--TL--Sui Posted November 25, 2021 Posted November 25, 2021 2 minutes ago, Sheppard_of_Fire said: i had a mr30 player in squad and he said "hope you guys did the Ghoul bounties for aya cause when it comes back again its going to be nerfed " how he knew is beyond me but i guess he has been around long enough too see an incoming nerf/change pretty easy to tell honestly, once videos start popping up from bigger youtubers, it's gonna get nerfed at the next opportunity
Caenrys Posted November 26, 2021 Posted November 26, 2021 1 minute ago, --TL--Sui said: pretty easy to tell honestly, once videos start popping up from bigger youtubers, it's gonna get nerfed at the next opportunity not only that but also consistency. in no other bounty type mission you are able to get relics in Stage 1, specifically to avoid this sort of farming.
RavingSpecter Posted November 26, 2021 Posted November 26, 2021 vor 45 Minuten schrieb DimitryZulfiqar: I honestly prefer Aya drop in any mission like our current relic system. Yeah, there is always that one mission that provide fastest Aya but my point is everyone can farm Aya passively without being forced to do specific mission like bounty or void. I honestly never farm relic in specific mission i just do any mission based on my mood and still have random relic. For this event, until now i never do Aya farming tbh. Sorry for English. Thank you. I first thought that Aya will drop in any mission on every planet :) In reality, you get like none if you just play the game, do daily quests, night wave or whatever now. --> It could have been a copy & paste version of glassmaker: Imagine an Aya fissure able to open everywhere, tagging some enemies blue, kill them all & you will get a guaranteed Aya drop (+ make blue tagged enemies immune to random 'damage types', like a random Arbitration-drone, to add a layer of spiciness) - done.
Mura Posted November 26, 2021 Posted November 26, 2021 il y a 15 minutes, Voltage a dit : When you play Ukko you are literally moving the camera (if you take Titania which is the (unbalanced) obvious choice). There's no combat whatsoever. Your time comes down to reflexes and the tile chain you generated. When you play bounty you are literally pressing 1 (if you take Wukong which is the (unbalanced) obvious choice). There's no combat whatsoever. Your time comes down to pressing archwing and nightwave skip. il y a 17 minutes, Voltage a dit : You do have the right to choose farms and where to get Aya specifically, but players gravitate towards efficiency. Having all missions be around the same efficiency makes the inevitable loot cave not as mandatory. Then where is the same efficiency? where is the part where I have the fun? Where peoples that like moving the camera or staying in a room for 2hours without having to leave or straight up do something they dont like because they have really no choice. Bounty have this problem. right now it's the lootcave you are talking about. And we feel like we have no choice but to farm bounty. Even if we have others choice, we cant because it would mean farming 3x more. In the end, there is a big problem in the drop table. some maps are wayy better than others and when peoples see a farm easyer and more efficient, they do it. If DE would've increased the aya drop-rate, we wouldn't have this problem.
ABlindGuyPlays Posted November 26, 2021 Posted November 26, 2021 It's almost like you could have had a dev stream last month to discuss prime resurgence with the playerbase then to iron out all the bugs you're facing now.
Caenrys Posted November 26, 2021 Posted November 26, 2021 1 hour ago, mikakor said: still hoping for Regal Aya to actually be farmable one day. Free to play. as any IN GAME event in this game should be. Get a chair youll be here for a bit,in what way are you expecting a previously money only items(prime access) to suddenly become "free".
kyori Posted November 26, 2021 Posted November 26, 2021 2 hours ago, [DE]Rebecca said: The New War It comes with the Vambac's aimbot penta weapon right?
Caenrys Posted November 26, 2021 Posted November 26, 2021 1 hour ago, Dragazer said: Just farm your job irl for Regal Aya bol of you to assume the people that want " free Regal aya" have those
ABlindGuyPlays Posted November 26, 2021 Posted November 26, 2021 1 minute ago, Caenrys said: Get a chair youll be here for a bit,in what way are you expecting a previously money only items(prime access) to suddenly become "free". Agree. I'm kinda just.... 'why are you asking for this?' on the matter since prime accessories have always been paid only.
