AandOE Posted February 17, 2022 Share Posted February 17, 2022 With all of the various musical scores and sound clips, allowing for node cue placements in the dojo would enable certain auditory experiences. Examples: Coming up on a particularly beautiful decor placement, a placed music node (e.g. invisible, requires passing through to trigger) starts up a single play of This is What You Are. Passing by a fritzing computer terminal's sound node, a Grineer broadcast plays, but ceases as the player walks away. Travelling through a long duration sound node, the normal walking sounds are replaced with those that simulate water splooshes, walking on wooden planks, muffled carpet, etc. I'd like to throw in a soft camera angle grabber suggestion, too, so if the dojo creator wants a few seconds of having the camera solely focus on a particular part of a room, this would be possible, even if it's just a head grabber. (i.e. having the warframe's head look in a particular direction, but not messing with the camera) Link to comment Share on other sites More sharing options...
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