Kolos1001 Posted November 7, 2013 Share Posted November 7, 2013 - Fixed clients XP and items being lost after host migration occurs within the mission. Well this renews my faith. Thank you. Link to comment Share on other sites More sharing options...
_Connor Posted November 7, 2013 Share Posted November 7, 2013 Oh boy. More weapons. That will keep me interested. Link to comment Share on other sites More sharing options...
SoulEchelon Posted November 7, 2013 Share Posted November 7, 2013 Seems to still be there for me... On another note, 3.8x multiplier + 40% crit chance + max fury + max p.point + invisibility = red crits on every hit for 500+ dmg. Dps on the obex and kogake is actually out of it's mind. Just no one has bothered to try this... You truly become the Hokuto no Ken ikr? I absolutely love my Kogake. Everyone likes to put down melee weapons because they don't know how to use them. Even more people put down the melee weapons that aren't zorencopter-like or two handers for the same reason. My only wish is that Obex came out around the time the Berserker warframe will. She and Obex would be awesome leveling partners. Link to comment Share on other sites More sharing options...
9tailboy Posted November 7, 2013 Share Posted November 7, 2013 Additions: The Obex! The OBEX system multiplies the kinetic energy of a Tenno's kicks and punches, delivering devastating blows to any target. - Added polarity sort to mod card list (for easier fusion) - Made loadout color randomization pick one of your purchased palettes before randomizing (rather than just using the defaults) Changes: - Reverted all Net Code changes to pre-10.5.6 to alleviate the more frequent De-Sync and Lag that we suspect these changes added. We are troubleshooting and continuing to make improvements based on player reports. - Mercury Matchmaking Changes for new players. New players will no longer be “matched” in lobbies with high-leveled peers in Mercury Region. - More UI Awareness for Platinum Coupon holders. - Removed .25 second delay for auto reloading the Vectis. - Pulling overreacting fog volumes from room for now as we continue to work on a fix. - Derelict Vault Rooms can no longer be accessed without a key. Fixes: - Fixed Orokin Void transparency issues: https://forums.warframe.com/index.php?/topic/127689-orokin-void-texture-bug/ - Fixed the Stalker's melee combo sometimes getting stuck in a restarting loop on client - Fixed clients XP and items being lost after host migration occurs within the mission. we gonna have secondary weapon next Link to comment Share on other sites More sharing options...
Spearfish Posted November 7, 2013 Share Posted November 7, 2013 Thanks DE! Hope this resolves strict NAT.. cruel mistress Link to comment Share on other sites More sharing options...
-FV-Runehawk Posted November 7, 2013 Share Posted November 7, 2013 Man thanks, DE. Online play is a lot smoother on my end. Link to comment Share on other sites More sharing options...
XxSonicTheEdgeLordxX Posted November 7, 2013 Share Posted November 7, 2013 no more novices that die instantly on mercury now. Wow, that's a hella ignorant statement mate; not like it's the starter planet or anything. And if you don't like playing with people then you should know to change profile to solo/private/invite only. If they don't detract from efforts to fix the game and develop the game who cares? F2p games need to push out content on a regular basis and obex likely took a negligible amount of time to develop but will still make them some money. The game's been in "beta" for a long while, and as for being f2p, what are micro-transactions? Devs gotta eat too XD :D =P :D XP :P Link to comment Share on other sites More sharing options...
fatpig84 Posted November 7, 2013 Share Posted November 7, 2013 Awesome. - Fixed clients XP and items being lost after host migration occurs within the mission. Link to comment Share on other sites More sharing options...
mercfox438 Posted November 7, 2013 Share Posted November 7, 2013 (edited) Additions: The Obex! The OBEX system multiplies the kinetic energy of a Tenno's kicks and punches, delivering devastating blows to any target. - Added polarity sort to mod card list (for easier fusion) - Made loadout color randomization pick one of your purchased palettes before randomizing (rather than just using the defaults) Changes: - Reverted all Net Code changes to pre-10.5.6 to alleviate the more frequent De-Sync and Lag that we suspect these changes added. We are troubleshooting and continuing to make improvements based on player reports. - Mercury Matchmaking Changes for new players. New players will no longer be “matched” in lobbies with high-leveled peers in Mercury Region. - More UI Awareness for Platinum Coupon holders. - Removed .25 second delay for auto reloading the Vectis. - Pulling overreacting fog volumes from room for now as we continue to work on a fix. - Derelict Vault Rooms can no longer be accessed without a key. Fixes: - Fixed Orokin Void transparency issues: https://forums.warframe.com/index.php?/topic/127689-orokin-void-texture-bug/ - Fixed the Stalker's melee combo sometimes getting stuck in a restarting loop on client - Fixed clients XP and items being lost after host migration occurs within the mission. Best little knuckle bracers ever! Though while using Excalibur's radial javelin, he still uses the sword animation but its nothing too important, would be cool if just punching the ground activated the javelins. Edited November 7, 2013 by mercfox438 Link to comment Share on other sites More sharing options...
