Popular Post [DE]Megan Posted March 16, 2022 Popular Post Share Posted March 16, 2022 (edited) Nora's Mix Volume 1: Update 31.2.0 NIGHTWAVE: NORA’S MIX VOL. 1 IS NOW LIVE!! **NOTE: Nightwave: Nora’s Mix Vol.1 will officially begin later today, so that we can synchronize the start time across all platforms! ***Nightwave: Nora's Mix Vol. 1 will launch tomorrow on all platforms. Full info here: We have entered the era of Nora's Mix. Aptly named, Nora has brought with her a mix of unique rewards spanning the old and new. With a fresh selection of Acts, both new and experienced Tenno can earn the new Nora’s Mix Vol. 1 Cred in style. For this edition of Nora’s Mix, a total of 22 new Daily, Weekly, and Elite Weekly Acts have been added to give you new ways to earn Cred! Complete them to earn never-before-seen Customizations including the new Glacia Syandana, Liset Domestik Drone, and more listed below. NEW ACTS Daily Acts: Liquidation Sell any item in your Inventory for Credits. Two for One Pierce and kill 2 or more enemies in a single Bow shot. Death from Above Kill 10 enemies with ground slams. Swatter Kill 3 Drones or Ospreys with your Melee Weapon. Topping Off the Tank Successfully defend an Excavator without allowing it to run out of power. The Personal Touch Place 1 decoration in your Orbiter. Augmentation Install an Augment Mod on your Warframe. A Firm Shake Shake the hand of a fellow Tenno using the Handshake Emote. Builder’s Touch Claim an item from your Foundry. Medic Revive a fellow Tenno or a Companion. Stay on top Kill 20 enemies using a Necramech while hovering. Weekly Acts: Night and Day Collect 15 Vome or Fass Residue in the Cambion Drift. Loyalty Gain 5,000 Standing with any one Syndicate faction. Mad Lab Plunder one of Alad V's secret laboratories on Jupiter. The Old Ways Complete 1 mission with only a single pistol and a glaive equipped. Bloodthirsty Kill 20 enemies in 5 seconds. Elite Weekly Acts: Antiquarian Open one of each era/tier of Relic (Lith, Meso, Neo, Axi). The Price of Freedom Free one Captured Solaris using a Granum Crown. The Many Made Whole Convert 10 Riven Slivers into a Riven Mod. Terminated Destroy 3 Necramech Isolation Vault guardians. Every member of the squad will get progress towards this Act for defeating a Necramech Vault Guardian. Rise of the Machine Kill 300 enemies using a Necramech without getting destroyed. NEW REWARDS Dual Swords Stavika Skin One of the very first dual swords designed exclusively for Tenno use, thought to be commissioned by the House of Stavika. Ivara In Action Glyph Show off your stealth look with this Glyph for your profile! Glacia Syandana Jagged, crystalline spikes crown a shroud of snowy mist in this ice theme syandana. ‘Combat Reload’ Augment Mod for Tigris On headshot kill, or if 5+ pellets hit the head, increase reload speed by +120% for 3s (at max). ‘Range Advantage’ Augment Mod for Akjagara +300% damage if no enemies are within 10m (at max). Liset Domestik Drone A Tenno engineered cleaning drone designed in the elegant style of the Liset. Plus a hand-picked selection of rewards from previous Nightwave acts! Wolf Howl Emote Nora Stencil Naberus Ephemera Wolf K-Drive Scrawl Paracyst Zebra Skin Orokin Tea Set Chitoid Sentinel Bundle And evergreen rewards you know and love: Arcane Grace Weapon + Warframe Slots Kuva Forma Bundles Orokin Catalysts Melee Riven Mod Exilus Weapon Adapter Exilus Warframe Adapter Umbra Forma Caliban’s Cranion Helmet Blueprint will also appear in the first Cred Offerings rotation once live. For patrons of Nora’s previous Acts, duplicate protection will be maintained for rewards that you’ve already unlocked. Identical to Nora’s Choice, Tenno can expect to be compensated with Nora’s Mix Vol. 1 Creds instead of the previous unlocked reward! Read the original Dev Workshop here! General Nightwave Changes & Fixes: Changed the ‘Sharing is Caring’ Act name to be more accurate to the challenge. It is now ‘Go Viral’. More fixes towards Plains of Eidolon and Orb Vallis specific Acts not tracking properly in their post-New War form. Fixes towards Act progress pop ups overlapping in the UI. GARUDA ABILITY CHANGES The crimson maiden of death has been streamlined for more satisfying butchery! With a focus on adding more maneuverability and deadliness to the queen of gore, the following changes have been made: Passive Killing enemies (including