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Update 31.1.0: Echoes of War


[DE]Megan
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39 minutes ago, [DE]Megan said:

The majestic Eros Ephemera has returned, along with the Neon Eros Wings decoration and Eros Arrow Skin

39 minutes ago, [DE]Megan said:

Frostfall Ephemera

39 minutes ago, [DE]Megan said:

Festive accessories from TennoBaum 2020

There are many players who find these kinds of permanent festive cosmetics distracting or immersion-breaking and - like DE's own creative team - do not like seeing them all year round. Please add an option to hide these kinds of silly cosmetics for the players who do not want to see them. You already provide several similar settings:

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Likewise, there are several festive cosmetics which still aren't permanent, despite many having been made permanent in the recent past (like the Eros Arrow Skin made permanent in last years' Star Days):

  • Lepus Headgear
  • Spring Step Ephemenra
  • Dog Days Ephemera
  • Dullahan Mask
  • Movember Mustaches (which are for raising awareness for men's health issues - just like the many permanent ribbons for other cancers)

With an option to hide these cosmetics for those that don't want to see them, there would also be no reason to remove them from players who want to keep them, like me.

Please implement this feature, which is one of the highest 'Liked' suggestion in the Art & Animation Feedback Subforum:

Also, Dullahan Liches (and presumably Sisters) generated during the last Nights of Naberus are still bugged and have their permanent pumpkin heads floating in the wrong location:

And Yareli changes when?

Edited by PublikDomain
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20 minutes ago, [DE]Megan said:

DOJO ADDITIONS

Dojo Architects are you ready?? We have a handful of new Dojo Decorations and some new Rooms as well! We cannot wait to see your continually amazing creations. 

 

New Rooms

Earth Forest Chamber

Uranus Chamber

Damn that is nice surprise to see. 

Chambers mean that they are going to be large 6-door monstrosities which are some of my favorite rooms. Might even re-do my dojo to fit these new rooms assuming they don't have the god-awful limit some of the other large rooms have. So would be nice to know if there will a limit on these rooms.

On a side note do you think DE could go back and adjust the old "dojo 1.0" rooms that were discontinued so that they can fit with the new grid layout and re-release them for all dojo players to use?

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38 minutes ago, [DE]Megan said:

By skipping a Progenitor (choosing not to Mercy them) the spawned weapon is then put into a ‘reject’ pile for that round of Adversary generation, meaning that it will not appear again and ultimately reducing the weapon pool each time you ‘reject’.

The list of rejected weapons is cleared once you accept an Adversary and the process would start again from a clean slate for both Sister or Kuva Lich the next time you go looking for an Adversary. This list clearing applies to both Sister and Kuva Lich, meaning once the chosen Adversary is Converted or Vanquished, the list clears for both factions.

Also can I say just how much I dislike this? The way it reads, if skipping a Progenitor means "just not killing them" then what happens if I go for a long span not fighting Liches and then decide I want to fight them again? I don't stab Progenitors when I find them in regular gameplay because I don't want a Lich right now, not because I don't want the specific weapon they have. If I've passed over the weapon I later decide I want to get, do I have to spam Cassini even more when I decide I want to start hunting again?

Please add list reset options to Palladino in Iron Wake and Ergo Glast in the Relays, and/or make rejecting a Progenitor a specific action the player has to take. Just reuse the convert/kill dialogue we already have for finishing them off or something.

Edited by PublikDomain
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23 minutes ago, [DE]Megan said:
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  • New Thumper variants have been added to the Post-New War Plains of Eidolon! By selecting the Narmer Bounty you’ll find these Thumpers ambiently patrolling the Plains. 

    • Their drop table matches that of its counterpart. 

Another surprise change.

Regular thumpers don't show up in post-new war plains right? So that makes sense why they have the same drop table. 

Making it so that you have to select a bounty is a nice change as it prevents them from appearing during exploration (hunting, fishing, mining etc.).

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27 minutes ago, [DE]Megan said:

Unified the drop rate of each house’s MK II and MK III weapons dropped from Corpus Crewships in Pluto Proxima and Corpus Veil Proxima regions to Uncommon (12.50%). 

  • Previously the Talyn and Vort MK III were Legendary drops with a 0.65% chance, while the others were Uncommon at a 24.35% drop chance. Vort and Talyn MK II were Rare with a 5.64% chance, while the others were Uncommon with 19.36%. Instead of having certain weapons in the same tier level weighing more than others in terms of rarity, there is now a far more equal drop chance across each weapon. 

FINALLY! I can now go and get all RJ gunnery up to 60% now. The old system to me felt like it was on part with shiny hunting in Pokemon games with how bad the drop rate was for those turrets. 

The only thing left is to check my RJ mods and get them up all up to R10 and get the ones I am missing.

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33 minutes ago, [DE]Megan said:

we’ve converted all Arsenal Screen rectangle icons to squares. This applies to places like the Arsenal, Operator, and Codex which previously used rectangular icons.

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The old pictures of each warframe and warframe skins are great, and now they just stand here like a idiot.

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36 minutes ago, [DE]Megan said:
  • Enemy reinforcements will now spawn more frequently during the Drone Hijack mission in the Plains of Eidolon Bounty to reduce down-time and increase density of enemies to defend from while running alongside the Drone. 

    • Simple reasoning here is to bring a bit more intensity to this Bounty to have your escorting efforts feel valued. 

  • Enemy reinforcements will now spawn more frequently in Exterminate and Assassinate missions in Plains of Eidolon Bounties.

    • Additionally, reinforcements that spawn in caves will now be more inclined to chase the player, instead of just patrolling idly without a care in the world. 

So . . . 

Instead of fixing the missions you just throw more enemies at it assuming it fixes it?

Please go back and evaluate the Plains bounties. and tweak them to be more fair rather than making it more likely for newer players to be able to die on them.

In your last PC patch notes DE mentioned how nova was being used on the escort drone bounty stage since it was sluggish. So instead of actually fixing it and making the drone move faster to compensate you expect us to now be able to lose the bounty bonus MORE OFTEN now? 

More enemy reinforcements in Exterminate and Assassinate missions is a nice change but I think the bonus for the liberate the camp bounty bonus should be reduced to 25% similar to the arcana bounties instead of being kept at 50%

 

And what about enemy spawns elsewhere in the game? Such as solo survival (non-steel path) missions?

Edited by XHADgaming
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38 minutes ago, [DE]Megan said:
  • Railjack Crew Kuva Liches and Sisters of Parvos can now Revive players and Crew!

  • Lavos’ Vial Rush has been slightly changed in the name of performance. When casting Vial Rush zones from previous Vial Rush are removed but deal a one time damage proportional to their remaining duration.

  • You can now replace an existing Arrival Gate with another Gate located elsewhere in your Dojo should you choose to. Previously you had to destroy the original Arrival Gate in order to place a new one.

  • Amped up Nechramech summon FX and added summon animations. 

  • Improved Bow animation movement to better match sprint turn speed. 

  • Made some lighting updates to the Grineer Sealab tileset. 

  • Updated the Orbiter Arsenal floor to make collision more accurate.

  • Improved frequency of rare tiles that almost never appear in some Grineer Shipyard tileset mission types.

  • Softened the look of hair/fur while using the Enhanced Graphics Engine option (Temporal AA remains unchanged). Refined look to the shading. 

Damn those are all nice changes.

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