Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Update 31.1.0: Echoes of War


[DE]Megan
 Share

Recommended Posts

34 минуты назад, wirecard сказал:

Please consider to not overoptimize things. The game slowly turned into a slide-show for me, and it gets worse with every update/optimizations. Turning off VFX/resource hungry stuff will not help, because its all turned of already. Lowering resolution? I'm already on HD-Quality to reach 60fps eventually.

Ultimatively, if you really deactivate Normal Render Mode which you mentioned in last Devstream, the game will not run in a playable state, and I'm sure I'm not the only one. It leads to a loss of Players.

as Steve said "same performance cost" btw🙃

  • Like 1
Link to comment
Share on other sites

19 minutes ago, MoreDotsMoreDots said:

This Update broke my warframe client. So I can't play. WHY?

2 minutes ago, MCNacho said:

this update broke the updateclient somehow and i dont know why

Are you able to start the launcher at all?  What actually happens? We would be very interested if you could send detailed description and your log files by creating a new ticket at http://support.warframe.com

In the launcher, click the small "gear wheel" icon to open launcher settings, and then there is a Get Logs button.  Or if the launcher won't work at all,  you can find the relevant files by clicking Start button.  On Windows 7 you would click the Run button,  on Windows 10 you can just start typing: "%localappdata%\warframe\"  and press enter.  The important ones are EE.log and Launcher.log

 

  • Like 2
Link to comment
Share on other sites

vor 3 Minuten schrieb [DE]Momaw:

Are you able to start the launcher at all?  What actually happens? We would be very interested if you could send detailed description and your log files by creating a new ticket at http://support.warframe.com

In the launcher, click the small "gear wheel" icon to open launcher settings, and then there is a Get Logs button.  Or if the launcher won't work at all,  you can find the relevant files by clicking Start button.  On Windows 7 you would click the Run button,  on Windows 10 you can just start typing: "%localappdata%\warframe\"  and press enter.  The important ones are EE.log and Launcher.log

 

 

fixed it. i let windows decide whats the best is for the gpu(that's a stupid bug xD)

Link to comment
Share on other sites

Surging Blades Augment for launching the blades does not work as intended on Lavos due to no energy consumption or use. 

Please look into altering it for him or making a specific clause for a frame that does not use energy. 

  • Like 1
Link to comment
Share on other sites

The new 2h nikana skin is actually not to bad but what we need is a stance that isn't slow and rigid as s##t. The combos are ok but the speed???

Tbh, we have the same problem with Baruuk. His combos on desert wind are ok but without two (!) speed mods he looks like an 80 year old man doing tai chi. I'd argue when reality is vastly superior to a video game we are def going the wrong way.

  • Like 1
Link to comment
Share on other sites

3 hours ago, [DE]Megan said:

Fixed crashes and excessive performance hitches when Grendel consumed an exorbitant amount of enemies and proceeded to vomit them out (90+ enemies). In the name of performance, we’ve added a limit of 40 enemies that can be eaten by Grendel at any given time, and spread out the vomiting of large numbers of enemies.

  • Test Cluster crash report/fix.

lWQAedR.jpg
giphy.gif

(Also, the vomit performance is worse than ever. Lags my game like mad.)

(Also also, pls just buff Yareli already.)

Edited by Perfectly_Framed_Waifu
  • Like 2
Link to comment
Share on other sites

Is there a way perhaps to get the splash art for the New War that is posted here as a higher resolution picture for screensavers and desktop backgrounds? I love the art and the particular scene tops out over other scenes for me.

  • Like 1
Link to comment
Share on other sites

I actually noticed major performance increases in all parts of the game, dojo loads faster and runs smoother, Menus open faster and less loading bars, Mission loading times are better and the game also uses less of my GPU for some reason while looking the same or better now. Im using DX12 but this is actually a crazy increase for me. First time im actually baffled by a patch of you guys 

  • Like 1
Link to comment
Share on other sites

2 minutes ago, Stickman949 said:

Look closely, and look at the original post.

I know. But we were discussing how I was able to change alignment for my operator yet cannot change Spoiler for this. They claimed I shouldn’t have been able to after a certain point with operator. That’s the conversation you missed. 