Voltage Posted November 26, 2021 Posted November 26, 2021 20 minutes ago, Mura said: When you play bounty you are literally pressing 1 (if you take Wukong which is the (unbalanced) obvious choice). There's no combat whatsoever. Your time comes down to pressing archwing and nightwave skip. That's just simply not the case and hyperbole for the sake of artificial comparison between what I said about Ukko and how bounties work. Wukong aids in combat as a specter (where players can also opt for Mesa), but the objectives still come down to encountering enemies and optimizing various stages with the inclusion of Celestial Twin, Archwing, AoE weapons, natural movement speed, and game knowledge of spawns and centralized control (Larva or Magus Anomaly). Capture is a Point A to B mission with a single kill and action animation on the target by definition. 20 minutes ago, Mura said: Then where is the same efficiency? where is the part where I have the fun? Where peoples that like moving the camera or staying in a room for 2hours without having to leave or straight up do something they dont like because they have really no choice. Bounty have this problem. right now it's the lootcave you are talking about. And we feel like we have no choice but to farm bounty. Even if we have others choice, we cant because it would mean farming 3x more. In the end, there is a big problem in the drop table. some maps are wayy better than others and when peoples see a farm easyer and more efficient, they do it. If DE would've increased the aya drop-rate, we wouldn't have this problem. I agree and I've already voiced that in other comments in this thread as well as others. There definitely needs to be better tuned drop tables and more variety, and fixing Ghoul Purge drops is a start but not the final solution. Unfortunately though, things are designed to be on the fence so a percentage of people cave and pay. That's the nature of business in a F2P.
KIREEK Posted November 26, 2021 Posted November 26, 2021 I'll have a XXL Popcorn bag pls. Seriously speaking, i actually tought they would turn all rewards into "?" and then you would know what you got only by extracting AND combined it with a lower drop chance.
DarknessNightshade Posted November 26, 2021 Posted November 26, 2021 Will there be any plans for reimbursement for not being able to complete the bounties? There are weapon blueprints, codex entries, mods etc I now can't complete or collect because of the delay, and I can't imagine people who were farming for those would be happy with this change either. The problem of people running stage 1 bounties for a quick reward has been around for years now, especially farming for items required for progression in Fortuna and elsewhere, while I'm glad this is being addressed, it seems a bit sudden to put on the brakes now. I'm hoping this is for server stability, because I've been having issues for the past week or so connecting to other players and staying connected in squads. As I'd imagine a few thousand people farming the one mission for all of 2 minutes just to reset and repeat would put a huge strain on the server creating all those instances, though with New War coming up, if the servers can't handle people doing their daily grind, what's going to happen at launch? This doesn't exactly address the issue with people spamming Ukko in the Void, or Bounties in the regular Plains, Vallis or Necralisk, either. There's a great deal of toxicity surrounding those bounties because people get upset with sub-optimal speedrunning times, which says to me that either Aya is too rare a resource, or the way it is acquired is too easy/quick. Mind you, these speedrunning feats won't be new players coming into the game, it'll be the people who already have all the gear to get those 20 second runs. Let alone all the host migrations from people trying to spam-join missions for relics people bought with Aya to avoid having to grind it themselves, which is an issue we've had with nearly every Prime Frame release so far. If anything is to change, it should be the entire way players would be able to go about collecting Aya, rather than one specific bounty type.
