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Thoughts on the Narmer Hacking Interface


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On 2022-01-23 at 2:38 AM, Lutesque said:

No More Mini-Games Please..

 

I request "Hold X To Hack" Feature... Thank You...

 

It's not a mini-game and Ciphers exist...

On 2022-01-23 at 4:29 AM, RazerXPrime said:

Imagine doing one of these with 10 dots to hit in a Sortie...

One of the primary reasons I like the idea, or on a Nightmare mission. As stated in my initial post I'm kinda a simp for the idea of hacking in this game.

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I liked the dual-mirrored one (the diagonal line), but I hated the single-mirror versions (horizontal or vertical line). Especially the vertical line. It was extremely hard to wrap my head around that one. The dual-mirrored puzzle was immediately intuitive for me, which is odd since it seemed like it was intended to be harder than the other two.

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4 minutes ago, iPathos said:

It's not a mini-game and Ciphers exist...

One of the primary reasons I like the idea, or on a Nightmare mission. As stated in my initial post I'm kinda a simp for the idea of hacking in this game.

At least Perspicacity exists for those cheesy enough like me 😎

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2 hours ago, iPathos said:

It's not a mini-game and Ciphers exist...

Sorties would Like To Have a Word With You.... 👀

And yes it is a Mini Game.... That's not even up for Debate.... You're Just Wrong To Call it Anything Other Than a Mini Game.... It's only redeeming Quality is that it's not as Annoying as the Hacking Mini Game from The Original Bioshock...

Learn From Ken Levine's Mistakes... Don't use Mini-Games.... (That wasn't the actual mistake but I'm too lazy so it's better to just remove the whole thing all together).

Hold X to Hack Please....

2 hours ago, RazerXPrime said:

At least Perspicacity exists for those cheesy enough like me 😎

And Give Up my Precious Vial Rush ?

I just Can't 😭 !!!

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On 2022-01-29 at 2:42 PM, Lutesque said:

Sorties would Like To Have a Word With You.... 👀

And yes it is a Mini Game.... That's not even up for Debate.... You're Just Wrong To Call it Anything Other Than a Mini Game.... It's only redeeming Quality is that it's not as Annoying as the Hacking Mini Game from The Original Bioshock...

Learn From Ken Levine's Mistakes... Don't use Mini-Games.... (That wasn't the actual mistake but I'm too lazy so it's better to just remove the whole thing all together).

Hold X to Hack Please....

Happy Zephyr, Frame Fighter, Wyrmius are minigames. Hacking is an interface or puzzle at best, they are not the same. Cutting off the second half of that sentence invalidates your comment about Sorties as I believe that would be a great addition of challenge - far easier to circumvent than Pavlov (for those incapable of managing it). If you want "Hold X to hack" then use Ciphers and Auto-Breach, as well as Perspicacity in situations where you can't use Ciphers. Modifying your loadout for the challenge at hand is at the core of Warframes aims and tenets - freedom is one thing, using a hammer as a screwdriver is not the same.

Like, for real - hacking is already extremely easy to master and a request such as this is just laziness with so many options already to bypass it.

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I play on PC with a controller.

I could not complete these with a controller (keyboard no problem at all).  I'm sure with practice I could, but that first one trying with a controller was torture.

If brought into the main game, must be able to be bypassed with a cipher (I've done so many, but ciphers are dirt cheap for me so I just cipher through all hacks now), otherwise, meh.

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The inverted controls part is why I don't want to see it for other content. 

The new hacking puzzle is a nice change of pace, matching your cursor on the dot is something new compared to previous hacking puzzles. 

The time to complete the puzzle is decent with the ability to have both long form and short form puzzles depending on the amount of modules present. And is similar to current hacking puzzles for difficultly and length.

The sizing of the modules I think could get another pass. They seemed small to me and had to focus when I was getting close to hitting them.

If implemented I would want a singular axis, a 45 degree angle probably works best, instead of having varying angles that the puzzle had in the questline.

The fail condition would still be time based which is okay I guess?

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5 hours ago, iPathos said:

Happy Zephyr, Frame Fighter, Wyrmius are minigames. Hacking is an interface or puzzle at best, they are not the same.

Semantics.... 👀

5 hours ago, iPathos said:

If you want "Hold X to hack" then use Ciphers and Auto-Breach, as well as Perspicacity in situations where you can't use Ciphers.

Sorry... All 4 Of My Abilities Are Necessary....

I will Butcher My build For Different Factions  Enemies or Bosses... In some cases I may even butcher my Entire Preferred Loadout like I do with Eidolon Hunts and The Profit Taker....

Not once..not ever have I Butchered my Build for a Mini Game....🤨

I didn't do it for Drone Escort and I'm not Doing It For Hacking....

 

 

5 hours ago, iPathos said:

Modifying your loadout for the challenge at hand is at the core of Warframes aims and tenets

I totally Agree... But Mini-Games are not Core Gameplay.... That's why they are called Mini-Games....

Every single game that has ever Included A Mini Game can remove those mini games without harming the Core Experience of playing The Actual Game....

This is why Every Single Warframe had absolutely zero Hacking Bypass Abilities before The Helminth Was Introduce... Because Warframe isn't about Hacking.... It's about Alot Of Things... 

But hacking It adds very little To The Game....

5 hours ago, iPathos said:

freedom is one thing, using a hammer as a screwdriver is not the same.

Then Remove Both The Hammer and The Screw Driver... ¯\_(ツ)_/¯

5 hours ago, iPathos said:

Like, for real - hacking is already extremely easy to master and a request such as this is just laziness with so many options already to bypass it.

Speak For Yourself... 

