AndiNaga Posted January 4 Share Posted January 4 (edited) like how the new war played out, however would like to have the Fortuna lights changed back to blue, i would say add the screens back to Solarus U and Nerf but that would likely take more time, where as changing the color of the lights should be a simple color change and rendering and backing in the shadows again, do you think this would be a good change? thanks Edited January 4 by AndiNaga . 15 Link to comment Share on other sites More sharing options...
Keijima Posted January 4 Share Posted January 4 DE will probably add a feature to let us toggle between the two some time in the future. Link to comment Share on other sites More sharing options...
(PSN)AyinDygra Posted January 4 Share Posted January 4 It felt fine as a mood change during Narmer occupation... but feels off after they're gone. 8 Link to comment Share on other sites More sharing options...
GeorgeFernell Posted January 4 Share Posted January 4 24 minutes ago, Keijima said: DE will probably add a feature to let us toggle between the two some time in the future. And charge us plat for it :D 3 Link to comment Share on other sites More sharing options...
shocker53 Posted January 5 Share Posted January 5 Fortuna just saw the place and went "You know, I kinda like it..." instead of fixing the lights when the Narmer invasion ended 4 Link to comment Share on other sites More sharing options...
Riot_Inducer Posted January 5 Share Posted January 5 100% agreed, the red light is super abrasive and makes it unpleasant to be in Fortuna for any length of time. 8 Link to comment Share on other sites More sharing options...
SignalWarden Posted January 5 Share Posted January 5 Honestly, I hope they go back but in the process I hope it gets expanded. Give us more to do and see. 2 Link to comment Share on other sites More sharing options...
(PSN)Richtel79 Posted January 5 Share Posted January 5 I also agree! Fortuna its light is terrible! Where did all the snow suddenly go please DE please change that! More snow / ice and blue / white light 3 Link to comment Share on other sites More sharing options...
Kaloo_22b Posted January 5 Share Posted January 5 Red Fortuna and is the worst part of the New War. Changing Orb Vallis into not snow also annoys me, but it's not as bad. 3 Link to comment Share on other sites More sharing options...
(PSN)Gentleman_Raven_ Posted January 5 Share Posted January 5 Story-wise it makes sense. After a War there's casualties to see to, Infrastructure that was damaged needs to be fixed. It wouldn't go back to normal just like that. It would be cool to see it go back to normal gradually rather than all at once. 7 Link to comment Share on other sites More sharing options...
CephalonCarnage Posted January 6 Share Posted January 6 Story-wise it makes no sense - the first thing any people do after toppling an oppressive regime is to destroy and remove the totems and statues and images of that regime. Nef, apparently, is back in charge - and yet the temple of profit does not have his face on it (if he were in charge, that'd be the first thing he'd replace) and the construction site temple still has people working on the Ballas head. Its nonsense. If it were making sense, that head would be on its side (at least) wth a penis drawn in ventkids graffiti on its forehead. As for the rest, they'd take the stuff down - like the big round TV screens would be in pieces on the ground. I'm just certain whoever did TNW didn't spend a fraction of the required time thinking, just threw some ideas together. 4 Link to comment Share on other sites More sharing options...
DreisterDino Posted January 6 Share Posted January 6 (edited) On the one side, i think its cool that you see the consequences of Quest in the Open Worlds. I liked the Plains before, still its really cool that you can see the exact places you fought at with Kahl in the Quest. The following image for example is exactly our path we went to help the pilot who crashed: Most importantly, the Plains still look good and have a fitting atmosphere. Orb Vallis and Fortuna on the other hand....even if we can find places from the Quest the same way as in the Plains, it just looks horrible. The red hue is just one thing i really despise (didnt like in Deimos aswell, but at least there it fits the theme and atmosphere). I wouldnt even have a problem with the missing snow probably if it looked good. But who the hell created those snow textures? It simply looks ridiculous and bad, and thats what i hate. Orb Vallis was so atmospheric and well done, but now? Feels like 10 steps backwards... Edited January 6 by DreisterDino 7 Link to comment Share on other sites More sharing options...
Ahrimansiah Posted January 26 Share Posted January 26 i really do miss blue fortuna, the new light effects caused to lose its cyberpunk/scifi feeling 4 Link to comment Share on other sites More sharing options...
QuestWasTaken Posted January 26 Share Posted January 26 I don't doubt its significance story-wise, but aesthetically it sucks. Put a little switch somewhere so people can change them from red to blue as they wish. 3 Link to comment Share on other sites More sharing options...