Link to comment
Share on other sites

5 minutes ago, _junguler said:

i love mainline updates but please get on releasing more content as the drought is getting real

Agreed. DE seems to severely underestimate how much of a fresh wind simple balance changes can bring. Like, compare how long it takes to bump up Avalanche's armor reduction from 40% to 50% vs. how much of an effect that has for Frost.

Edited by Perfectly_Framed_Waifu
  • Like 3
Link to comment
Share on other sites

7 minutes ago, HelixRook said:

I know. But we were discussing how I was able to change alignment for my operator yet cannot change Spoiler for this. They claimed I shouldn’t have been able to after a certain point with operator. That’s the conversation you missed. 

Ahh, gotcha.

Link to comment
Share on other sites

3 hours ago, [DE]Megan said:

Additionally, 3 ‘The New War’ Somachord Tones have been added to the post-New War Plains of Eidolon and Orb Vallis. Based on player feedback, we have made these Somachord Tones stationary, meaning they will always be in the same spot (different from the original Orb Vallis Somachord Tones) and require 1 scan each. They’ll remain in their spots after Scanned for helpful Tenno who waypoint them for others!

 

Keep a look out for the following Somachord Tones:

  • For Narmer

  • Hybrid Abominations

  • Sunkiller

 

3 hours ago, [DE]Megan said:

ADVERSARY WEAPON GENERATION - QUALITY OF LIFE CHANGE

As the pool of Adversary weapons grows and your checklist fills out, the natural chance of finding a Progenitor (Larvling or Candidate) with the exact weapon you desire shrinks. This Adversary Weapon Generation Quality of Life change is meant to reduce randomness over time of what weapon a Progenitor Candidate (Sister) or Larvling (Kuva Lich) can spawn with.

 

How it works:

By skipping a Progenitor (choosing not to Mercy them) the spawned weapon is then put into a ‘reject’ pile for that round of Adversary generation, meaning that it will not appear again and ultimately reducing the weapon pool each time you ‘reject’.

The list of rejected weapons is cleared once you accept an Adversary and the process would start again from a clean slate for both Sister or Kuva Lich the next time you go looking for an Adversary. This list clearing applies to both Sister and Kuva Lich, meaning once the chosen Adversary is Converted or Vanquished, the list clears for both factions.

Test Cluster change: Kuva Lich/Sister of Parvos weapon reject list will now reset if you reject every possible weapon.

 

3 hours ago, [DE]Megan said:

STAR DAYS + TENNOBAUM  

Begins at 2pm ET today!

521df555e17a4d25cab6f57470c0ccc1.jpg

It’s Star Days, Stardust! Love is in the air, Ticker has made sure of that. Visit her in Fortuna at her special festive booth to claim Rewards by exchanging Debt-Bonds from 2pm ET today until February 23, 2022 @ 2pm.

 

bda0642702953f1405e64d228fa9f23e.jpg

The majestic Eros Ephemera has returned, along with the Neon Eros Wings decoration and Eros Arrow Skin, and don’t miss out on three brand-new seasonal Glyphs; Star Days Ordis, Yareli, and Grineer Glyph. 

 

4af3fcf0e3523acaee54e6a8cbc05dea.png

Plus, find a home in your Orbiter for the ultra-special Ticker Floof - which can now be interacted with when placed to hear Ticker speak some words of wisdom! 

If you already own the Ticker Floof from last year’s Star Days, the interactive component has been retroactively added to them as well!

5a4ab5f7c4568c62a6783d07740aa868.jpg

The following have also been added to the in-game Market for the season of love - find them in the ‘featured’ section:

  • Valentine Color Picker - 1 Credit! 
  • Donwyn Glyph Bundle I
  • Donwyn Glyph Bundle II

 

3 hours ago, [DE]Megan said:

DOJO ADDITIONS

Dojo Architects are you ready?? We have a handful of new Dojo Decorations and some new Rooms as well! We cannot wait to see your continually amazing creations. 

 

New Rooms

Earth Forest Chamber

Uranus Chamber

02ad0dd780ea493d57e68f911e8db90d.png 

 

New Decorations

100 Grineer Forest and Ocean themed Decorations have been added! We’ve got water pumps, turbine blades, cloning machinery and much more!

