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Echoes of War: Banshee & Mirage Prime Vault: Hotfix 31.1.3


[DE]Danielle

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4 hours ago, Perfectly_Framed_Waifu said:

Yeah, you grossly misunderstood me, there.

I said "balance changes", not full-blown reworks. I meant stuff like "Reduced Seeking Talons charge time by around 15%", not "Yo, we just gave Wukong two new abilities and a new passive". So we're not talking

stuff. We're talking numbers that can get tweaked over a coffee break. Bumping up Avalanche's armor strip from 40% to 50% is literally just changing one number, yet it would make a world of difference for how Frost builds Ability Strength.

So, instead of DE taking it's time to properly balance multiple things,
and bring several balance changes in one big update at a time,
you want them to change a few numbers here and there by a small amount,
in small updates that come quickly and daily?

Haste makes waste.

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19 hours ago, XHADgaming said:

Quick question:

How long will the New War supporter packs remain on sale? And more importantly with the discount? 

When will the exclusive items in the New War supporter packs indicated with the asterisk be removed?

Thank you.

Until Feb 23rd at 10 am ET for PC :) 
Console dates:

Spoiler

Xbox: February 9, 2022 at 12 a.m. UT until February 23, 2022 at 10 a.m. UT

PlayStation:
Americas: February 9, 2022 at 12 a.m. PT until February 23, 2022 at 11:59 p.m. PT
Europe: February 9, 2022 at 12 a.m. GMT until February 23, 2022 at 11:59 p.m. GMT
Japan: February 9, 2022 at 12 a.m. JST until March 2, 2022 at 11:59 p.m. JST

Nintendo Switch:
Americas: February 9, 2022 at 10 a.m. ET until February 23, 2022 at 10 a.m. ET
Europe: February 9, 2022 at 10 a.m. ET until February 23, 2022 at 10 a.m. ET
Japan: February 13, 2022 at 12 a.m. JST until February 24, 2022 at 11:59 p.m. JST

 

19 hours ago, __jag__ said:

Is there a way to preview the Lunar Renewal Theme and Background?

There is not currently but we are looking into that! In the meantime, here's a screenie for you! 

Warframe0197.jpg

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8 hours ago, General_Durandal said:

So, instead of DE taking it's time to properly balance multiple things,
and bring several balance changes in one big update at a time,
you want them to change a few numbers here and there by a small amount,
in small updates that come quickly and daily?

I never said they shouldn't take the time needed to balance each thing, but sometimes, for some things that time needed is no more than a coffee break. Iron Skin has a damage absorption period. Warding Halo has a damage absorption period. Snow Globe has a damage absorption period. Even Molt has a damage absorption period. It doesn't exactly take half a year to figure out that Merulina should have a damage absorption period!

So what's the upside to bringing several small balance changes in one big update? It looks fancier? I can tell you what the downside is - you risk losing track of what this shift in balance will bring. Better then to nudge some numbers once in a while. That way, you're better able to react rather than be overwhelmed.

So yes, I want them to change a few numbers here and there by a small amount, in small updates. Never said they needed to come daily, though. Once per week would still make a world of difference compared to the current state where it can DE years to balance something.

8 hours ago, General_Durandal said:

Haste makes waste.

And since ending with the most vaguely related proverbs in the hopes of them lending some sort of magical wisdom to comments seems to be what we're doing now, here's one for you:

A stitch, in time, saves nine.

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7 minutes ago, [DE]Danielle said:
18 hours ago, __jag__ said:

Is there a way to preview the Lunar Renewal Theme and Background?

There is not currently but we are looking into that! In the meantime, here's a screenie for you! 

Speaking of preview, some way to preview Prime Details would be very much appreciated. I'm currently holding off buying the new Wukong Tennogen simply because I don't know how it'll look with Prime Details.

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15 hours ago, General_Durandal said:

Damage 3.0 has been in the works since 2016.

