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Update 10.7.0


[DE]Rebecca
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Seems to still be there for me...

 

On another note, 3.8x multiplier + 40% crit chance + max fury + max p.point + invisibility = red crits on every hit for 500+ dmg. Dps on the obex and kogake is actually out of it's mind. Just no one has bothered to try this...

 

You truly become the Hokuto no Ken

 

ikr? I absolutely love my Kogake. Everyone likes to put down melee weapons because they don't know how to use them. Even more people put down the melee weapons that aren't zorencopter-like or two handers for the same reason.

 

My only wish is that Obex came out around the time the Berserker warframe will. She and Obex would be awesome leveling partners.

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Additions:

 

ABnGWUB.jpg

The Obex!

The OBEX system multiplies the kinetic energy of a Tenno's kicks and punches, delivering devastating blows to any target.

- Added polarity sort to mod card list (for easier fusion)

- Made loadout color randomization pick one of your purchased palettes before randomizing (rather than just using the defaults)

 

Changes:

 

- Reverted all Net Code changes to pre-10.5.6 to alleviate the more frequent De-Sync and Lag that we suspect these changes added. We are troubleshooting and continuing to make improvements based on player reports.

- Mercury Matchmaking Changes for new players. New players will no longer be “matched” in lobbies with high-leveled peers in Mercury Region.

- More UI Awareness for Platinum Coupon holders.

- Removed .25 second delay for auto reloading the Vectis.

- Pulling overreacting fog volumes from room for now as we continue to work on a fix.

- Derelict Vault Rooms can no longer be accessed without a key.

 

Fixes:

 

- Fixed Orokin Void transparency issues: https://forums.warframe.com/index.php?/topic/127689-orokin-void-texture-bug/

- Fixed the Stalker's melee combo sometimes getting stuck in a restarting loop on client

- Fixed clients XP and items being lost after host migration occurs within the mission.

we gonna have secondary weapon next

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no more  novices that die instantly on mercury now.

Wow, that's a hella ignorant statement mate; not like it's the starter planet or anything. And if you don't like playing with people then you should know to change profile to solo/private/invite only.

 

If they don't detract from efforts to fix the game and develop the game who cares?  F2p games need to push out content on a regular basis and obex likely took a negligible amount of time to develop but will still make them some money.

The game's been in "beta" for a long while, and as for being f2p, what are micro-transactions? Devs gotta eat too

XD

:D

=P

:D

XP

:P

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Additions:

 

ABnGWUB.jpg

The Obex!

The OBEX system multiplies the kinetic energy of a Tenno's kicks and punches, delivering devastating blows to any target.

- Added polarity sort to mod card list (for easier fusion)

- Made loadout color randomization pick one of your purchased palettes before randomizing (rather than just using the defaults)

 

Changes:

 

- Reverted all Net Code changes to pre-10.5.6 to alleviate the more frequent De-Sync and Lag that we suspect these changes added. We are troubleshooting and continuing to make improvements based on player reports.

- Mercury Matchmaking Changes for new players. New players will no longer be “matched” in lobbies with high-leveled peers in Mercury Region.

- More UI Awareness for Platinum Coupon holders.

- Removed .25 second delay for auto reloading the Vectis.

- Pulling overreacting fog volumes from room for now as we continue to work on a fix.

- Derelict Vault Rooms can no longer be accessed without a key.

 

Fixes:

 

- Fixed Orokin Void transparency issues: https://forums.warframe.com/index.php?/topic/127689-orokin-void-texture-bug/

- Fixed the Stalker's melee combo sometimes getting stuck in a restarting loop on client

- Fixed clients XP and items being lost after host migration occurs within the mission.

Best little knuckle bracers ever! Though while using Excalibur's radial javelin, he still uses the sword animation but its nothing too important, would be cool if just punching the ground activated the javelins. 

Edited by mercfox438
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DE you guys keep putting in good work. Of course some people will complain. Trust me when I say you guys are doing a great job.
Please keep improving the netcode and working on lag.
Seriously is very very reassuring when the Devs put there hand up and say "oops ok we made a little mistake lets pull that code and work on it a little more".

So many other game devs are either too arrogant to accept they made a mistake or just will not put in the effort to correct them.

DE you guys are amazing, thankyou. Cant wait for update 11!

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Additions:

 

ABnGWUB.jpg

The Obex!

The OBEX system multiplies the kinetic energy of a Tenno's kicks and punches, delivering devastating blows to any target.

- Added polarity sort to mod card list (for easier fusion)

- Made loadout color randomization pick one of your purchased palettes before randomizing (rather than just using the defaults)

 

Changes:

 

- Reverted all Net Code changes to pre-10.5.6 to alleviate the more frequent De-Sync and Lag that we suspect these changes added. We are troubleshooting and continuing to make improvements based on player reports.

- Mercury Matchmaking Changes for new players. New players will no longer be “matched” in lobbies with high-leveled peers in Mercury Region.

- More UI Awareness for Platinum Coupon holders.

- Removed .25 second delay for auto reloading the Vectis.

- Pulling overreacting fog volumes from room for now as we continue to work on a fix.

- Derelict Vault Rooms can no longer be accessed without a key.

 

Fixes:

 

- Fixed Orokin Void transparency issues: https://forums.warframe.com/index.php?/topic/127689-orokin-void-texture-bug/

- Fixed the Stalker's melee combo sometimes getting stuck in a restarting loop on client

- Fixed clients XP and items being lost after host migration occurs within the mission.

Love this

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Additions:

 

- Added polarity sort to mod card list (for easier fusion)

Changes:

 

- Reverted all Net Code changes to pre-10.5.6 to alleviate the more frequent De-Sync and Lag that we suspect these changes added. We are troubleshooting and continuing to make improvements based on player reports.

- Mercury Matchmaking Changes for new players. New players will no longer be “matched” in lobbies with high-leveled peers in Mercury Region.

 

Fixes:

 

- Fixed clients XP and items being lost after host migration occurs within the mission.

 

My favorite changes, thanks!!!

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Changes:

 

- Reverted all Net Code changes to pre-10.5.6 to alleviate the more frequent De-Sync and Lag that we suspect these changes added. We are troubleshooting and continuing to make improvements based on player reports.

 

Finally!

 

 

- Added polarity sort to mod card list (for easier fusion)

 

Finally²!

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