 

3 hours ago, [DE]Megan said:

The Legendary Rank 2 Test is now available to eligible Tenno! We appreciate your patience as we worked on getting it ready.

 

3 hours ago, [DE]Megan said:

OPTIMIZATIONS:

  • Upgraded our compiler and have seen small optimizations across the entire codebase for a faster Warframe experience. We anticipate this to have no noticeable stability changes but we request Tenno report any oddities they encounter.

  • Made a small tweak to Dx12 startup to try to improve support for systems without the latest Windows Updates.

  • Made a micro-optimization to the Codex. 

  • Made several general optimizations. 

  • Made general performance improvements to Dx12. 

  • Made numerous optimizations towards the Infested Corpus Ship tileset. 

  • Fixed crash when aborting Dx12 startup. 

  • Made systemic micro-optimizations to PC rendering.

  • Optimized away a few single-frame hitches and potentially fixed a rare crash. 

  • Made numerous optimizations towards the Defense arena in the Grineer Settlement tileset. 

  • Fixed a minor hitch every time a player jumped into K-Drive, Necramech, or Operator. 

  • Made micro-optimizations to Navigation startup.

  • Made small optimizations to level streaming and loading and fixed an ultra-rare crash that could occur for hosts.

  • Made a micro-optimization to loading in Dx12 and the classic engine.

  • Fixed crashes and excessive performance hitches when Grendel consumed an exorbitant amount of enemies and proceeded to vomit them out (90+ enemies). In the name of performance, we’ve added a limit of 40 enemies that can be eaten by Grendel at any given time, and spread out the vomiting of large numbers of enemies.

    • Test Cluster crash report/fix.

 

3 hours ago, [DE]Megan said:

REFLECTION PROBE CHANGES:

We rebuilt reflections across the entire game when Enhanced Graphics Engine is enabled to use modern high quality texture format which improves the quality and punch of gold, bronze, chrome, and other metallics. This change reduces the noise, makes them more vibrant, and ultimately more balanced overall. A lot to visually enjoy during your replay (or first playthrough!) of The New War! 

fbf15ba931b38eb05b696090ae60a2ee.png

 

3 hours ago, [DE]Megan said:

UI CHANGES:

  • Hold onto your seats: we’ve converted all Arsenal Screen rectangle icons to squares. This applies to places like the Arsenal, Operator, and Codex which previously used rectangular icons.

    • To provide some Dev insight: At the moment, we have literally thousands of duplicated icons. Each item had to support both displaying as a rectangle and as a square, but now that everything has been converted to squares, all the rectangle icons are soon to be deleted. Which will reduce the game file size once we hit the big delete button - stay tuned on that! In the meantime, if you see anything funky with icons (squished/stretched/cropped etc) please let us know.

  • The Options menu has been reworked to bring some new and reorganize the old! This is the beginning of our broader Options menu rework efforts that will continue in a near future Update, stay tuned!

dacdd9a1578d36d1af289add9144d8eb.jpg

  • NEW: Accessibility options now have their own tab! You’ll find respective VIDEO and INTERFACE accessibility options now live here.

  • GAMEPLAY has been renamed to SYSTEM, and CHAT has been renamed to SOCIAL.

    • Moved all networking related options to System under a Network header

    • Moved all friend/gift/party request options to Social under a Privacy header

    • Moved all chat channel options to Social under a Chat header

    • Moved all chat appearance options to Social under a Chat Appearance header

  • DISPLAY has been renamed to VIDEO.

    • Added 3 new headers: Display, Graphics, and Advanced. Respective options have been moved within the headers.

  •  Added 3 new headers to the AUDIO tab: Sound, Sound Mixer, and Voice. Respective options have been moved within the headers.

  • Added 1 new header to the INTERFACE tab: User Interface (alongside HUD). Respective options have been moved within the headers.

    • Moved "Item Labels" into the "Customize UI Theme" screen.

 

3 hours ago, [DE]Megan said:

ORB VALLIS CONSERVATION CHANGE:

  • In addition to the already existing Conservation method of Trail & Tranq, all species of animal on Orb Vallis can now be found ambiently in the wild! (Bolarola, Sawgaw, Kubrodon, Horrasque, Stover, Pobber, Vermink). Due to the endangered nature of the species, the rarest subspecies will still need to be tracked down by following their trails.