There's no way that "Damage 3.0" is still in the works. Unless you consider it an ongoing project, which includes but isn't limited to Warframe Revisited, Heat buffed with Ember, Critical Chance Corrupted Mods getting buffed, other miscellaneous Mods getting buffed, the addition of Galvanized Mods and Gun Arcanes, Melee 2.999_, etc.

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23 minutes ago, Perfectly_Framed_Waifu said:

So what's the upside to bringing several small balance changes in one big update?

The Players actually notice. Game Balance is more a matter of public perception than actuality.

Not to imply that I disagree with you, I'd love frequent balance changes to the game, nerfs included please don't hang me thanks.

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1 minute ago, Petroklos said:

The Players actually notice. Game Balance is more a matter of public perception than actuality.

Not to imply that I disagree with you, I'd love frequent balance changes to the game, nerfs included please don't hang me thanks.

I believe players notice even smaller stand-alone balance changes, tho. Unfortunately, due to how DE operates, it's hard to find many examples of that, so the best one I can think of was the Deimos Arcana update that saw a few updates to a few frames, including the following:

On 2020-11-20 at 12:39 AM, [DE]Megan said:

Ash:

  • Bladestorm: Applies full number of marks to target at once (instead of needing to waggle mouse). Energy is consumed once per target marked instead of per mark now.

Nidus:

  • Larva: Enemies killed while held have a chance of generating a Mutation stack for Nidus.

In these cases, the actuality caused the public perception. You don't need to name an update Frost Revisited for the players to notice that Frost can suddenly remove all armor with 50 less Ability Strength, if they were to bump up the base reduction from 40% to 50%.

(Also, the Deimos Arcana update saw the LoS nerf for Khora's Whipclaw, and I'm all for nerfs as well. Like, if you ask me, Octavia shouldn't have invisibility.)

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21 hours ago, [DE]Danielle said:

Orb Vallis Conservation Emblem icon. 

You know, as it was activated a couple of hotfixes ago, I would like to chime in when it comes to free-roaming Conservation on Orb Vallis.  

I don't like it currently.  

Why?  I have enough screaming at me from Vay Hek whenever I want to do a Grineer Sortie involving him.  It's sort of understandable really as he comes off like a drunken deadbeat dad disapproving of his children... 

But to have The Biz yelling at us when we didn't even frelling see the conservation animal anywhere in the mission area on Orb Vallis seems not only confusing, it  also seems needless.  Conservation Targets are easier to see and even identify during Iso-Vaults and Missions on Deimos and while Brother can be a bit annoying in his disapproval, it's not remotely the same as Biz's attitude,

 

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6 hours ago, Perfectly_Framed_Waifu said:

I never said they shouldn't take the time needed to balance each thing, but sometimes, for some things that time needed is no more than a coffee break. Iron Skin has a damage absorption period. Warding Halo has a damage absorption period. Snow Globe has a damage absorption period. Even Molt has a damage absorption period. It doesn't exactly take half a year to figure out that Merulina should have a damage absorption period!

So what's the upside to bringing several small balance changes in one big update? It looks fancier? I can tell you what the downside is - you risk losing track of what this shift in balance will bring. Better then to nudge some numbers once in a while. That way, you're better able to react rather than be overwhelmed.

So yes, I want them to change a few numbers here and there by a small amount, in small updates. Never said they needed to come daily, though. Once per week would still make a world of difference compared to the current state where it can DE years to balance something.

They do, do little fixes/changes from time to time though.
This is why I was confused.

~

6 hours ago, Perfectly_Framed_Waifu said:

A stitch, in time, saves nine.

Indeed,
a problem should be dealt with asap.

When having to chose between fixing a problem,
like something that causes the game to crash,
or like a power not functioning,
or fixing an unbalance,
like a power being underpowered but usable,
or something doing 5% more damage then it should...
The things that prevent game-play,
are going to be focused on over the things that hamper game-play.

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3 minutes ago, General_Durandal said:

They do, do little fixes/changes from time to time though.
This is why I was confused.

~

And I'm asking for such little balance changes more often.

5 minutes ago, General_Durandal said:

Indeed,
a problem should be dealt with asap.

