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The New War: Hotfix 31.0.10


[DE]Megan
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Ever since this update, I've notice some game performance issue.... Loading into the orbiter, mission complete screen, going to the navigation console, and sometimes joining a mission causes the screen to freeze for a bit or stuttering. 

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im very excited about the companion fix, just spent 6 forma on verglas and wondered why my companion did no damage 😀

 

edit: yay vergly does SO MUCH DAMAGE >:D good work DE

Edited by AttackOrder
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5 hours ago, wizardeiges said:

Will yarelis aquablades ever be able to hit ragdolled enemies? this has been a problem since day 1 with her.
vauban vacuum grenades,zephyr airburst,ground slammed enemies that are ragdolled,ragdolled enemies in general cannot be damaged by aquablades.

Enemies getting ragdolled can cause some damage registration issues to anything that's mostly AoE. It isn't exclusive to anyone.

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5 hours ago, [DE]Megan said:
  • Fixed multiple spots where the Drone could get stuck during its escort in the post-New War Plains of Eidolon. 

    • Please let us know if the Drone continues to get stuck post-Hotfix. Screenshots are much appreciated! 

As a friendly suggestion, in general you could probably future-proof the problem by letting the drone clip through level geometry. Alternatively, instead of trying to use pathfinding designed for bipedal Grineer, just make it fly toward the objective marker

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This patch introduces new, ~150ms+ client hitching for DX12 Enhanced on 1st load of some asset classes like UI videos, nightwave achievement toasts, and some weapon VFX. Flushing DX and Nvidia shader cache and optimizing assets did not resolve. Can't repro in DX11.

Last patch introduced a client hang on join other users dojo session of ~15+ sec, long enough to trigger Windows to detect app non-response if you interact. Doesn't happen when joining own dojo or if the person hosting has high or low ping.

Seriously, thank you for the focus on DX12 Enhanced QOL overall, but tbh the occasional random hitches from b4 the last 2-3 hotfix was more palatable than the above two :|

3440x1440 WQHD | Intel 9700K @ 5ghz | 32gb @ 3200mhz | Nvidia 3080 | Samsung 970 EVO+ 1tb | Win10 21H2

Edited by wintermoot
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4 hours ago, DarkCycotech said:

Ever since this update, I've notice some game performance issue.... Loading into the orbiter, mission complete screen, going to the navigation console, and sometimes joining a mission causes the screen to freeze for a bit or stuttering. 

Having the same problem.  Game is way choppier even in missions.

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7 hours ago, Perfectly_Framed_Waifu said:

Are you also looking into the fact that Merulina's damage reduction is too low, leaving her taking 2.5-5 times the damage most damage reduction frames take? Are you looking into giving Merulina a damage absorption period like Iron Skin, Warding Halo, Snow Globe, and Molt all have?

Merulina is very much a Warding Halo tied to a K-Drive, yet it's so much worse defensively for no reason whatsoever.

 

8 hours ago, [DE]Momaw said:

We're looking into it

How about looking into reworking Yareli period because her entire kit screams "early days of Warframe design." No synergy, no additional effects, Merulina isnt moddable, Aquablades is just generally terrible, the list goes on. Nobody is asking her to be the best, despite whatever some people on the dev team think. We just want her to not be bad.

Edited by DawnoftheWhiteFury
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The new Mesa sentient skin, if we could have that available for Mag I would be all over it like a cheap suit. Just saying. Skin looks absolutely sick but I just don't feel it fits Mesa's theme. Poor Mag on the other hand def needs some love.

Same with the Volt skin but for Loki.

Tbh, making skins exclusive to certain items just limits the satisfied, paying customers.  You know, we get cool stuff, DE gets paid, win/win.

 

Yea just early morning rant.

Cheers

Edited by Quezaar
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8 hours ago, Duality52 said:

Enemies getting ragdolled can cause some damage registration issues to anything that's mostly AoE. It isn't exclusive to anyone.