 

3 hours ago, [DE]Megan said:
  • New Sky/Atmospheric technology brings a physically-plausible simulation based on time of day. Enhancing the atmospheric experience to feel more immersive and accurate when a time of day is represented. 

  • Improved visuals within the Cambion Drift landscape by comprehensive efforts to have less competing emissive values on foliage. This can be attributed to reduced spore particles and reduction in the overall red color the

    • 04abe4e7fd0f7207c35303596092bc9a.png

 

3 hours ago, [DE]Megan said:
  • Unified the drop rate of each house’s MK II and MK III weapons dropped from Corpus Crewships in Pluto Proxima and Corpus Veil Proxima regions to Uncommon (12.50%). 

    • Previously the Talyn and Vort MK III were Legendary drops with a 0.65% chance, while the others were Uncommon at a 24.35% drop chance. Vort and Talyn MK II were Rare with a 5.64% chance, while the others were Uncommon with 19.36%. Instead of having certain weapons in the same tier level weighing more than others in terms of rarity, there is now a far more equal drop chance across each weapon. 

  • Railjack Crew Kuva Liches and Sisters of Parvos can now Revive players and Crew!

 

3 hours ago, [DE]Megan said:
  • You can now replace an existing Arrival Gate with another Gate located elsewhere in your Dojo should you choose to. Previously you had to destroy the original Arrival Gate in order to place a new one.

  • Amped up Nechramech summon FX and added summon animations. 

  • Improved Bow animation movement to better match sprint turn speed. 

  • Made some lighting updates to the Grineer Sealab tileset. 

  • Updated the Orbiter Arsenal floor to make collision more accurate.

  • Improved frequency of rare tiles that almost never appear in some Grineer Shipyard tileset mission types.

  • Softened the look of hair/fur while using the Enhanced Graphics Engine option (Temporal AA remains unchanged). Refined look to the shading. 

  • Adjusted the Ogris and Kuva Ogris Nightwatch Napalm FX to be cleaner and use energy color consistently. 

  • Added Zarr alt-fire FX. 

  • Improved the colors in the waterfall FX in the Grineer Forest tileset. 

  • Changed Oberon's Passive description from ‘buff’ to ‘link’ since allied companions stats are calculated based on Oberon’s. 

  • Made improvements and fixes to out-of-bounds & AI pathing in the Grineer Shipyards tileset. 

  • Increased the variety and randomization of the Cambion Drift underground tunnels to give the space a more lively feel. 

  • The Amalgam Furax Body Count Mod now applies a Blast proc and Stagger on Melee kills.

    • The original Mod description stated that “Melee kills knockdown enemies within 15m” but that functionality has been missing in-mission since Blast Status was changed in Update 27.2 to no longer knockdown enemies . In addition to the Blast Status, we have also added the stagger to restore its original function pre-Status overhaul. We have also updated the description to be more accurate to the Mod’s function. 

  • Added locations for Gems, Ores, and their derived types to their descriptions.

 

3 hours ago, [DE]Megan said:
  • Toned down the brightness of Revenant’s Mesmer Skin FX. It will also now be hidden while in Archwing.

  • Removed Parazon Finisher prompt on flying enemies, since they have to be grounded to become eligible for said Finisher. 

  • Added animations when performing Parazon Finishers on Crawlers. 

 

3 hours ago, [DE]Megan said:
  • Gas City door scanners are now more lenient and their trigger has been narrowed.

  • Using the Arsenal will now mute background dialog from NPCs and Pets. 

 

 

4 hours ago, [DE]Megan said:
  • Fixed Galvanized Mod "bonus Damage per Status" not functioning for numerous projectile weapons.

    • A previous change had them operate relative to "base damage" but the code was incorrectly getting base damage from the impact behavior rather than the projectile. This problem was pervasive and there are hundreds of weapons in our game! Please be patient and send updated reports if something slipped through our net.

  • Fixed crash with Dx12 enabled and skipping cinematics in The New War. 

