SargarasB Posted November 6, 2013 Share Posted November 6, 2013 Did we really need another meele weapon? Much less another one that that punches. Link to comment Share on other sites More sharing options...
Abomb9 Posted November 6, 2013 Share Posted November 6, 2013 hmm didn't they release a weapon just like this a couple weeks ago? Link to comment Share on other sites More sharing options...
Psychosist Posted November 6, 2013 Share Posted November 6, 2013 - Removed .25 second delay for auto reloading the Vectis. Yes! Yes! Looks like my feedback was read (https://forums.warframe.com/index.php?/topic/126796-vectis-reload-concerns-and-downtime/#entry1509317). Now I can get to sniping for real! Link to comment Share on other sites More sharing options...
SoulEchelon Posted November 6, 2013 Share Posted November 6, 2013 Did we really need another meele weapon? Much less another one that that punches. How many melee weapons do we have that use this animation set? Only one. Link to comment Share on other sites More sharing options...
ModestAndroid Posted November 6, 2013 Share Posted November 6, 2013 Yay no more losing xp during host migration!! Thanks DE! :D Link to comment Share on other sites More sharing options...
cory Posted November 6, 2013 Share Posted November 6, 2013 Waited this sort for a long time.. GOOD WORK! Link to comment Share on other sites More sharing options...
S.Fayden Posted November 6, 2013 Share Posted November 6, 2013 New enemy types require more than artists and modelers. They also require animations, rigging, and tons of balancing. Weapons of course require balancing as well, but don't require as much time as a full blown new enemy. Frames of course need balancing, and it shows that they take very, very long time in doing so. Hell, the oldest frames just got a rebalance, infact. New tilesets is definitely not easy either. That's not just some rooms bunched together - it's whole new terrain, obstacles, meshes, geometry, platforms, and tons upon tons of manpower from everyone involved - artists, modelers, animators, and coders alike. Obex needed all of this as well, but to a far, -far- lesser extent...especially since everything about it other than its model, texture, and tweaked stats is Kogake - an already created weapon. Of course, not a bad thing to reuse assets in that regard, and it does explain everything I just stated. I understand that new enemies and tilesets are harder to make than weapons, but that's no excuse for them constantly making more of them. We've got plenty of weapons now; we do not have nearly enough tilesets or enemy types. Link to comment Share on other sites More sharing options...
XTheMajorX Posted November 6, 2013 Share Posted November 6, 2013 theyre trying to see if people will buy the same weapon twice now Link to comment Share on other sites More sharing options...
scavenge Posted November 6, 2013 Share Posted November 6, 2013 - Fixed clients XP and items being lost after host migration occurs within the mission. That was so overdue. Link to comment Share on other sites More sharing options...
cman9898 Posted November 6, 2013 Share Posted November 6, 2013 Coolz! Thanks DE! Link to comment Share on other sites More sharing options...
SoulEchelon Posted November 6, 2013 Share Posted November 6, 2013 I understand that new enemies and tilesets are harder to make than weapons, but that's no excuse for them constantly making more of them. We've got plenty of weapons now; we do not have nearly enough tilesets or enemy types. So you're saying they can't work on multiple things at once? The last few livestreams had them talking about and showing off at least two new tilesets and concepts for another one. I believe the next new tileset will be the gas planet city-like area where Alad V will be, and the one afterward will be an overgrown forest. They can work on more than one thing, and since weaponry ends up taking far less time (and probably has particularly dedicated modelers to work with them) I see no reason in not adding more while they work on the new tilesets as well. Also keep in mind that in an Art livestream, the devs did state that there are many weapon models that have already been created. Link to comment Share on other sites More sharing options...
JohnPetrucci Posted November 6, 2013 Share Posted November 6, 2013 I LOVE YOU DIGITAL EXTREMES! Link to comment Share on other sites More sharing options...
Plutocola Posted November 6, 2013 Share Posted November 6, 2013 Thx for Hotfix Obex...Humdrum Link to comment Share on other sites More sharing options...
Pixues Posted November 6, 2013 Share Posted November 6, 2013 - Derelict Vault Rooms can no longer be accessed without a key. That was still possible after the Loki fix? how? Link to comment Share on other sites More sharing options...
S.Fayden Posted November 6, 2013 Share Posted November 6, 2013 So you're saying they can't work on multiple things at once? The last few livestreams had them talking about and showing off at least two new tilesets and concepts for another one. I believe the next new tileset will be the gas planet city-like area where Alad V will be, and the one afterward will be an overgrown forest. They can work on more than one thing, and since weaponry ends up taking far less time (and probably has particularly dedicated modelers to work with them) I see no reason in not adding more while they work on the new tilesets as well. Also keep in mind that in an Art livestream, the devs did state that there are many weapon models that have already been created. They can work on as many things as they want. I would just prefer it if they were working on things that needed to be worked on. Just because they have some guys working on the new tilesets doesn't mean the rest of them should go back to making melee weapon #5798. Link to comment Share on other sites More sharing options...
Bones76 Posted November 6, 2013 Share Posted November 6, 2013 Thanks a whole lot for addressing the Net code! I'm off testing right now.. Link to comment Share on other sites More sharing options...
MinoriDysnomia Posted November 6, 2013 Share Posted November 6, 2013 I don't have to spam R while using the Vectis anymore? WOOO!! Link to comment Share on other sites More sharing options...
Mak_Gohae Posted November 6, 2013 Share Posted November 6, 2013 Is the next contest going to involve the Obex? Should i start building it now? Link to comment Share on other sites More sharing options...
AlexeiLykaios Posted November 6, 2013 Share Posted November 6, 2013 why do i get a feeling it will be kinda useless just like kogake(i think i spelled it right) Link to comment Share on other sites More sharing options...
S.Fayden Posted November 6, 2013 Share Posted November 6, 2013 why do i get a feeling it will be kinda useless just like kogake(i think i spelled it right) Because it's a melee weapon, and 90% of the melee weapons are useless. Link to comment Share on other sites More sharing options...
LordJackal Posted November 6, 2013 Share Posted November 6, 2013 awesome...but Im still waiting for that infested whip... Link to comment Share on other sites More sharing options...
DavidSenjaya Posted November 6, 2013 Share Posted November 6, 2013 Great thanks Link to comment Share on other sites More sharing options...
Othergrunty Posted November 6, 2013 Share Posted November 6, 2013 So the new weapon is different from the Kokage how? Also more melee weapons... yay *sarcasm* we really were lacking more melee weapons. Especialy with such a usefull and well design melee system... Lame reinforcement. Link to comment Share on other sites More sharing options...
Darkflame362 Posted November 6, 2013 Share Posted November 6, 2013 Obex has 25% crit chance, and as of right now, 1000 wall attack damage. I need a freaking berserker mod. Link to comment Share on other sites More sharing options...
kaz1977 Posted November 6, 2013 Share Posted November 6, 2013 no more losing stuff on host migration. Sweet now I wont have to rage quite after a 30 min survival... Link to comment Share on other sites More sharing options...
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