When having to chose between fixing a problem,
like something that causes the game to crash,
or like a power not functioning,
or fixing an unbalance,
like a power being underpowered but usable,
or something doing 5% more damage then it should...
The things that prevent game-play,
are going to be focused on over the things that hamper game-play.

Sure,
but the thing is
most fixes are not
stuff that causes the game to crash.
Let's just look at this topic's patch notes,
for example.
We have stuff like
unifying the capitalization of letters,
turning down the volue of Void Sinks,
making the corpses of one type of enemies dissolve faster,
fixing some mismatched suits,
fixing some icons being a bit stretched,
turning up the volume of Wisp's movement,
adding reload sounds to a pistol skin,
and adding different pictures for the Augur Seeker and Augur Secrets mods.
These things do not prevent game-play,
they barely hamper gameplay,
yet we see these kinds of changes in basically every hotfix
whereas there can go weeks or months between balance changes,
even though they hamper game-play more than the floating ghost frame's footsteps being a bit quiet.
So even by your very own logic,
we should see way more balance changes than we currently do.
Also,
why the f*ck do you structure your posts like this?
We're not writing song lyrics here, mate.

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2 hours ago, Perfectly_Framed_Waifu said:

And I'm asking for such little balance changes more often.

That is what I asked earlier.
Thank you for answering the question.

~

2 hours ago, Perfectly_Framed_Waifu said:

Let's just look at this topic's patch notes,
for example.
We have stuff like
unifying the capitalization of letters,
turning down the volue of Void Sinks,
making the corpses of one type of enemies dissolve faster,
fixing some mismatched suits,
fixing some icons being a bit stretched,
turning up the volume of Wisp's movement,
adding reload sounds to a pistol skin,
and adding different pictures for the Augur Seeker and Augur Secrets mods.

You missed the part about warframes that don't use energy,
not being able to use the new augment power for water girl's water blades.

And the part about that damage per status type mod,
not scaling properly with certain things.

~

2 hours ago, Perfectly_Framed_Waifu said:

These things do not prevent game-play,
they barely hamper gameplay,
yet we see these kinds of changes in basically every hotfix
whereas there can go weeks or months between balance changes,
even though they hamper game-play more than the floating ghost frame's footsteps being a bit quiet.
So even by your very own logic,
we should see way more balance changes than we currently do.

Sure, but they are stull bugs,
which are also more important to fix,
then minor tweaks to a thing's numbers.

Just trying to get a projectile to explode on impact,
is a pain to script.

~

2 hours ago, Perfectly_Framed_Waifu said:

Also,
why the f*ck do you structure your posts like this?
We're not writing song lyrics here, mate.

So there is a pause between each section,
giving a time for thought and breath,
so things can be processed efficiently.

~

Sorry if I've agitated you.

~

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28 minutes ago, General_Durandal said:

So there is a pause between each section,
giving a time for thought and breath,
so things can be processed efficiently.

~

Sorry if I've agitated you.

~

No worries.
If that's what
you
need to process what I'm writing,
then I will oblige.

27 minutes ago, General_Durandal said:

You missed the part about warframes that don't use energy,
not being able to use the new augment power for water girl's water blades.

And the part about that damage per status type mod,
not scaling properly with certain things.

~

I didn't miss anything.
I said

3 hours ago, Perfectly_Framed_Waifu said:

for example.

which means the stuff I brought up
was examples
as in

not a complete list

but examples.

~

27 minutes ago, General_Durandal said:

Sure, but they are stull bugs,
which are also more important to fix,
then minor tweaks to a thing's numbers.

Just trying to get a projectile to explode on impact,
is a pain to script.

~

Minor bugs can be
less important
than minor tweaks.

~

Wisp's movement volume being a bit low
has less impact
than, for example
(as in, not a complete list),
Merulina having damage absorption.

~

And for example,
increasing Avalanche's damage reduction
from 40% to 50%
is less of a pain
than fine-tuning Wisp's movement volume.

~

I hope the pauses in this post
have been large enough to give you the
time and breath
needed for you to process it.