  • Fixed an improbable crash that could occur in ultra-rare cases while Hosting.

  • Fixed functionality loss during the final mission in The New War Quest. 

  • Fixed functionality loss when using Shawzin and Transference at the same time.

  • Fixed functionality loss when using Shawzin and Navigation at the same time.

  • Fixed ability to start a Narmer Bounty in a pre-New War Plains session. This resulted in a handful of progression stoppers.

  • Fixed a crash when returning to Cetus/Fortuna while your Scanner was equipped. 

  • Fixed a rare Dx12 crash during The New War Quest related to a Transmission.

  • Fixed a permanent white screen during The New War Quest. 

  • Fixed a progression stopper in the Sister of Parvos Showdown fight where Client enemy Hounds remained indefinitely after Mercying. 

  • Fixed a softlock when attempting to customize a character in The New War Quest for the first time. 

  • Fixed missing Sentient Anomaly objective if the Public mission was started from the Liset.

  • Fixed a lack of enemy spawns in the Gas City Sabotage tileset, most noticeable when the tileset is selected for Sanctuary Onslaught. 

  • Fixed Plains of Eidolon Capture stage Bounty bonus failing if you kill enemies in the window of time after successfully capturing the target before rewards are given.

  • Fixed a Cache being buried in the terrain in the post-New War Plains.

  • Fixed Escort Drone attempting to path under a fallen tree in the post-New War Plains.

  • Fixed getting a black screen when a Client enters the Railjack Slingshot of the Host player.

  • Fixed Profit-Taker leg Health regenerating at times it shouldn't. As reported here: https://forums.warframe.com/topic/1228077-profit-taker-leg-regen-legs-revive-when-they-shouldnt/ 

  • Fixed inability to hit ragdolling enemies with Yareli’s Aquablades. 

  • Fixed large amount of spot-loading when spawning an On Call Kuva Lich.

  • Fixed heavy spot-loading on opening Contracts menu in Ticker's shop.

  • Fixed spot-loading any cosmetic you try to preview.

  • Fixed spot-loading unpurchased Stances when you tried to preview them.

  • Fixed spot-loading all the Colour Palettes when customizing a colour, and then spot-loading it again when selecting a Colour Palette.

  • Fixed spot-loading when viewing Crew members with customization attachments in the Contracts menu.

  • Fixed spot-loading when entering a Town Hub (Cetus, Fortuna and Necralisk). 

  • Fixed a spot-load when viewing Profile in Liset or Hub (possibly other places as well).

  • Fixed a noticeable hitch when activating the ‘On Call’ Gear item that could result in Host Migrations and disconnections.

  • Fixes towards Dojo hitches, mostly when coming back from Railjack mission and the Liset.

  • Fixed a black screen during the Apostasy Prologue Quest. 

  • Fixed The Maker Quest ending on a white screen.

  • Fixed inability to block with your Exalted Melee weapon if your normal Melee weapon has a Melee Combo built up and you’re in exclusively Melee mode (no other weapons).

  • Fixed ability to unequip your Heavy Weapon with the weapon swap key after death and Revive while holding it. 

  • Fixed the vaulted Neo P2 Relic still dropping in Pluto Proxima Fenton’s Field mission instead of the intended Harrow Prime Relics. 

  • Fixed various cases of Transference allowing you to clip through the level.

  • Fixed inability to fire your Amp when picking up a mission object (Datamass, Power Cell etc) as the Operator.

  • Fixed missing animations when carrying Datamass while using the Sirocco.

  • Fixed ability to block the Raptor inside of the Gravity Conveyor.

  • Fixed Guardian Eximus’ (and potentially other enemies) getting stuck in certain stairways in the Jupiter Gas City tileset.

  • Fixed Preparation Mod not setting your max Energy after entering a Sanctuary Onslaught Conduit. 

  • Fixed Ventkids Syndicate indicating that you can Rank up when you’re not actually eligible yet. 

  • Fixed Void Dashing and rolling in quick succession as a post-New War character resulting in becoming stuck in a broken animation.

  • Fixed a post-New War character being shown when replaying the cinematics of certain Quests.

  • Fixed rare case of “normal” enemies spawning in Mastery Rank tests that would then attack the fake enemies.