Tjad Posted November 26, 2021 Posted November 26, 2021 I do believe there was an issue to farm this Aya is not very balance even this ghoul stage 1 farm due to Prime resurgence event for new player . I got a friend MR11 very new in the game super hype didnt have enough time to get her Mag prime due to Aya , yes for veteran it is easy to do T1 to T5 but for new player they guns are weak and they dont know the concept of Radshare. If you think Ghoul mission is unfair then try think about the new player trying to farm aya but failed. Just wanna point out ghoul mission stage 1 is not unfair even though is ugly . Thats all.
nebfab Posted November 26, 2021 Posted November 26, 2021 I now this is not going to happen, but please consider buffing The Void unvaulted relic/aya drop rates while you're at it. It's also the same issue with arcanes/Orphix. (because that was on stream.) DE loudly stating they want to "give us alternative" to open world farming, then being so timid with that alternative's drop rate that it's still much better to farm the open world, no matter how you just don't want to do giant bosses or how low your FPS in open worlds is... (Or how OW- "level 15-25" is more like any other mission's 30-40, which makes OW a non-starter for newer players, even for relics. )
LSG501 Posted November 26, 2021 Posted November 26, 2021 22 minutes ago, nebfab said: It's also the same issue with arcanes/Orphix. (because that was on stream.) DE loudly stating they want to "give us alternative" to open world farming, then being so timid with that alternative's drop rate that it's still much better to farm the open world, no matter how you just don't want to do giant bosses or how low your FPS in open worlds is... (Or how OW- "level 15-25" is more like any other mission's 30-40, which makes OW a non-starter for newer players, even for relics. ) Remember the whole idea behind prime resurgence is to 'encourage' those 'newbies' with fomo, need for instant gratification and plenty of cash to burn to buy regal aya.... they're not going to make aya easy to farm for 'newbies'. Everything that has been done relating to aya and regal aya has been carefully thought about in relation to real money sales.
Numerikuu Posted November 26, 2021 Posted November 26, 2021 37 minutes ago, Tjad said: I do believe there was an issue to farm this Aya is not very balance even this ghoul stage 1 farm due to Prime resurgence event for new player . I got a friend MR11 very new in the game super hype didnt have enough time to get her Mag prime due to Aya , yes for veteran it is easy to do T1 to T5 but for new player they guns are weak and they dont know the concept of Radshare. If you think Ghoul mission is unfair then try think about the new player trying to farm aya but failed. Just wanna point out ghoul mission stage 1 is not unfair even though is ugly . Thats all. Mag Prime's relics will return on the second to last week of the event. Your friend will get another chance (outside of purchasing missing parts from trading of course.)
Absolute_Kriatura Posted November 26, 2021 Posted November 26, 2021 14 hours ago, JRMC said: Wrong in what way? In a way that allowed you to farm a resource more efficiently? I'm confused. Wrong in like people claiming in chat a couple hours after the event started they had over several hundred Aya already by just repeating Ghoul bounty 1st step. Hell, even in reddit were posted short videos of people doing it in a mere 30sec runs. If that does not ring a bell about something wrong, I dunno what to say. When you are around for enough time I guess it's easy to notice when something is busted. Other times just common sense is needed if at all. Farming a resource in a efficient way should not disturb/break, or whatever you might want to call it, the natural progression of a mission or bounty, nor other players if you happen to play with others, like forcing a host migration without caring for the rest. I give credit to players here too when they think outta the box and find patterns or ways to bypass those boundaries, makes Devs to implement proper balance where it's due and/or fixes where it's needed. Both sides learn to adapt and move forward. I know very well how time is very valuable for a lot of players with RL busy schedules but, getting ahead of everyone using an exploit should never be a thing. I'm sure there are other ways to tweak the flow of bounties to find that balance.
--TL--Sui Posted November 26, 2021 Posted November 26, 2021 42 minutes ago, Archaeopelta said: Wrong in like people claiming in chat a couple hours after the event started they had over a thousand Aya already by just repeating Ghoul bounty 1st step. That's either a complete lie or absurd exaggerating. Given 45 seconds from bounty start to bounty start, you would on average get roughly 20 Aya per hour, so "a couple hours after the event started" you would, depending on how many hours, maybe 100 ish. That is if you started farming immediately and didn't have to spend any time actually getting a good bounty combination.