assists) now increases damage by 5% up to 100% and drains by 1% every 2 seconds. Kills stall the drain for 5 seconds. This is reflected in a new UI icon in the bottom-right corner of your screen. Dread Mirror Dread Mirror’s projectile will now auto-throw when Energy drains completely from charging. Added new Dread Mirror’s projectile directional animations while charging mid-air before releasing. Dread Mirror’s projectile can now be charged while sprinting. New floating animations have been added to support the full sprint blood casting fantasy! Garuda will now be invulnerable while traveling to the target. Doubled the damage scaling of the projectile while throwing. Adjusted the position of the projectile damage numbers to be lower on the mirror so that it doesn’t go offscreen as often. Increased the turn speed of Dread Mirror when not aiming. Dread Mirror turn speed is also now instant while aiming. Blood Altar Garuda will now be invulnerable while traveling to the target. Bloodletting Bloodletting now clears Status procs when cast. Slightly increased Energy gain from 35% to 40% of Garuda’s Energy pool. Seeking Talons Doubled base damage from 150 to 300 at max. Seeking Talons can now be charged without holding the cast binding for the entire duration. Either tap for a hands free charging that will auto release, or hold for manual charging. Slightly reduced max charge time. Added new Seeking Talons directional animations while being charged mid-air before releasing. Seeking Talons can now be charged while sprinting. New floating animations have been added to support the ultimate blade summoning ability. Garuda is now invulnerable while casting Seeking Talons until it is fully charged. Garuda Fixes: Fixed Garuda’s Talons not retaining Skin details/textures outside of the Orbiter. As reported here: https://forums.warframe.com/topic/1240713-garuda-talon-skins-not-showing/#comment-11971610 Also fixed her Talons not retaining skin details/textures in the preview of Garuda in the Arsenal. Fixed previewing Garuda skins in the Arsenal not updating her Talons until you equip the skin. Fixed Garuda’s left hand Talon not using the proper animations for many abilities and idle animations. As reported here: https://forums.warframe.com/topic/1286041-suspected-script-error-with-garudas-talons-animation/#comment-12330935 Fixed the ‘unkillable’ VFX on Garuda missing for Clients when she kills an enemy with Dread Ward equipped. Fixed Dread Ward using default VFX colors for Clients, instead of chosen custom colors. Fixed script error with Garuda’s Dread Mirror. WARFRAME AUGMENT BUFFS As mentioned in our last Devstream, we set out to buff a selection of Augments that were underused according to our statistics. Our goal is to bring these Augments up to speed, and align them with our more popular Augments. The buffs below are merely additions onto what already exists in the game. This won’t be our only batch, so expect to see more Augment changes in the future! Ash: Smoke Shadow:Before: Conceals allies within 15m for 8s. New: Added +150% Critical Hit Chance buff while the player is in stealth. Atlas: Titanic RumblerBefore: Create a single rumbler with 300% health and 300% damage. New: Rumbler now has 300% health and 400% damage, with 300% more range to hit multiple enemies with its melee attack. Baruuk: Endless LullabyBefore: Performing a finisher on a sleeping enemy would retrigger Lull for 100% of the remaining duration. New: In addition to finishers, Lull’s refill duration now triggers when a sleeping enemy is directly killed (does not trigger on assists). Can now only be triggered once per 3 seconds. Excalibur: Furious JavelinBefore: Each enemy hit would increase Excalibur’s Melee Damage by 10% for 16s New: Melee damage is now increased to 15% at maximum Rank. Excalibur: Surging DashBefore: Each enemy hit during Slash Dash further increases your melee counter by 4. New: Doubled Melee Combo gained from Surging Dash. Gara: Mending SplintersBefore: For each target affected, Splinter Storm heals 3 Health per second. New: Heal rate has been increased to 15 Health per second per target affected. Garuda: Dread WardBefore: Become unkillable for 5 seconds when Dread Mirror kills a target by ripping its life force. New: The invulnerability duration has been increased to 8 seconds. Dread Ward also has new visual feedback when casted. Harrow: Warding