Militits Posted November 7, 2013 Share Posted November 7, 2013 You'll have to roll the Net Code back to pre-10.0.0 to fix the lag and de-sync. If not earlier. Link to comment Share on other sites More sharing options...
Vertutame Posted November 7, 2013 Share Posted November 7, 2013 Different from kokage? Link to comment Share on other sites More sharing options...
c.BOLTSON Posted November 7, 2013 Share Posted November 7, 2013 DE you guys keep putting in good work. Of course some people will complain. Trust me when I say you guys are doing a great job.Please keep improving the netcode and working on lag.Seriously is very very reassuring when the Devs put there hand up and say "oops ok we made a little mistake lets pull that code and work on it a little more".So many other game devs are either too arrogant to accept they made a mistake or just will not put in the effort to correct them.DE you guys are amazing, thankyou. Cant wait for update 11! Link to comment Share on other sites More sharing options...
Styms Posted November 7, 2013 Share Posted November 7, 2013 I hope the netcode FINALLY fixed this time. Link to comment Share on other sites More sharing options...
nikolaos91 Posted November 7, 2013 Share Posted November 7, 2013 thanks for the update Link to comment Share on other sites More sharing options...
Perile Posted November 7, 2013 Share Posted November 7, 2013 More kick-boxing spree. Can't wait to craft it later +_+ Link to comment Share on other sites More sharing options...
Soulmacia Posted November 7, 2013 Share Posted November 7, 2013 yay new shiney XD Link to comment Share on other sites More sharing options...
shimbaby Posted November 7, 2013 Share Posted November 7, 2013 Additions: The Obex! The OBEX system multiplies the kinetic energy of a Tenno's kicks and punches, delivering devastating blows to any target. - Added polarity sort to mod card list (for easier fusion) - Made loadout color randomization pick one of your purchased palettes before randomizing (rather than just using the defaults) Changes: - Reverted all Net Code changes to pre-10.5.6 to alleviate the more frequent De-Sync and Lag that we suspect these changes added. We are troubleshooting and continuing to make improvements based on player reports. - Mercury Matchmaking Changes for new players. New players will no longer be “matched” in lobbies with high-leveled peers in Mercury Region. - More UI Awareness for Platinum Coupon holders. - Removed .25 second delay for auto reloading the Vectis. - Pulling overreacting fog volumes from room for now as we continue to work on a fix. - Derelict Vault Rooms can no longer be accessed without a key. Fixes: - Fixed Orokin Void transparency issues: https://forums.warframe.com/index.php?/topic/127689-orokin-void-texture-bug/ - Fixed the Stalker's melee combo sometimes getting stuck in a restarting loop on client - Fixed clients XP and items being lost after host migration occurs within the mission. Love this Link to comment Share on other sites More sharing options...
MECT_HET Posted November 7, 2013 Share Posted November 7, 2013 Does it fix "no money" issue on missions if you didn't make it to the LZ? Link to comment Share on other sites More sharing options...
Ivia Posted November 7, 2013 Share Posted November 7, 2013 Uhh, I found after this patch the 64bits option cause my game crash right away, anyone have same issue? Link to comment Share on other sites More sharing options...
Nefarious-EN- Posted November 7, 2013 Share Posted November 7, 2013 Additions: - Added polarity sort to mod card list (for easier fusion) Changes: - Reverted all Net Code changes to pre-10.5.6 to alleviate the more frequent De-Sync and Lag that we suspect these changes added. We are troubleshooting and continuing to make improvements based on player reports. - Mercury Matchmaking Changes for new players. New players will no longer be “matched” in lobbies with high-leveled peers in Mercury Region. Fixes: - Fixed clients XP and items being lost after host migration occurs within the mission. My favorite changes, thanks!!! Link to comment Share on other sites More sharing options...
Cryp2Nite Posted November 7, 2013 Share Posted November 7, 2013 Changes: - Reverted all Net Code changes to pre-10.5.6 to alleviate the more frequent De-Sync and Lag that we suspect these changes added. We are troubleshooting and continuing to make improvements based on player reports. Finally! - Added polarity sort to mod card list (for easier fusion) Finally²! Link to comment Share on other sites More sharing options...
Yuriqa Posted November 7, 2013 Share Posted November 7, 2013 Awesome! :3 Link to comment Share on other sites More sharing options...
GBakk Posted November 7, 2013 Share Posted November 7, 2013 Great addition!!Thanks DE!! Link to comment Share on other sites More sharing options...
Ailith Posted November 7, 2013 Share Posted November 7, 2013 - Pulling overreacting fog volumes from room for now as we continue to work on a fix. Oh goodie, no more of this: - Fixed Orokin Void transparency issues: https://forums.warframe.com/index.php?/topic/127689-orokin-void-texture-bug/ Nice to see a fix for this as well, I'm glad it wasn't just me that was experiencing this. Link to comment Share on other sites More sharing options...
plus10charisma Posted November 7, 2013 Share Posted November 7, 2013 I'll try this weapon out looks really cool =D Link to comment Share on other sites More sharing options...
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