AandOE Posted January 26 Share Posted January 26 The switch can cause some nearby Fortunians to comment on it when you flick back and forth. "Hey, what's with all the flippin' lights?!" "Blue looks good, too." "Again? Tennoooooo....." 1 Link to comment Share on other sites More sharing options...
Tesseract7777 Posted January 26 Share Posted January 26 I hate the new Fortuna. Also we still have no explanation for what happened to the WALT Easter Egg guy... was he kidnapped by Ballas? Link to comment Share on other sites More sharing options...
GrayArchon Posted January 26 Share Posted January 26 On 2022-01-04 at 3:21 PM, (PSN)AyinDygra said: It felt fine as a mood change during Narmer occupation... but feels off after they're gone. I think it's to create the impression of a lasting impact. Narmer was a System-wide institution and it doesn't get torn down in a day. On 2022-01-05 at 10:57 AM, (PSN)Gentleman_Raven_ said: Story-wise it makes sense. After a War there's casualties to see to, Infrastructure that was damaged needs to be fixed. It wouldn't go back to normal just like that. It would be cool to see it go back to normal gradually rather than all at once. It would be cool if it was a story event the Tenno participated in, like the Relay rebuilding event (The Pyrus Project). Of course, Fortuna doesn't need that level of investment, but it would be cool to feel involved, even with something as simple as a Tactical Alert. On 2022-01-06 at 1:52 AM, gbjbaanb said: Story-wise it makes no sense - the first thing any people do after toppling an oppressive regime is to destroy and remove the totems and statues and images of that regime. The big blood-mirror in Fortuna is shattered and a lot of the Narmer iconography is gone. The lighting, while very thematic, is less of a big-picture item. Besides, maybe the Solaris don't mind the new lighting? Maybe the neon blue/purple aesthetic was imposed on them by the Corpus and the Solaris aren't eager to return. On 2022-01-06 at 1:52 AM, gbjbaanb said: Nef, apparently, is back in charge - and yet the temple of profit does not have his face on it (if he were in charge, that'd be the first thing he'd replace) and the construction site temple still has people working on the Ballas head. Its nonsense. If it were making sense, that head would be on its side (at least) wth a penis drawn in ventkids graffiti on its forehead. Quick correction: the Temple of Profit has never had Nef's face. His head was under construction at Temple Fabrication. Ballas' head at Temple Fabrication is being worked on by drones, which may have to be manually chased down and reset; after all, the drones don't care that Ballas is dead. On 2022-01-06 at 1:52 AM, gbjbaanb said: I'm just certain whoever did TNW didn't spend a fraction of the required time thinking, just threw some ideas together. I think a lot of this kind of thinking stems from the idea that the state of Fortuna and Orb Vallis that we see in the game now represents several weeks or months post-Narmer, instead of, say, a couple days post-Narmer. 2 Link to comment Share on other sites More sharing options...
DK1474 Posted March 16 Share Posted March 16 On 2022-01-26 at 4:57 PM, GrayArchon said: I think it's to create the impression of a lasting impact. Narmer was a System-wide institution and it doesn't get torn down in a day. ... The big blood-mirror in Fortuna is shattered and a lot of the Narmer iconography is gone. The lighting, while very thematic, is less of a big-picture item. Besides, maybe the Solaris don't mind the new lighting? Maybe the neon blue/purple aesthetic was imposed on them by the Corpus and the Solaris aren't eager to return. ... I think a lot of this kind of thinking stems from the idea that the state of Fortuna and Orb Vallis that we see in the game now represents several weeks or months post-Narmer, instead of, say, a couple days post-Narmer. Really late reply but just wanted to say this- The long lasting impact is a fine idea, but I can see that in PoE, Orb Vallis, and Cetus without it being super omnipresent and distracting. I actually think having the broken mirror and maybe some narmer posters to replace the corpus ones would be a much better post new war fortuna than the horrible red lighting we have now Also the lighting point is so weird. If they were being forced to keep the lights up by the corpus, why wouldnt the corpus change them back? And if the reason the Solaris are keeping the red up is because they didnt like the old lighting (probably a joke but still wanted to respond) then theres no reason they couldnt change it to some other new color - in fact. if the corpus did make them keep the colors, it stands to reason that they would hate the Narmer colors just as much (under both systems they had their freedom taken away) Finally, the time thing is weird, on two counts. One, its just such a weird choice to set the post new war star chart *during* reconstruction and not have literally any quests or events to help rebuild / clean up / recover at all (though I just started playing a bit ago, so there's a chance there was an event of some kind). The other thing though, is that the orphix in PoE literally has trees and vines starting to grow over it. I really doubt its been "a couple days post-Narmer" if thats the case. Anyways, I hope we get a lighting change or full reversal option too. 4 Link to comment Share on other sites More sharing options...