ThuribleBefore: Allies in range take 40% less damage while channeling Thurible, and grant 0.5 additional energy charge whenever damaged. New: Allies will now take 50% less damage, and are granted 1 Energy when damaged. Harrow: TribunalBefore: Other players will proc 50% of the effects of Penance and Thurible when attacking chained enemies. New: Allies now proc 100% of the effects. Chroma: Guided EffigyBefore: Cast and hold to make Effigy move to your aim point. Deals 2000 damage per second to enemies in its path and roars on arrival stunning nearby enemies. New: Now deals double the damage and restores 5 Energy for each enemy in its path. Also improved the responsiveness of Effigy when turning/moving. Hydroid: Corroding BarrageBefore: Each projectile has a 100% chance of inflicting a Corrosive status effect. New: Tempest Barrage gains 100% Ability Strength. Hydroid: Curative UndertowBefore: Allies can stand in the pool to regain 30% health every 1.5 seconds, increasing the energy drain on Hydroid per ally. New: The energy drain to heal allies has been removed, and the Augment’s description has been updated to indicate that Hydroid will restore 10% Health (this was always an effect, it was just not indicated in the description). Hydroid: Tidal ImpunityBefore: Clears Status Effects and grants 12 seconds of Status Immunity for yourself and allies that come in contact with Tidal Surge. New: Reduced Tidal Surge’s Energy cost from 25 to 15. Inaros: Desiccation's CurseBefore: Killing a blinded enemy with a finisher has a 75% chance of summoning a Sand Shadow. *New: Killing a blinded enemy with a finisher now has a 100% chance of summoning a Sand Shadow. Increased Sand Shadows damage by double. Inaros: Elemental SandstormBefore: Sandstorm has a 50% chance of inflicting Status Effects based on the damage types and mods on equipped melee weapon. New: Sandstorm now has a 100% chance of inflicting Status Effects. As well, Sandstorm receives a 50% increase to range. Limbo: Rift HavenBefore: Allies banished to the rift will have 25% of their Maximum Health restored. New: Allies banished to the rift will have 25% of their Maximum Health restored every second. DOJO ADDITIONS Calling all Dojo crafters! We have added two new rooms and new Dojo Decorations inspired by the Grineer Kuva Fortress and Orokin Tower tilesets for you to let your creativity fly. Additions: Added two new Orbiter decorations! The ‘Operator Switch’ and the ‘Spotlight (Ostron)’ can be purchased in the in-game Market. Changes: Reduced Chroma’s Effigy radial knockback intensity. It will still send enemies flying, but no longer to the moon. Explosive Barrels will now knock down enemies; if they are within 0-2m they will be knocked down by the blast, at 2-6m they will suffer a heavy stagger, and at 6-10m they will suffer a light stagger and take 800 damage. For the Large Corpus Exploding Barrels, these values are 0-3m, 3-8m, and 8-12m with 1200 damage. If they die from the blast, they will ragdoll instead. When Blast damage was reworked in Update 27.2, enemies stopped getting knocked over by Explosive Barrels. Increased Drone health and decreased the number of reinforcements in level 10-30 Bounties in the Plains of Eidolon. Hydroid Tidal Surge Changes: Hydroid’s Tidal surge can now be canceled early by jumping (similar to Lavos’ Vial Rush). Reduced the cost of a second Tidal Surge cast by 50% while in Tidal Surge. Recasting the ability to change directions will now do so seamlessly while in Tidal Surge form (Hydroid will no longer pop his head out in between casts). Fixed spamming Hydroid's Tidal Surge causing the wave FX to stick to Hydroid permanently. Optimizations: Made micro-optimizations to light rendering. Made a micro-optimization to DirectX 12 rendering. Made systemic micro-optimizations to rendering on all platforms. Made DirectX 12 robust against content that could crash the driver. Made numerous optimizations to level loading and texture streaming when using DirectX 12 on PC On a fast PC with an NVME SSD we saw an improvement of over 10% when loading into large levels. Fixed a number of crashes when using DirectX 12. Fixed a crash that could occur when loading the game or certain levels while using the Enhanced graphics engine with DirectX 12. Fixes: Fixed the innate damage bonus of Kuva/Tenet projectile weapons not applying to the bonus damage from