Narulait Posted January 2, 2013 Share Posted January 2, 2013 I was wondering if the mods stack, i.e 18% charge speed and 19% charge speed and also if you had 2, 20% electricity damage mods would that make it 40%? Cause we have no information at the side for stats to show any increases or decreases for our weapons. Also I think something may need to be done about drops and mod drops, they may need to be a tad more personalized for example you will continuoulsy get things for a shotgun when you don't even have a shot gun in your inventory i.e ammo and drops, it is a little frustrating especially if you were in a game and have used up all your ammo due to the infinate spawn of enemises. 1 last thing is bosses and their drops. They need to be changed cause you will get nothing or something completely un-usable for your character or equipment and its way to easy to get to a boss. Its alsmot the same as Fly For Fun boss drop rates which are painfully miniscule. So I feel you should at least try and find a way to relate drops to players in the squad and/or increase drop rates of rares slightly but make the levels longer and harder with more enemies and on a larger scale. Link to comment Share on other sites More sharing options...
Mahogany Posted January 2, 2013 Share Posted January 2, 2013 I completly agree with this all i ever see is shotgun ammo and mods, this is insanely fustrating as i do not use nor like the shotgun and keep running out of ammo, and the drops from the bosses are rediculas...... Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 2, 2013 Share Posted January 2, 2013 Mods don't stack, they double-stack. 100 +50% +50% should be 100 +100%, so 200. But what seems to happen in the game is 100 +50% = 150, 150 +50% = 225. The more you have of one mod, the more it gets boosted up. Stacking 60% to 70% shield mods results in ridiculous shields. Say, 3000++. Link to comment Share on other sites More sharing options...
Narulait Posted January 2, 2013 Author Share Posted January 2, 2013 I noticed when I fight Corpus the robots spew blood. I like to pretend to myself that its oil or some sort of lubricant for mobility but we all know it isn't... Ahaha. And also the Jackal, he has an attack that he shoots rockets out of the top of his arms but they float into mid air to target you but never come down they just continuously roam in the air, pretty sure its bugged, just thought I'd say since I haven't noticed anyone else say. Link to comment Share on other sites More sharing options...
Narulait Posted January 2, 2013 Author Share Posted January 2, 2013 . Stacking 60% to 70% shield mods results in ridiculous shields. Say, 3000++. Are you sure it wasn't just some sort of handicap for playing a certain level solo? Cause I sometimes get a boost in shields for when I do some boss missions solo. Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 2, 2013 Share Posted January 2, 2013 There is a bug that charges shields over capacity. Link to comment Share on other sites More sharing options...
Narulait Posted January 2, 2013 Author Share Posted January 2, 2013 I've mentioned it before but the storage crates has little to nothing in them and also lockers. There should be more in them or at least the chance to get more, like materials for the foundry like Rubedo and circuits etc. And why can't we break into the locked lockers...? We have hacking technology and a sword lol just when you encourage us to explore but there is no rewards cause everything is blocked or locked i.e doors and lockers its just pretty pointless and makes just want to stick to going to point a to point b. Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 2, 2013 Share Posted January 2, 2013 You can get about 100 Rubedo per run on Earth missions. If you have a new melee weapon, do the Infestation one. Easy farming. Red lockers might be empty and thusly, closed. ;) Link to comment Share on other sites More sharing options...
Narulait Posted January 2, 2013 Author Share Posted January 2, 2013 I'm thinking about customization aswell, to be able to change the colour of the mod spheres. Even if it was something that had to be unlocked with the other colour platelets and/or push up the price of platinum to 80 instead of 75. Just being able to make your warframe more unique and yours would be even more awsome for players. Link to comment Share on other sites More sharing options...
Narulait Posted January 2, 2013 Author Share Posted January 2, 2013 Haha, why would they be locked if they are empty? xD Link to comment Share on other sites More sharing options...
Sealgaire Posted January 2, 2013 Share Posted January 2, 2013 (edited) The red light indicates that it's empty, not that it's locked. You're kind of all over the place in this thread, man. Usually people stick to one topic of conversation in a thread. Lockers do drop materials for crafting, I'm pretty sure it's where I've acquired most of mine. On the topic of mods, your idea of being able to change the color of an artifacts light on your warframe and weapons is pretty good, and I would be surprised of it wasn't already planned. Edited January 2, 2013 by Sealgaire Link to comment Share on other sites More sharing options...
CaveMann Posted January 2, 2013 Share Posted January 2, 2013 I have been doing a few experiments in reguards to the percentage increases and stacking of mods, specifically in reguards to shield capacity, and have to agree with the third post in that they do stack multiplicatively and not additively. I got my shield to around 5700 by stacking 6 or 7 shield mods of between 40 and 69%. That by itself isn't that interesting or amazing, but when i went to go try to solo i believe the Saturn Boss I got a furthered shield bost of about 1000-1100%. here is the proof: http://imgur.com/4kZfN,Ahkfj sorry for the poor quality cell phone images, it was late and for some reason my print screen wasn't working. Anyways, just wondering if we were ever really intended to posess that much shield. It took me probably a good 30 min to an hour of waiting to get the shields to top off at this amount, so it would never really be practical in a situation where one has to actually wait for their shields to recharge. Just thought you guys might find it interesting. TL;DR: I stacked Shield Mods and got a passive shield boost from a boss level that brought my max shield up to 57,280. also, on a side note, the volt's ultimate ability is pretty out of hand when you can clear almost 3 rooms with its radius. Link to comment Share on other sites More sharing options...
Narulait Posted January 2, 2013 Author Share Posted January 2, 2013 I'm not all over the place at all, everything was related. Why would I create multiple threads with all the suggestions that are almost all related when I can make them in one and get 1 response from a DE Dev or a member of staff about it all. Makes their job a lot more easier and efficient. Especially if bugs and errors around the same subject matter are all posted in one place. And lockers do drop materials but not all of them its very rare and a small amount. These threads are conversations about many things loosely based around one topic which is all related to mods, drops and materials, don't really need your snarky negativity especially since your not whom this was intended for. And thank you CaveMann I noticed that aswell, in most cases I have 1.4k shield and it boosts to over 5 k which indeed takes forever to get near max. Link to comment Share on other sites More sharing options...
Sealgaire Posted January 3, 2013 Share Posted January 3, 2013 Hmm, I didn't intend to be nearly as critical as you seem to think I was. Apologies if I offended. The multiplicative stacking applies to all bonuses I think. Try adding around 5 or 6 +40-75% melee damage mods sometime and become disgusted at how powerful you've become. Link to comment Share on other sites More sharing options...
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