted November 11, 2021 You made the whole area around the helminth un-decoratable, what sort of blasphemy is this? 5 Link to comment Share on other sites More sharing options...
Jarriaga Posted November 11, 2021 Share Posted November 11, 2021 2 hours ago, [DE]Rebecca said: Changed the description of Galvanized Aptitude to better reflect its current function (which clarifies that area of effect damage is not included) ... BUT WAIT! We want to explain why because it’s very important to us that everyone understands where we are coming from with our current design mindset. AoE Weapons are the dominant ones by every usage metric. We see this day after day. Having this bonus apply to the AoE instance felt dangerously close to a myopic choice concerning powering up player Arsenals that simply do not need it. This mod never worked on AoE, and the description now explains that to avoid confusion. We understand those seeking a different outcome will disagree with this choice, but ultimately we are not willing to further bolster AoE at this time. This is due to the increasing difficulty in creating content that serves to challenge the Tenno. Thank you for being transparent about this decision. I will now cease reporting this as a bug. 10 Link to comment Share on other sites More sharing options...
MqToasty Posted November 11, 2021 Share Posted November 11, 2021 Thanks! I was hoping for something special when it comes to unvaulting, and this totally exceeds my expectations! Psyched to collect the remaining Primes I'm missing! 1 Link to comment Share on other sites More sharing options...
C486 Posted November 11, 2021 Share Posted November 11, 2021 Changed the description of Galvanized Aptitude to better reflect its current function (which clarifies that area of effect damage is not included) ... BUT WAIT! We want to explain why because it’s very important to us that everyone understands where we are coming from with our current design mindset. AoE Weapons are the dominant ones by every usage metric. We see this day after day. Having this bonus apply to the AoE instance felt dangerously close to a myopic choice concerning powering up player Arsenals that simply do not need it. This mod never worked on AoE, and the description now explains that to avoid confusion. We understand those seeking a different outcome will disagree with this choice, but ultimately we are not willing to further bolster AoE at this time. This is due to the increasing difficulty in creating content that serves to challenge the Tenno. -I seem to recall the mod Cautious Shot reduced damage from AOE, anyone remember that mod? Anyway, of course AOE is dominant in a horde shooter, self damage removal didn't help. Trinity - Champion’s Blessing (Blessing Augment) Gain Primary and Secondary Critical Chance for 12s for each percent you heal on allies up to 350%. -Time to dust off this redundant frame. Yey. For real, looking forward to the New War (grind). 2 Link to comment Share on other sites More sharing options...
XHADgaming Posted November 11, 2021 Share Posted November 11, 2021 (edited) Nothing on Profit Taker ????? The fight is super buggy with leg regen right now, is there at least a planned fix in the works? Edited November 11, 2021 by XHADgaming 2 Link to comment Share on other sites More sharing options...
TheWolfStalker2 Posted November 11, 2021 Share Posted November 11, 2021 А Новая Война же не переносится в связи с Прайм Доступом? Link to comment Share on other sites More sharing options...
Hildr Posted November 11, 2021 Share Posted November 11, 2021 (edited) You guys did something with the fonts or size idk. Looks terrible. Edited November 11, 2021 by Hildr 2 Link to comment Share on other sites More sharing options...
superhbman Posted November 11, 2021 Share Posted November 11, 2021 Can we have Resource Booster for every weekend during the resurgence? We're gonna be farming Void Traces a lot so the booster will help. 3 Link to comment Share on other sites More sharing options...
LSG501 Posted November 11, 2021 Share Posted November 11, 2021 So no refund for the resources we've wasted used that newbies don't have to.... thanks.... I just love how long I have to spend farming and fishing for stuff in open worlds, it's so much fun (yes this is sarcasm), especially when the prices get reduced to help 'newbies' 🙄 Yes I'm a little salty, I've literally built voidrig a week or so before the announcement. And oh joy, ANOTHER currency in the game... it's exactly what the game needed.... I wonder how heavily weighted it will be towards the 'pay' option versus 'free' option. 🤐 15 Link to comment Share on other sites More sharing options...
Urulai Posted November 11, 2021 Share Posted November 11, 2021 Glad for the update! Link to comment Share on other sites More sharing options...
RNGesus_Prime Posted November 11, 2021 Share Posted November 11, 2021 A new, limited time currency is not good. I understand that it's intended to drive engagement (and fomo), but it leaves a bad taste. The other changes are welcome, but we'll see if this event-exclusive currency sours the whole lot. 4 Link to comment Share on other sites More sharing options...