Lythael Posted March 28 Share Posted March 28 (edited) I would love a option to toggle the open world areas looks to pre new war. Orb Vallis looks especially depressing i prefered the old cool arctic Vallis better. Darn i jumped into this quest too hastily and didn't think about pernament lasting effects it has on the world. If i knew i would just watch it on youtube instead to preserve the Orb Vallis look. Now i have no way back on this account.. *sigh* Edited March 28 by Lythael 2 Link to comment Share on other sites More sharing options...
(PSN)Viveeeh Posted March 29 Share Posted March 29 11 hours ago, Lythael said: I would love a option to toggle the open world areas looks to pre new war. Orb Vallis looks especially depressing i prefered the old cool arctic Vallis better. Darn i jumped into this quest too hastily and didn't think about pernament lasting effects it has on the world. If i knew i would just watch it on youtube instead to preserve the Orb Vallis look. Now i have no way back on this account.. *sigh* I think it was cool if we could restore the the pre-TNW Vallis look by repairing the coolant towers, as a part of a short quest. I imagine Biz is freaking out right now, because the extreme change in temperature could easily cause Vallis animals die out. I also liked the winter wonderland look much more, and while I approve of most changes in scenery (we absolutely should feel a war has happened as we look at open worlds), I wish we could get the snow back. 2 Link to comment Share on other sites More sharing options...
RazerXPrime Posted March 29 Share Posted March 29 59 minutes ago, (PSN)Viveeeh said: I think it was cool if we could restore the the pre-TNW Vallis look by repairing the coolant towers, as a part of a short quest. I imagine Biz is freaking out right now, because the extreme change in temperature could easily cause Vallis animals die out. I also liked the winter wonderland look much more, and while I approve of most changes in scenery (we absolutely should feel a war has happened as we look at open worlds), I wish we could get the snow back. I think we can actually expect the Vallis to terraform more the further we go. Not going back to snow. This makes sense due to the huge Orokin terraforming towers scattered accross the area. Not sure what exactly happened but either Narmer or the Sentients repaired the towers and they are now functioning again. This kind of leads me to believe that this place will have less and less snow as we go on, shaping more into a tundra than a snow covered landscape. Link to comment Share on other sites More sharing options...
Lythael Posted March 29 Share Posted March 29 (edited) 11 hours ago, (PSN)Viveeeh said: I think it was cool if we could restore the the pre-TNW Vallis look by repairing the coolant towers, as a part of a short quest. I imagine Biz is freaking out right now, because the extreme change in temperature could easily cause Vallis animals die out I honestly would be satisfed with something simple like No Spoiler mode that actually restores Fortuna / Valis , Plains / Cetus looks to their pre War variants. Edited March 29 by Lythael 3 Link to comment Share on other sites More sharing options...
CephalonCarnage Posted March 29 Share Posted March 29 and Ordis and Teshin. 1 Link to comment Share on other sites More sharing options...
TARINunit9 Posted March 29 Share Posted March 29 On 2022-01-04 at 7:32 PM, (PSN)Richtel79 said: Where did all the snow suddenly go Either the Narmers have better maintenance manuals for the cooling towers (Ballas was an Orokin scientist after all) or DE were always planning to upgrade the Vallis graphics with more plant life and felt the War was the best update to do it with Link to comment Share on other sites More sharing options...
0bsi Posted March 30 Share Posted March 30 5 hours ago, TARINunit9 said: Either the Narmers have better maintenance manuals for the cooling towers (Ballas was an Orokin scientist after all) or DE were always planning to upgrade the Vallis graphics with more plant life and felt the War was the best update to do it with I'm pretty sure the idea is that the coolant towers were there to turn the hot Venus landscape into something you could live on (Surface of Venus is normally about 900F - hence the need for coolant), but with the Orokin gone they were left running too long, which is why the coolant is spilling out and the world became frozen instead --- overcooled.... So with Ballas taking over, the towers were turned down/off so it's less cold and more like what they had planned for the landscape. (I could be wrong though) 1 Link to comment Share on other sites More sharing options...
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