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Dojo, sound and music application node cues


AandOE

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With all of the various musical scores and sound clips, allowing for node cue placements in the dojo would enable certain auditory experiences.

Examples:

  • Coming up on a particularly beautiful decor placement, a placed music node (e.g. invisible, requires passing through to trigger) starts up a single play of This is What You Are.
  • Passing by a fritzing computer terminal's sound node, a Grineer broadcast plays, but ceases as the player walks away.
  • Travelling through a long duration sound node, the normal walking sounds are replaced with those that simulate water splooshes, walking on wooden planks, muffled carpet, etc.

I'd like to throw in a soft camera angle grabber suggestion, too, so if the dojo creator wants a few seconds of having the camera solely focus on a particular part of a room, this would be possible, even if it's just a head grabber. (i.e. having the warframe's head look in a particular direction, but not messing with the camera)

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