~

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~

3 hours ago, Perfectly_Framed_Waifu said:

No worries.
If that's what
you
need to process what I'm writing,
then I will oblige.

You are missing the punctuations,
these things, , . ? !.

Having a line of words end without a punctuation,
well, is bad grammar.

A comma,
is just as important as a period.

~

3 hours ago, Perfectly_Framed_Waifu said:

Wisp's movement volume being a bit low
has less impact
than, for example
(as in, not a complete list),
Merulina having damage absorption.

~

And for example,
increasing Avalanche's damage reduction
from 40% to 50%
is less of a pain
than fine-tuning Wisp's movement volume.

Took me like, a month maybe,
to figure out how to make a rocket projectile explode,
when it touches a collision zone.

I never figured out how to make the sound of the explosion,
actually emanate from the impact zone though.
It just kept emanating from the character.

Changing the volume was very easy though.
Just as easy as any other number value change.
(unless there is sound physics involved)

Adding an effect can be tedious.

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9 hours ago, General_Durandal said:

You are missing the punctuations,
these things, , . ? !.

Having a line of words end without a punctuation,
well, is bad grammar.

A comma,
is just as important as a period.

~

I'm fine with using this weird sentence structure
if it helps you read,
but you're simply objectively wrong
about the usage of punctuation.

You would notice that most lines
do, in fact, not
end with punctuation
if you ever read a book.

What's bad grammar is how you continuously place commas
in places that don't make a lick of sense.
Allow me to show you in this next quote of yours.

~

9 hours ago, General_Durandal said:

Took me like, a month maybe, to figure out how to make a rocket projectile explode, when it touches a collision zone. I never figured out how to make the sound of the explosion, actually emanate from the impact zone though. It just kept emanating from the character. Changing the volume was very easy though. Just as easy as any other number value change. (unless there is sound physics involved) Adding an effect can be tedious.

In this quote of yours, 6/10 punctuations are incorrect. Five of them should just be straight-up removed, whereas one should be changed from a period to a comma. You're also missing a period after the parenthesis, seeing as it's obviously a part of the previous sentence (because it can't stand as its own sentence, see this parenthesis as an example). The "maybe" in the first sentence is best changed to "or so" for reading flow. If the goal of your writing is to make it easy to process, don't immediately ruin it with grammatically bad punctuation.

As for what you said, you're forgetting that DE has already "figured out" how to do damage absorption at least four times already, on both warframes and other objects. Adding the same effect to Merulina would thus not be a problem. Not that I said a thing about ease in that "paragraph" - I talked about importance.

Let me know if you had any trouble reading these last three paragraphs, despite them only giving you time for thought and breath via punctuation, rather than full-on line breaks.

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5 hours ago, Perfectly_Framed_Waifu said:

I'm fine with using this weird sentence structure
if it helps you read,
but you're simply objectively wrong
about the usage of punctuation.

You would notice that most lines
do, in fact, not
end with punctuation
if you ever read a book.

What's bad grammar is how you continuously place commas
in places that don't make a lick of sense.
Allow me to show you in this next quote of yours.

The way you use this structure,
makes every word you say have a feeling of malice in them.

"do, in fact, not" is painful.

Like a knife stabbing into my heart.

You could have put,
You would notice that most lines in a book,
do not end with punctuation.

But this is not a book.
This is a conversation.

~

5 hours ago, Perfectly_Framed_Waifu said:

In this quote of yours, 6/10 punctuations are incorrect. Five of them should just be straight-up removed, whereas one should be changed from a period to a comma. You're also missing a period after the parenthesis, seeing as it's obviously a part of the previous sentence (because it can't stand as its own sentence, see this parenthesis as an example). The "maybe" in the first sentence is best changed to "or so" for reading flow. If the goal of your writing is to make it easy to process, don't immediately ruin it with grammatically bad punctuation.

As for what you said, you're forgetting that DE has already "figured out" how to do damage absorption at least four times already, on both warframes and other objects. Adding the same effect to Merulina would thus not be a problem. Not that I said a thing about ease in that "paragraph" - I talked about importance.