(NSW)NehiJG Posted November 26, 2021 Posted November 26, 2021 4 hours ago, [DE]Rebecca said: Thanks, Tennno! Typo? And thank you 😊
Numerounius Posted November 26, 2021 Posted November 26, 2021 Okay, excellent response. A couple of follow-up items on the post. 4 hours ago, [DE]Rebecca said: being run in such a way that vastly detracted from the intended flow of Bounties Agreed, glad to see this being the main point brought up and not other more nefarious ones. 4 hours ago, [DE]Rebecca said: which also caused endless migrations and session problems With this statement in mind I also hope load times and other down times is considered. While Ukko is considered one of the best places to farm Aya the load times can make the mission very unbearable for many people. And seriously hope that this realization of having a (host) migration as a premier top issue causes some rethinking at DE about how host migration and the issues associated with it are brought up. 4 hours ago, [DE]Rebecca said: their next appearance will have slightly refactored drop tables (similar to how we handled Aya in some Void missions) Hopefully this changes the drop tables to make running full mission rewards ghoul purge bounties to be more rewarding than regular bounties due to being a limited-time event since as it stands there is no reason to run it any more(a full bounty run) once you have obtained the weapons from it unlike the other limited time events such as thermia fractures or Razorback. Rather than being based off of the horrible average 10% drop chance void missions have in comparison.
Singdorai Posted November 26, 2021 Posted November 26, 2021 没有刷过尸鬼赏金跳水,对于尸鬼赏金这种近乎于BUG的获取较高价值代币的方式我是持反对态度的。 但是仿佛DE在远古之血版本出来之后,就开始疯狂昏头昏脑,这一次尸鬼砍掉那就砍吧,反正还会有不断多类似于这种事情发生。 这简直就是一个循环,从玄骸系统出来,将30分钟一次目标作为了游戏的常态,farm时间正式迈入了30分钟的界限。 而这次尸鬼赏金事件也让人看出来,和G玄骸一样,阿耶精华的定位应该是中等farm力度的产物,在30分钟这个区间中,你可以适量的获取3-5个左右。 但是问题在于,这些完全没有保底概率,运气好的可以一轮赏金4个,运气差的时候三轮赏金没有一个。这并不合理,你需要有一个为重要资源获取的概率进行兜底的东西。 玩家日益减少并不是没有原因的,很多人承受不了这种落差感。 刷阿耶,半个小时赏金一个不出,然后心态就崩了,把把400内融核心或者赤毒,没有一个保底的东西,你收到的正反馈完全是0,然后你想到阿耶和这次活动就是恶心,没有保底机制就证明你再怎么努力,只要运气不好,你永远都获取不了和你劳作相匹配的成果,剩下的只剩下对这个游戏的厌恶。 就像捅玄骸一样,你费心费力反复半个小时捕获,终于出了女魔or沙皇,然后一刀下去,发现是20%或者更低,你还得忍着恶心再花半个小时或者接近一个小时把它捅完,不然它就像一个蛆虫一样粘着你让你感到恶心。 我当然希望这个游戏越来越好,但是你砍掉尸鬼和阿耶掉率的样子,和你不给玄骸系统加上放弃的样子一样傲慢。 我不否认你在做对的事情,但是单纯的砍掉,而不是解决玩家的怨言,这真的很傲慢。 当然,我只是表达我自己的看法,中文你们也看不懂,英文区玩家为主体的帖子中,对你们而言我只是发发牢骚,笑一笑就好。
Renathy Posted November 26, 2021 Posted November 26, 2021 1 hour ago, Archaeopelta said: Wrong in like people claiming in chat a couple hours after the event started they had over a thousand Aya already by just repeating Ghoul bounty 1st step. Hell, even in reddit were posted short videos of people doing it in a mere 30sec runs. If that does not ring a bell about something wrong, I dunno what to say. When you are around for enough time I guess it's easy to notice when something is busted. Other times just common sense is needed if at all. Farming a resource in a efficient way should not disturb/break, or whatever you might want to call it, the natural progression of a mission or bounty, nor other players if you happen to play with others, like forcing a host migration without caring for the rest. I give credit to players here too when they think outta the box and find patterns or ways to bypass those boundaries, makes Devs to implement proper balance where it's due and/or fixes where it's needed. Both sides learn to adapt and move forward. I know very well how time is very valuable for a lot of players with RL busy schedules but, getting ahead of everyone using an exploit should never be a thing. I'm sure there are other ways to tweak the flow of bounties to find that balance. I can tell you with certainty that it's not an exploit, otherwise they would have not stated that it was their own fault. The exploitation of in-game mechanics often necessitates general reprimand, and, possibly, broad account termination, as it