Unless you have held a Survey asking everyone about what you they're hacking experience is like then you have no Way of knowing if it's just as Easy For Them as it is for you....

And even then.... What exactly does it even Add to the game anyway.... Just because Difficult doesn't mean it's Fun.... 😐

That Being Said.... Your Oppinion is Just as Valid as Mine... And DE Would Like to know what your Oppinion is....👀

 

 

https://wrfr.me/3H6wimg

2 hours ago, Wheelhouser said:

I play on PC with a controller.

I could not complete these with a controller (keyboard no problem at all).  I'm sure with practice I could, but that first one trying with a controller was torture.

I play on Controller too but it wasn't The Controls I was Having Trouble with... It was the the Entire Reversed Controlled Gimmick.... For whatever Reason my Brain cant just Suddenly Accept that Left is no longer Left Anymore....

 

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Hacking gives a nice small challenge and mix up between the different gameplay flows. If they make it Hold X to Hack, there's no reason to even do that. Just press X to interact then.... There's already Ciphers and that Helminth ability.

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6 hours ago, mrEkli said:

Hacking gives a nice small challenge and mix up between the different gameplay flows.

I can make that same argument for Frame Fighter & Happy Zephyr... ¯\_(ツ)_/¯

6 hours ago, mrEkli said:

If they make it Hold X to Hack, there's no reason to even do that. Just press X to interact then....

Wrong.... Ayatan Star Falls right in front of a Hacking Console.... How does the game decided which Press X Action you want it to do ? 🤔

Hold X is good....it prevents minor Mix Ups like these from Happening ...

 

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1 hour ago, mrEkli said:

No you can't, those don't exist within any missions or progression flow.

Neither does that Narmer Hacking Interface....

But if you include them by Force... Then it will.... ¯\_(ツ)_/¯

Effectively what you're saying is "If it exists then it's good."... And that's a terrible Argument... 😱

 

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18 hours ago, Lutesque said:

Semantics.... 👀

Sorry... All 4 Of My Abilities Are Necessary....

I will Butcher My build For Different Factions  Enemies or Bosses... In some cases I may even butcher my Entire Preferred Loadout like I do with Eidolon Hunts and The Profit Taker....

Not once..not ever have I Butchered my Build for a Mini Game....🤨

I didn't do it for Drone Escort and I'm not Doing It For Hacking....

 

 

I totally Agree... But Mini-Games are not Core Gameplay.... That's why they are called Mini-Games....

Every single game that has ever Included A Mini Game can remove those mini games without harming the Core Experience of playing The Actual Game....

This is why Every Single Warframe had absolutely zero Hacking Bypass Abilities before The Helminth Was Introduce... Because Warframe isn't about Hacking.... It's about Alot Of Things... 

 

But hacking It adds very little To The Game....

Then Remove Both The Hammer and The Screw Driver... ¯\_(ツ)_/¯

Speak For Yourself... 

Unless you have held a Survey asking everyone about what you they're hacking experience is like then you have no Way of knowing if it's just as Easy For Them as it is for you....

And even then.... What exactly does it even Add to the game anyway.... Just because Difficult doesn't mean it's Fun.... 😐

That Being Said.... Your Oppinion is Just as Valid as Mine... And DE Would Like to know what your Oppinion is....👀

 

 

https://wrfr.me/3H6wimg

I play on Controller too but it wasn't The Controls I was Having Trouble with... It was the the Entire Reversed Controlled Gimmick.... For whatever Reason my Brain cant just Suddenly Accept that Left is no longer Left Anymore....

 

It isn't semantics, it's a hardline difference. Drone Escort and such are far closer to gamemodes than minigames and there is a vital difference between those two and puzzles like hacking. Making your build fit the scenario is key in this game and it is rarely if ever required to "butcher" it to do so. It's simply a fact that some frames are better suited to certain tasks and choosing not to align your loadout with those tasks is a choice you have to make - if you choose not to then you deal with the increased challenge (or in some cases impossibility). 
 

I am aware of the survey and that still doesn't change my point of view on the matter. It's a system in the game that you only get better at with practice - choosing not to do it is on you entirely. It is only difficult because you refuse to interact with it - same as every other system in the game. Therefore I see no reason to dumb it down to the point of being nonfunctional when there are simple ways to work around it.

As for the statement around controls not being the issue...the issue with being unable to adjust to inverted controls is literally having an issue with the controls. As with so many other things in Warframe it takes time to adjust - we were given precious little time to do so through the quest and it was a welcome change of pace instead of the standard grineer or corpus interfaces. Looking at timelines as well, chances are if it was added to the main gameplay loop it would be a very long while before it entered the sortie rotation - leaving it to the realm of standard/steel path missions and potentially a nightmare mission (which is entirely optional to run).

9 hours ago, Lutesque said:

Wrong.... Ayatan Star Falls right in front of a Hacking Console.... How does the game decided which Press X Action you want it to do ? 🤔

Hold X is good....it prevents minor Mix Ups like these from Happening ...

You....you do know that holding X while moving over an interactable object will pick it up, right? There are some rare exceptions, such as when your weapon has been removed by a Sister's Hound and they have been downed on top of it (open to secret mercy stab) - in which case I would generally prefer to have my weapon back first before performing the stab yet the opposite happens.

The singular good implementation of "Hold X" recently would have to be the accessibility option for context actions requiring repeated taps - changing it so you can hold the button instead of requiring taps. 

1 hour ago, mrEkli said:

No you can't, those don't exist within any missions or progression flow.

One of the points I was trying to make exactly. It's different when it's a semi-optional objective (bypassable through the environment or with a gear item) or a complete change to the needed gameplay of the mission. (Hence defining those as specifically Mini-games.)

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