Let me know if you had any trouble reading these last three paragraphs, despite them only giving you time for thought and breath via punctuation, rather than full-on line breaks.

Indeed if the string of words was in one line as you present, but still with the commas as I placed them, which had no ends and merely went to the next line by going beyond the border of the allowed writing area, all those commas would be out of place and indeed incorrect, which is a why to the whys I do not structure my words in such a way.

Indeed such a structure as I conversate in has no place in a book.

Adding a new effect to a list of effects,
is indeed harder then changing a number value.

Adding an effect to something that doesn't already have an effect,
is even harder then that.

Just because you know how to build something,
doesn't mean the fourth time you build it will be faster then the last time.

~

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1 hour ago, General_Durandal said:

The way you use this structure,
makes every word you say have a feeling of malice in them.

"do, in fact, not" is painful.

Like a knife stabbing into my heart.

You could have put,
You would notice that most lines in a book,
do not end with punctuation.

But this is not a book.
This is a conversation.

~

Have you ever stopped to consider
that maybe it's your own structure
that gives it a feeling of malice?

Your line breaks make things
more painful than they would've been otherwise
(and even more so with commas
in grammatically incorrect places) because it breaks
up sentences in a way that's far from natural,
like the line break and comma before "makes" in
the first sentence in the quote above.

Nobody talks,
like this in a,
conversation.

~

1 hour ago, General_Durandal said:

Indeed if the string of words was in one line as you present, but still with the commas as I placed them, which had no ends and merely went to the next line by going beyond the border of the allowed writing area, all those commas would be out of place and indeed incorrect, which is a why to the whys I do not structure my words in such a way.

Indeed such a structure as I conversate in has no place in a book.

I'm glad that you're at least aware that those commas would have no place in a normal text, but know then that they're a disruption on top of a disruption

 

when you throw them in at the end of your line breaks. Far from making things more easy to process, they create unnatural pauses that meddles with the reading flow, like the empty line above here. Your structure has no place in any form of text short of lyrics and poems, and even they don't use commas like you do.

1 hour ago, General_Durandal said:

Adding a new effect to a list of effects, is indeed harder then changing a number value. Adding an effect to something that doesn't already have an effect, is even harder then that. Just because you know how to build something, doesn't mean the fourth time you build it will be faster then the last time. ~

You seem to be very stuck, on this whole thing about what's, harder to implement, when my original point was, not about ease of implementation but, gameplay impact. I'd you'd like to, adress what I said rather than, make a strawman out, of it, I'd be pleased. Otherwise, I see, no point in continuing, to entertain these made-up writing standards. ~

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41 minutes ago, Perfectly_Framed_Waifu said:

Have you ever stopped to consider
that maybe it's your own structure
that gives it a feeling of malice?

Your line breaks make things
more painful than they would've been otherwise
(and even more so with commas
in grammatically incorrect places) because it breaks
up sentences in a way that's far from natural,
like the line break and comma before "makes" in
the first sentence in the quote above.

Nobody talks,
like this in a,
conversation.

If you are getting a feeling of malice from the way I structure my words,
then please forgive me,
for that is not an intended feeling to be brought from my words.

But you break them in nonsensical places,
and add un-needed words.

You could have said,
Have you stopped to consider that maybe,
it's your own structure that gives the feeling of malice?

Your line breaks make things more painful than they would've been otherwise,
(more so with commas in grammatically incorrect places)
because it breaks up sentences in a way that's far from natural,
like the line break and comma before "makes" in the first sentence in the quote above.

~

58 minutes ago, Perfectly_Framed_Waifu said:

I'm glad that you're at least aware that those commas would have no place in a normal text, but know then that they're a disruption on top of a disruption

 

when you throw them in at the end of your line breaks. Far from making things more easy to process, they create unnatural pauses that meddles with the reading flow, like the empty line above here. Your structure has no place in any form of text short of lyrics and poems, and even they don't use commas like you do.