Galvanized Aptitude. Fixed Requiem Ultimatums dropped from converted or vanquished Adversaries not being added to your inventory. As reported here: https://forums.warframe.com/topic/1294251-requiem-ultimatum-not-being-added-to-inventory/ Also fixed there being no indicators for the Requiem Ultimatum drops in the in-mission UI or the end of mission screen. We are looking into the possible options of rewarding those missing Requiem Ultimatums into inventories - we will share more information as we get closer to a solution whether in the form of script or otherwise. Fixed Nira's Mod Set bonus also applying to normal melee damage instead of just Slam Attacks. Fixed a rare crash that could occur when loading between levels. Fixes towards Orb Vallis Bounties with the Case Retrieval, Coildrive Ambush, Credit Collection, Spy, or Exterminate stages automatically failing. Fixed some cave ponds in the Cambion Drift not spawning fish. Fixed a crash in The New War quest if you don’t own a Paracesis. Fixed Revenant’s Thralls breaking spawns in Exterminate missions. As reported here: Fixed ranged enemies disarmed by Loki also losing their Melee weapons on recast. Fixed being unable to place The New War Decorations in a Dojo room. Fixed incorrect Operator Idle Stance animations after a certain quest stage in Cetus in The New War quest. Fixed Inaros’ Elemental Sandstorm Augment mod not using bonus damage type from Kuva/Tenet weapons. Also fixed this for Melee abilities (Atlas’ Landslide for example) that were not inheriting from Kuva/Tenet Melee weapons. Fixed cases where the Lotus was replaced in her usual inbox messages by a spoiler character in The New War while playing the quest. More fixes towards filepaths showing up in TennoCon item names. Fixed cases where Excalibur Umbra might lose his Health increase after using Transference. As reported here: https://forums.warframe.com/topic/1299812-excalibur-umbra-loses-health-after-using-transference-investigating/ Fixed a Gear duplication bug that could occur on consumables after receiving some in an open landscape mission. Fixed Railjack mission countdown not proceeding if a player leaves the squad when all other votes are in. Fixed being able to stay in endless Inaros Sandstorm after using an Emote (like the Shawzin) on a keybind. Fixed more text case issues across the game. Fixed destroyed Dojo rooms not actually being fully destroyed (they would not show in-game, but a new room could not be placed at their location). Fixed Domestik Drones sitting around idle in the front end of the Orbiter. Fixed Protea's default helmet using the Telema Helmet icon in the Arsenal. Fixed more inconsistent use of capitalization throughout the game, notably in the following areas: ‘Favorites’ colors section in the Arsenal. Squad overlay loadouts. World State Window. Pop-up message when you leave a Clan. Fixes towards Kela De Thaym sometimes not taking damage from Clients. Fixed Dojo decoration icons appearing distorted and stretched in the ‘Rush’ menu. Fixed Vault C being impossible to complete after breaking control panels in Pago, Kuva Fortress Spy mission. As reported here: https://forums.warframe.com/topic/1300573-alt-route-in-pago-no-longer-working/ Fixed the Grendel Helmet clipping through the Grendel Nian skin. Fixed some clipping issues with the upper corner of Grendel Nian’s tummy lip. Fixed losing Archwing in a specific underwater area in the Grineer Sealab tileset. Fixed spamming the Gear Wheel causing Lotus transmission audio to repeat and change. Fixed issues with converting German ß to upper or lower case: Now all ß to SS will be in upper conversions. Fixed issues with the ‘Don’t be Afraid’ Poster diorama. Fixed script error related to Chroma’s Effigy. Fixed script error related to Zephyr’s Airburst. Fixed script error related to Melee ground slam kills. Fixed an error that caused Atlas Rumblers to use incorrect values for their punch damage which was disregarding your Power Strength bonus (and the Titanic Rumbler bonus if you had it equipped) Fixed script error related to Atlas’ Rumblers. ---------------------- Nora's Mix Volume 1: Hotfix 31.2.0.1 Necessary one fix wonder hotfix to nuke a bad crash. Fixes: Fixed nasty crash related to Wisp’s Reservoirs. Edited March 17, 2022 by [DE]Megan NIGHTWAVE: NORA’S MIX VOL. 1 IS NOW LIVE!! 92 Link to comment Share on other sites More sharing options...