  • Fixed inability to spawn Deimos Saxum Eximus, Battalyst, Brachiolyst, Choralyst, Conculyst, Oculyst, and Symbilyst in the Simulacrum. 

  • Fixed Sortie Disruption missions never choosing to be on a lower level node in the Star Chart. 

  • Fixed Narmer enemies spawning too close to the gates of Cetus/Fortuna.

  • Fixed a UI error in the Arsenal when equipping the Flux Overdrive Mod on the Tenet Flux Rifle.

  • Fixed overly bright reflections when viewing the Railjack Star Chart.

  • Fixed seeing a PH name for a squadmates Hound if you joined the mission in progress.

  • Fixed missing Lotus VO when replaying The War Within Quest after completing The New War Quest. 

  • Fixed a few Venus Proxima Corpus enemy types having incorrect names (Shield Drone & Vapos Railgun Moa instead of Taro Shield Drone and Taro Railgun Moa).

  • Fixed wrong Kuva Lich transmission triggering which could also result in spot-loading.

  • Fixed overly bright metallics on the Saita Prime Operator Sleeves compared to the rest of the Suits design.

  • Fixed an unavoidable teleport volume spawning inside a Spy Vault on the Corpus Ship tileset. 

  • Fixed rare issue where an underground tunnel conflicted with geometry on the surface of Cambion Drift.

  • Fixed Operator not playing the chosen Animation Set when viewing a new one.

  • Fixed Javlok projectiles flying side-on to the direction of travel when the Renuntio Speargun Skin is equipped. Also fixes the same scenario for the Scourge/Scourge Prime with the Carcinus Speargun Skin equipped.

  • Fixed Grineer Exo Skold Crewships being manned by Kosma troops instead of Exo troops.

  • Fixed lingering lighting/FX in the Plains of Eidolon after completing The New War Quest. 

  • Fixed a distorted FX on the Teralysts footsteps. 

  • Fixed the Verv Ephemera appearing huge while in Archwing mode/Archwing dioramas in the Market.

  • Fixed Wisp missing her custom walk animation during certain moments in the Heart of Deimos Quest. 

  • Fixed a vehicle in Cetus having no collision. 

  • Fixed some places where players could get stuck/hung up on geometry in the Grineer Galleon tileset.

  • Fixed missing door frame on Sands of Inaros Quest. 

  • Fixed seeing water texture outside of its boundaries in the Mariana Earth tileset.

  • Fixed some overly bright reflections in the Jupiter gas City tileset.

  • Potential fix for hearing a high pitched sound when entering Orb Vallis.

  • Fixed a typo in a Daily Tribute message from Teshin. 

  • Fixed seeing double Helminth chair materials. 

  • Fixed Cambion Drift animals showing an empty gender stat in the Capture UI. The Infested animals do not have gender variants.

  • Fixed a cosmetic issue where being downed while only carrying Melee weapons would leave them looking holstered when somebody revived you. 

  • Fixed Clients seeing Armored Vault health bar grayed out in the ‘Weaken the Grineer Foothold’ Plains of Eidolon Bounty. 

  • Fixed inability to use the same binding to open/close the Tactical menu while piloting Railjack. 

  • Fixed Ivara’s Cloak Arrow not attaching to your own Companions. 

  • Fixed case of escaping the Grineer Settlement tileset bounds. 

  • Fixed waypoints in Volatile and Orphix missions appearing out of place when entering Railjack Slingshot. 

  • Fixed Hijack Rover health drain being displayed as -10s instead of -10. 

  • Fixed the frontal part of the Left Templar Prime Sleeves appearing darker than the right. 

  • Fixed dying as Operator in the Mastery Rank 24 test respawning you as a mini Excalibur. 

  • Fixed being unable to cycle Grendel’s Nourish options if you don't have Energy to cast it.

  • Fixed the Voidrig Necramech missing its corn cob bodice in the in-game Market diorama. 

  • Fixed audio reverb position being attached to player eye position instead of camera position. 

  • Fixed Railjack hologram staying the default blue color after returning to your Obiter from a Relay or Town Hub (if you had changed the color). 