3 hours ago, General_Durandal said:

The way you use this structure,
makes every word you say have a feeling of malice in them.

Hmm...
I see what you are saying, 
but what could go between structure and makes?
What could have been before makes to make it less so?

~

1 hour ago, Perfectly_Framed_Waifu said:

You seem to be very stuck, on this whole thing about what's, harder to implement, when my original point was, not about ease of implementation but, gameplay impact. I'd you'd like to, adress what I said rather than, make a strawman out, of it, I'd be pleased. Otherwise, I see, no point in continuing, to entertain these made-up writing standards. ~

Why do you do this?

~

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8 minutes ago, General_Durandal said:

If you are getting a feeling of malice from the way I structure my words,
then please forgive me,
for that is not an intended feeling to be brought from my words.

But you break them in nonsensical places,
and add un-needed words.

But it is an effect
that this structure brings.

It becomes almost
condescending.

Also, as if this,
isn't nonsensical:

19 hours ago, General_Durandal said:

A comma,
is just as important as a period.

Or this:

19 hours ago, General_Durandal said:

I never figured out how to make the sound of the explosion,
actually emanate from the impact zone though.

Or this:

3 hours ago, General_Durandal said:

The way you use this structure,
makes every word you say have a feeling of malice in them.

Or these:

3 hours ago, General_Durandal said:

Adding a new effect to a list of effects,
is indeed harder then changing a number value.

Adding an effect to something that doesn't already have an effect,
is even harder then that.

13 minutes ago, General_Durandal said:

Hmm...
I see what you are saying, 
but what could go between structure and makes?
What could have been before makes to make it less so?

A normal space:

13 minutes ago, General_Durandal said:

The way you use this structure makes every word you say have a feeling of malice in them.

It ain't hard.

14 minutes ago, General_Durandal said:

Why do you do this?

To make an example of the, disruption that grammatically bad commas bring. Or did you mean something, else?

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2 hours ago, Perfectly_Framed_Waifu said:

But it is an effect
that this structure brings.

It becomes almost
condescending.

For as long as I can remember,
this is how I've always structured my internet conversations.

You are not even replicating it correctly.

You are cutting off at words it makes no sense too,
and not leaving a comma at many of the ends.

Both of those are more then short enough to be one line each.
~
But it is an effect that this structure brings.

It becomes almost condescending.
~

You are the only person who as ever complained about it,
and only the second person who has asked why.

~

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2 minutes ago, General_Durandal said:

For as long as I can remember, this is how I've always structured my internet conversations. You are not even replicating it correctly. You are cutting off at words it makes no sense too, and not leaving a comma at many of the ends. Both of those are more then short enough to be one line each.

But it is an effect that this structure brings. It becomes almost condescending.

You are the only person who as ever complained about it, and only the second person who has asked why.

People tend to not always be the most straight-forward with pointing things out. However, I have a habit of mimicking the tone and writing style of others, mostly because I find that the easiest way to point something out for others is to let them experience it themselves. Once someone calls me, say, rude, I can show that that's an effect of what they doing.

Some people have a habit of filling their text with smileys. Some people have a habit of using a ton of advanced words. None of these habits are bad per se, and neither is yours. However, one should be self-aware of how one's habits may be interpreted by others.

It feels like this discussion of ours has reached its end, so I'll say take care, and see ya in some other thread, mate ^^

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12 minutes ago, Perfectly_Framed_Waifu said:

People tend to not always be the most straight-forward with pointing things out. However, I have a habit of mimicking the tone and writing style of others, mostly because I find that the easiest way to point something out for others is to let them experience it themselves. Once someone calls me, say, rude, I can show that that's an effect of what they doing.

Some people have a habit of filling their text with smileys. Some people have a habit of using a ton of advanced words. None of these habits are bad per se, and neither is yours. However, one should be self-aware of how one's habits may be interpreted by others.

It feels like this discussion of ours has reached its end, so I'll say take care, and see ya in some other thread, mate ^^

Thank you for your confession.
I forgive you.

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