happened in the past with chunks of the community that have abused certain features. Lest I mention that they have adjusted the drop tables to be more lenient in regards to Aya during the aforementioned missions. The community just does as they do: They opt for the most adequate methods to attain the resources that they're looking for. It wasn't the first time that this happened, nor will it be the last. Players are even allowed to leave mid-mission, and it wouldn't be the first occurrence either. Instead they chose to completely bar players from even playing the event, just as they so casually band-aid critical issues. Ultimately, I have noticed the problem as clear as day, but this is how they go about correcting their mistakes. Been around for long enough to know. While the community is partially at fault, the developers are to blame. Unfortunately, we're the ones to be punished because the outcry was loud enough to be heard by the community as a whole. Now no one can play a limited time event until the next major update - that is, if it isn't delayed further. And on a side-note: The whole Aya system was a headache since day one. Poorly implemented, as it is. And you're here thanking them for slapping chewing gum on a smashed windshield.
(XBOX)Tarus The Light Posted November 26, 2021 Posted November 26, 2021 31 minutes ago, JRMC said: And on a side-note: The whole Aya system was a headache since day one. Poorly implemented, as it is. And you're here thanking them for slapping chewing gum on a smashed windshield. You just summed up the entire prime resurgence event. Don't get me wrong, i prefer the idea of being able to trade a resource for the relics i'd prefer instead of running through the current void tiles/hell, but i feel they have far to low of a rate to drop vs time ratio, and yes F2P game it makes sense to encourage the regal aya purchases. But.. a nerf in 1 catagory with no positive changes (because yes, it's upsetting for the people who actually were DOING the Ghoul Purge bounties, but how many people were actually doing the bounties?) This is a band-aid solution at best, that's only going to make a painful farm even more painful.
blupache Posted November 26, 2021 Posted November 26, 2021 I think this problem was very well handled. Let the first one run its course & the mistake play out, with everyone on a specific platform having equal opportunity, then stepping in to correct it between events. I think it's a good example of something unintended being allowed to play out naturally as the most even-handed solution. However... I think it's demonstrated that without something like stage 1 ghoul bounties the aya droprate is too low. Even with optimised group radsharing strats, which I hate & I expect many others do too, you're likely to need a dozen or more aya just to farm one set... with only a 1+1 week availability window for items the availability of aya is making farming up enough rolls reliant on radshare or trading via plat - and seriously time intensive even with those approaches.
-vnn Posted November 26, 2021 Posted November 26, 2021 6 hours ago, Tjad said: I do believe there was an issue to farm this Aya is not very balance even this ghoul stage 1 farm due to Prime resurgence event for new player . I got a friend MR11 very new in the game super hype didnt have enough time to get her Mag prime due to Aya , yes for veteran it is easy to do T1 to T5 but for new player they guns are weak and they dont know the concept of Radshare. If you think Ghoul mission is unfair then try think about the new player trying to farm aya but failed. Just wanna point out ghoul mission stage 1 is not unfair even though is ugly . Thats all. You are gravely mistaken. Farming aya is meant for vets. Regal aya is for the newbies. No one expects newbies to farm aya successfully while playing casually.
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