Account_Name Posted November 11, 2021 Share Posted November 11, 2021 How are players who can't use railjack due to motion sickness supposed to be able to partake in future railjack exclusive content, or non-railjack content locked behind railjack content? 6 Link to comment Share on other sites More sharing options...
TJRX Posted November 11, 2021 Share Posted November 11, 2021 Ok so now Warframe is selling out to gacha games now with this "Aya" thing. Great. 8 Link to comment Share on other sites More sharing options...
tamerlan75 Posted November 11, 2021 Share Posted November 11, 2021 ПРОСТИТЕ НО ничего как кроме смеха у меня это обновление не производит)))))) 1 Link to comment Share on other sites More sharing options...
IG88-3212 Posted November 11, 2021 Share Posted November 11, 2021 2 hours ago, [DE]Rebecca said: Varzia, a Dax from the Old War, will appear in Maroo’s Bazaar November 16th on all Platforms with a slew of Prime goods for you to obtain. You can either purchase Relics from her Wares with Aya (free path) or gain instant access to Prime items and bundles with Regal Aya (purchase path). Another Dax helping the Tenno? Aren't they supposed to be our enemies? I thought Teshin was the one exception. And how come everyone and their mother from the times of the old war are still alive? The old is supposed to have happened a long time ago. Spoiler The same sentients(Natah etc.) are alive because they are machines I guess. Seems justified, since their consciousness could be transferred to new hardware if integral parts of the old hardware start failing due to age. The same Tenno, justified by their cryo-sleep. The exception is Rell who never went to cryo sleep. The same Dax(Teshin and now Varzia). I don't think it was ever explained how Teshin survived all this time. Pretty sure Dax aren't immortal and the Orokin would not share their continuity with them. The same Orokin: Ballas(Was it ever explained why he was suddenly there?) and the Entrati(Maybe justified by them being infected? The Lephantis is supposed to be a weapon from the old war and still exists and there are the Infected Ancients.) 3 Link to comment Share on other sites More sharing options...
irrevenant Posted November 11, 2021 Share Posted November 11, 2021 Updated Operator Void Dash FX to faster GPU versions. REMOVE pls thanks. Link to comment Share on other sites More sharing options...
VoidArkhangel Posted November 11, 2021 Share Posted November 11, 2021 (edited) 80 freaking dollars for "in-game" currency?! hace 3 horas, [DE]Rebecca dijo: Fixed clipping issues with the Lokan and Red Veil Armor across many Warframes. Speaking of wich, could you change shoulder armor placements for Atlas' prime skin? hace 3 horas, [DE]Rebecca dijo: Fixed disarming an Acolyte with the Halikar or Halikar Wraith replacing your secondary weapon with a Rank 0 version of the Acolyte’s weapon. What do you mean? It wasnt a feature or it will give us a rank 130 weapon? Also, have you already fixed Liches/Sisters not leaving after being stabbed? Edited November 11, 2021 by VoidArkhangel Link to comment Share on other sites More sharing options...
kyori Posted November 11, 2021 Share Posted November 11, 2021 2 hours ago, [DE]Rebecca said: When dragging around Mod Configs to swap (i.e Swapping Mod Config A to Config B), we now swap applied Helminth abilities as well to support the Modding of a given Helminth choice. Can we have this as a toggle? Because as previously we can test different build on other Configs without having all Config subsume with the same subsumed ability. 2 hours ago, [DE]Rebecca said: description now explains that to avoid confusion. Still confusing. So meaning the AoE hit will proc this mod but the bonus damage will not apply to the AoE damage? So it's a nerf disguised as fix. o 2 hours ago, [DE]Rebecca said: Clarified the "Hold Your Breath" Nightwave Act to include “in the Kuva Fortress” Still as confusing. So now this nightwave challenge only works in Kuva Fortress's Survival mission? It won't work on any Kuva Survival missions outside of Kuva Fortress? 2 hours ago, [DE]Rebecca said: Fixed Steel Path Incursions on Disruption nodes having incorrect completion requirements (1 Conduit complete versus the intentional 4). So now it need 4 instead of 1? Oh many poor tenno will have trouble with this now lol 3 Link to comment Share on other sites More sharing options...
Corvid Posted November 11, 2021 Share Posted November 11, 2021 3 hours ago, [DE]Rebecca said: Fixed Amalgam Barrel Diffusion not modifying the roll length of Dodges. Honestly not sure how I feel about this. I kinda got used to my short but snappy rolls. Link to comment Share on other sites More sharing options...
Steely.Wing Posted November 11, 2021 Share Posted November 11, 2021 The game freeze when click on the top right mission menu Link to comment Share on other sites More sharing options...
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