hyperkayak Posted November 9, 2013 Share Posted November 9, 2013 The camera takes WAY too many things too seriously.It should only close-up on your frame when it really needs to, like to not be in a wall, or behind a door, or... can't think of anything else.Now it just treats EVERYTHING as super-duper gameplay-breaking vision blockers and treats them accordingly.The result? Camera focus jumping wildly between Normal and Colonoscopy modes, whenever there is something behind you, even if for only a split-second. This is very common in heavy melee, to the point where it becomes disorienting, frustrating and possibly HARMFUL. It even occurs when a melee animation temporarily "clips you through" an enemy.I'd rather have a charger behind visible, and possibly conceal part of my frame, then this seizure-fest. Link to comment Share on other sites More sharing options...
inthephonebox Posted November 9, 2013 Share Posted November 9, 2013 I agree. I also agree we shouldn't be clipping through enemies when using melee. Link to comment Share on other sites More sharing options...
Wallace24 Posted November 9, 2013 Share Posted November 9, 2013 I noticed the camera view going all over the place recently, as well. I'm pretty sure it wasn't always like this Link to comment Share on other sites More sharing options...
TheWestmark Posted November 9, 2013 Share Posted November 9, 2013 Biggest annoyance, to me, is the fact that the camera clips with sentinels. Link to comment Share on other sites More sharing options...
Vitras Posted November 9, 2013 Share Posted November 9, 2013 Because of that exactly, I have a hard time playing this game enjoyably. Especially trying to level my Wraith Machete, I mean come on. Link to comment Share on other sites More sharing options...
shut Posted November 9, 2013 Share Posted November 9, 2013 Biggest annoyance, to me, is the fact that the camera clips with sentinels. This. They should just make the Sentinels transparent if the camera gets too close. Link to comment Share on other sites More sharing options...
hyperkayak Posted November 10, 2013 Author Share Posted November 10, 2013 I agree. I also agree we shouldn't be clipping through enemies when using melee. Not real clip-thoughs, only animations going into each other, without the characters actually changing position. Although ancient arms make stuff really interesting, as you can walk all over them when they're extended. This results in: -"Climbing" the ancient, not hitting anything. - Ancients catapulting themselves upward when you're right in front of them and they miss. This. They should just make the Sentinels transparent if the camera gets too close. I think sentinels are small enough and can share the screen with us, but would be helpful in a few situations. Also, did anyone notice that melee attacking enemies on the ground has been broken since U9? You just do the animation without moving and then hit NOTHING. And in a lot of cases, you can't afford to take that long and hit NOTHING. AND there's no way to stop it. Link to comment Share on other sites More sharing options...
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