  • Fixed enemies held by Xaku’s Gaze attempting to attack friendly units (Specters, Crewmates, or other players' companions). 

  • Fixed the Protovyre Syandana not attaching correctly to the Volt Electrolyst Skin. 

  • Fixes towards Warframes having weird head movement during Vor's Prize Quest. 

  • Fixed FX missing on Staff ends when using the Samadhi Staff Skin while Wukong’s Primal Fury is active. 

  • Fixed misaligned UI animations in the themed Arcane Manager screen. 

  • Fixed Glass Shard in the Galleon being able to be scanned before you complete the Spy Vault in Saya’s Vigil quest. 

  • Fixed NPCs in their idle patrol behavior sometimes being unable to path correctly. 

  • Fixed Warframe clipping into the Codex table when installing the Communication segment during Vor’s Prize. 

  • Fixed the Grineer pod launcher cannon not working in Grineer-to-Corpus ship Invasion / Crossfire missions.

  • Fixed inconsistent behavior between K-Drive grinding with/without the Velocipod skin.

    • Also fixed some inconsistency with K-Drive speed with/without the skin. 

  • Fixed light flickering issues near one of the windows in the Grineer Sealab tileset. 

  • Fixed Yareli's bubbles’ FX being overly bright. 

  • Fixed broken loc tag on the Mark of the Beast Mod. 

  • Fixed broken camera angle obscuring puzzle elements in the Lua Music Puzzle room. As reported here: https://forums.warframe.com/topic/1280985-lua-music-room-resets-the-camera-view-making-one-automatically-miss-seeing-the-start-of-the-note-sequence/

  • Fixed enemy teleporting while performing a stealth kill with a Two-Handed Nikana (Tatsu, Pennant, etc.). 

  • Fixed rain VFX being so thick that it makes it hard to see in the Awakening Quest. 

  • Fixed being able to hit negative Modding capacity after hitting the cap and then upgrading an equipped Mod beyond capacity as a Mastery Rank Legendary 1 player. 

  • Fixed seeing a “honey i shrunk the kids” Operator when attempting to customize while standing in front of Onkko’s table. 

  • Fixed sometimes seeing jittery Wisp Motes.

  • Fixed losing the HUD when equipping Shawzin at the same time as K-Drive.

  • Fixed equipped Kavat or Kubrow lifting us its forelimb when swapping between Pets. 

  • Fixed some colored emissive materials rendering as pure white in the Gas City tileset. 

  • Fixed Clients seeing both Wyrm active when in the Cambion Drift.

  • Fixed some funky looking water in the Orokin tilesets. 

  • Fixed a sound build up when using Mirage’s Eclipse with Hall of Mirrors.

  • Fixed ‘Iron Wake’ Star Chart text overlapping with ‘Mantle’ for numerous languages. 

  • Fixed blinding teleport light in the Corpus Railjack ‘Seven Sirens’ mission.

  • Fixed the Tenno Lab in the Dojo having incorrect glass textures.

  • Fixed a script error when casting Grendel’s Feast ability. 

  • Fixed Foliage Decoration having a visible name tag when looking at it in Dojo.

  • Fixed numerous UI screens (Syndicate Rank, Dojo Room Construction, Helminth feeding, etc) being illegible when a lighter UI Theme is equipped.

  • Fixed ‘Prelude to War’ not appearing when searching it in the Codex.

  • Fixed a Fortuna Fragment spawning inside geometry after completing The New War Quest. 

  • Fixed an erroneous space in the Helminth UI which could result in misaligned cursor selection zone.

  • Fixed dimmed/black screen if you skipped a cutscene at a certain moment during The New War Quest. 

  • Fixed some foliage clipping during a cinematic in The New War Quest. 

  • Fixed Orphix not despawning during the first mission of The New War Quest. 

  • Fixed certain characters having something on their face after completing The New War Quest and attempting to play the Vox Solaris Quest. 

  • Fixed odd movement animation when entering Void mode and rolling at the same time.

  • Fixed all players seeing a fade in/out FX each time sometime enters or exits the Railjack.

wwe carter GIF

I have almost no words, this update is awesome and pretty much blew me away.

ALSO: Best early Valentine's Day gift ever thus far.

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...