DE staff responded to my post stating they were looking into it which is awesome.
Aquablades does absolutely nothing to anything affected by ragdoll. It isn't just some issues. The ability literally does nothing to any ragdolled enemy at all times,it isn't a hit or miss thing.  Her 4 ragdolls enemies making it impossible to damage them with her aquablades too,even her own skillset is broken when used together.

Exclusive or not i'd love to see a fix.

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5 hours ago, DawnoftheWhiteFury said:

 

How about looking into reworking Yareli period because her entire kit screams "early days of Warframe design." No synergy, no additional effects, Merulina isnt moddable, Aquablades is just generally terrible, the list goes on. Nobody is asking her to be the best, despite whatever some people on the dev team think. We just want her to not be bad.

Aquablades is amazing in steel path though and her 4 would be great if aquablades could damage ragdolled enemies due to her 4 ragdolling enemies but from the looks of it,DE is going to fix yarelis aquablades being unable to damage ragdolled enemies.
Not only do you pool enemies into a single point but then aquablades stacks a ton of slash on enemies. When they can be used together properly just combine them with expedite suffering for further synergy to clutch burst damage and you're a powerhouse. 
Aquablades + expedite suffering is already a great combo,it'll get even better when aquablades can damage ragdolled enemies from her 4 and other things that ragdoll like sonicor and ground slams.
Sea snares is a nice fast paced stun clutch too.
Idk hydroid and loki are in much worse shape in my opinion.  If aquablades were to be fixed she'd be a lot more usable since it'd give synergy between her 4 and aquablades.
kinda wish her 4 would throw enemies into the ground and not spit them out in random directions in a room but hey,they wouldn't survive the vacuum if aquablades damaged the ragdolled enemies. Which case her 4 + blades would be a corpse confetti cannon.

Edited by wizardeiges
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17 hours ago, [DE]Megan said:

Changes:

  • Reskinned the Captura Settings UI screen to provide an updated look!

    • A continuation of the ongoing UI Reskin efforts noted in Updated 30.9.0

 

I just noticed that the emote wheel does not work in Captura. Everything in the gear wheel works, but the switch to the emote wheel is not possible.

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8 hours ago, DawnoftheWhiteFury said:

How about looking into reworking Yareli period because her entire kit screams "early days of Warframe design." No synergy, no additional effects, Merulina isnt moddable, Aquablades is just generally terrible, the list goes on. Nobody is asking her to be the best, despite whatever some people on the dev team think. We just want her to not be bad.

Yareli's kit would be surprisingly easy to fix even without what one would classify as a rework.

Passive: Make it linger for a second so it doesn't disappear the very moment you stop moving. QoL.

Sea Snares: Make them CC enemies in an AoE instead of a single target each. 5 targets per cast is way too low in Warframe, so this makes it more on par with Condemn and Spellbind. (Also, instead of the DoT increasing over time, you could make it apply damage vulnerability for a better late game usage.)

Merulina: 90% damage reduction and a damage absorption period to make it on par with Warding Halo. Also yes, make it moddable so you can adjust its speed and jump height to your liking.

Aquablades: Give it lifesteal for both Yareli and Merulina. Bam, it now has a purpose even in higher levels, and a synergy.

Riptide: Give it a duration like Larva, Magnetize, and Vortex all have, so you can actually take advantage of grouping enemies up. You could also make it spread Sea Snares to all grouped enemies or something.

 

Bam, a good Yareli without strictly being a rework. No ability has been switched out, given a new animation or anything. She wouldn't be Octavia/Saryn/Mesa levels of OP, just on par with the average cast.

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31 minutes ago, Venor said:

I just noticed that the emote wheel does not work in Captura. Everything in the gear wheel works, but the switch to the emote wheel is not possible.

We've noted this for a fix! Looks like controller functions properly as a workaround but we'll get that fixed up.

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