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Update 31.1.0: Echoes of War


[DE]Megan
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excessiveness of bright effects is only growing but the main toggle to cure eye cancer still being gone. maybe just return the toggle this game so drastically needs.
it all looks more like ain't being able to admit some decisions being mistake, rather actual inability to return adaptive exposure switch.

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32 minutes ago, [DE]Megan said:

ORB VALLIS CONSERVATION CHANGE:

  • In addition to the already existing Conservation method of Trail & Tranq, all species of animal on Orb Vallis can now be found ambiently in the wild! (Bolarola, Sawgaw, Kubrodon, Horrasque, Stover, Pobber, Vermink). Due to the endangered nature of the species, the rarest subspecies will still need to be tracked down by following their trails.

  OMG! This is fantastic news! Much appreciated 😻

32 minutes ago, [DE]Megan said:

DOJO ADDITIONS
Dojo Architects are you ready?? We have a handful of new Dojo Decorations and some new Rooms as well! We cannot wait to see your continually amazing creations.

New Rooms
Earth Forest Chamber
Uranus Chamber

New Decorations
100 Grineer Forest and Ocean themed Decorations have been added! We’ve got water pumps, turbine blades, cloning machinery and much more!

Very excited! Thank you 😺

Edited by LillyRaccune
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As mentioned in earlier updates, there are still some outstanding Conclave problems that have made it into the game a while ago. The following are just a subset, but they're high on the list:

  • Telos Boltace -- could simply be disabled if not reset to its pre Old Blood behaviour. It's been over two years now. Ragdolls on players should never have been a thing in a mode that limits CC to slows, impairs and knockdowns. In some cases it can even break the maps. E.g. here the player just keeps falling for over a minute until a reset happens:
    Spoiler

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    In other cases one can get stuck in the geometry or even land outside the map entirely.

     
  • Wolf Sledge -- its throw has it all: very high damage and range, retained the super-fast Glaive wind-up, homing projectile, knockdown, AoE explosions (both automatic and manually triggered) and can melee block while throwing, negating 100% of incoming shots in that direction. Here's an example clip.

     
  • Fall-off bug. Causes a lot of shotguns and snipers to deal PvE damage (min. fall-off) instead of the originally balanced numbers. Has been reported numerous times over months. Latest here:

    Spoiler

     


     

  • Saryn's passive + any electric weapon. A bug introduced with the damage type rework makes it possible for Electric procs to refresh themselves. This gets exploited by some to get an unavoidable damage source which ultimately just kills without being able to do much about it. Especially problematic with AoE like from Castanas.

 

There are more problems, but these are some of the worst offenders right now. People would already be happy if you just disabled e.g. Telos Boltace and Wolf Sledge if you don't want to take the time to fix the bugs/balance properly.

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8 minutes ago, [DE]Megan said:

Please let all Tenno experience it at their own pace, and be kind. Use liberal spoiler tags if you wish to talk about it, and do not ruin the experience for someone else. Content Creators should clearly label spoiler content and use spoiler-free thumbnails.

 

And exactly how to you suppose to let people talk about spoiler content in game? There are no spoiler tags there, no channels and no solutons.  There's a lot of lore to be discussed and people are getting kicked and banned from chat because of it...

Edited by FlamingCore
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Can you please enable Steel Essence drops from Eximus again after the eximus rework. Acolytes will still drop the Arcane and will therefore not be useless but the Steel Essence farm is currently completely dead, adjust the chance accordingly to our results and your expectations before the rework but please allow us to farm them in a proper way again to give Vitus Essence a viable alternative

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Why is Khora Urushu heels broken while using Urushu noble animation? It's been broken for months already.

And why is Yareli getting an augment instead of a rework?

Edit: Checked Urushu bug ingame after update, not only heel is broken but now whole feet is broken aswell.

Edited by Ann.
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Bugs I want to get fixed in order of most important to least important, after a brief skim through the list it is sad to see none of these bugs mentioned fixed.

E: That is a nice and Comprehensive list of bugs that I see that have been fixed. But an ETA on when the following bugs will be fixed is also nice.
Excavation progress UI not showing up for client, this is most common for arbitration missions. 

Sac alt fire throw with glaive, repro video inside. This can cause the arcana bounties to become impossible since the only way to progress in the bounty is to throw the sac.


Akarius explosion fx, see post below this has been bugged for so long I think it is finally time DE dedicates some resources to fixing it.

Casting Celestial Twin with total eclipse active does not grant the twin the buff, see post for video and reproduction steps.

Excavator collision hitbox is all messed up and needs to be fixed

 

Edited by XHADgaming
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13 minutes ago, [DE]Megan said:

Test Cluster change: Kuva Lich/Sister of Parvos weapon reject list will now reset if you reject every possible weapon.

Thank god for the test clusters... imagine forgetting one of the simplest critical scenarios checks...

Edited by FlamingCore
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We ain’t gonna talk about how bland the star days event is? Idk about you, but spending 1 minute buying the new items for most players isn’t a good experience. The majority of players who are fairly active should have a decent amount of bonds to trade, and for vets there isn’t much to do again. I get QoL stuff, but Star Days isn’t an event: it’s a simple click and purchase for most of us

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25 minutes ago, [DE]Megan said:

ADVERSARY WEAPON GENERATION - QUALITY OF LIFE CHANGE

As the pool of Adversary weapons grows and your checklist fills out, the natural chance of finding a Progenitor (Larvling or Candidate) with the exact weapon you desire shrinks. This Adversary Weapon Generation Quality of Life change is meant to reduce randomness over time of what weapon a Progenitor Candidate (Sister) or Larvling (Kuva Lich) can spawn with.

 

How it works:

By skipping a Progenitor (choosing not to Mercy them) the spawned weapon is then put into a ‘reject’ pile for that round of Adversary generation, meaning that it will not appear again and ultimately reducing the weapon pool each time you ‘reject’.

The list of rejected weapons is cleared once you accept an Adversary and the process would start again from a clean slate for both Sister or Kuva Lich the next time you go looking for an Adversary. This list clearing applies to both Sister and Kuva Lich, meaning once the chosen Adversary is Converted or Vanquished, the list clears for both factions.

Test Cluster change: Kuva Lich/Sister of Parvos weapon reject list will now reset if you reject every possible weapon.

I hope this reject/ checklist is made visible to us. Since many of us also play normal missions which can impact this list. And indirectly making the larvaling able to mercied and don't stop and check the weapon. 

Along with adding a way to force reset this reject list if needed. Otherwise great change that fixes an annoying part of the lich hunt.

 

25 minutes ago, [DE]Megan said:

It’s Star Days, Stardust! Love is in the air, Ticker has made sure of that. Visit her in Fortuna at her special festive booth to claim Rewards by exchanging Debt-Bonds from 2pm ET today until February 23, 2022 @ 2pm.

These types of events are some of the best ones to have, since they don't require us to grind out new resources or have to potentially suffer through a new gamemode. So thank you for that.

On a side note, next event with arcane rewards when? I think this could be Scarlet Spear.

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