TheGuyver Posted March 16, 2022 Share Posted March 16, 2022 (edited) Aww yiss garuda buffs Edited March 16, 2022 by TheGuyver 15 Link to comment Share on other sites More sharing options...
Shiva Posted March 16, 2022 Share Posted March 16, 2022 Amén 1 Link to comment Share on other sites More sharing options...
S.P.A.W.N Posted March 16, 2022 Share Posted March 16, 2022 great Link to comment Share on other sites More sharing options...
--TL--Sui Posted March 16, 2022 Share Posted March 16, 2022 thanks pls fix major conclave exploits 8 Link to comment Share on other sites More sharing options...
at35z Posted March 16, 2022 Share Posted March 16, 2022 Great! Thanks for the update! 1 Link to comment Share on other sites More sharing options...
-AG-Minerva Posted March 16, 2022 Share Posted March 16, 2022 When is Yareli getting a rework? When is Khora Urushu going to get his heel fixed? They break with Urushu Noble animation 14 Link to comment Share on other sites More sharing options...
Stickman949 Posted March 16, 2022 Share Posted March 16, 2022 (edited) 4 minutes ago, TheGuyver said: Aww yiss garuda buffs "Yiss" *Suddenly gets flashbacks from the Jontron Titanic review* Edited March 16, 2022 by Stickman949 1 Link to comment Share on other sites More sharing options...
60framespersecond Posted March 16, 2022 Share Posted March 16, 2022 Why is there no end date for Nora's Mix Volume 1? If a follow-up with "Volume 2" is pretty much a guarantee (that is what i gathered from the workshop post), there is really no reason not to put a fixed time limit on it. 5 Link to comment Share on other sites More sharing options...
niblo Posted March 16, 2022 Share Posted March 16, 2022 WHEN IS LATER? for a nightwave.... dont tell me i have to wait on daily reset.... 7 Link to comment Share on other sites More sharing options...
parabashka Posted March 16, 2022 Share Posted March 16, 2022 No fix for excavation UI? 6 Link to comment Share on other sites More sharing options...
Smalleven Posted March 16, 2022 Share Posted March 16, 2022 thx Link to comment Share on other sites More sharing options...
Numerounius Posted March 16, 2022 Share Posted March 16, 2022 (edited) 11 minutes ago, [DE]Megan said: Fixes towards Kela De Thaym sometimes not taking damage from Clients. Akarius explosion fx as clients fix when????? The Akarius still uses the default color when you are the client instead of the corresponding energy color of the weapon like all other fx on weapons. I see all of these "fixes for clients issues" in patch notes yet the most egregious one still isn't fixed! Other bugs that still needs to be addressed and fixed: Excavator hitbox is broken, especially with operator mode and transference. You can easily clip through the top of it yet still be able to wall ride off of the clippable portion. Not being able to throw a Sac with Alt-fire if you have a glaive equipped and not a secondary Edited March 16, 2022 by XHADgaming 4 Link to comment Share on other sites More sharing options...
Cerenax Posted March 16, 2022 Share Posted March 16, 2022 10 minutes ago, [DE]Megan said: Convert 10 Riven Slivers into a Riven Mod. What if you are at maximum riven capacity though? Not a good challenge in my opinion. 26 Link to comment Share on other sites More sharing options...
MysteriousTenno Posted March 16, 2022 Share Posted March 16, 2022 Hah "Orokin Tea Set" prob at 22 rank and i thought it gonna be PH for something more interesting, like saturn six armor bundle, guess i lost my bet. 3 Link to comment Share on other sites More sharing options...
Shoumath Posted March 16, 2022 Share Posted March 16, 2022 9 minutes ago, [DE]Megan said: Allies banished to the rift will have 25% of their Maximum Health restored every second. Kinda like this one ngl 7 Link to comment Share on other sites More sharing options...
DeViL711 Posted March 16, 2022 Share Posted March 16, 2022 good enough Link to comment Share on other sites More sharing options...
TheVoyant Posted March 16, 2022 Share Posted March 16, 2022 Even in fictional worlds, the alphabet system strikes again... start from Z next time to make it fair, all I ask :D Well not really, I also ask for a serious rework of the Hallowed Reckoning augment, maybe change it's armor shred to be increased to offset the weak ability strength in steel path not fully armor shredding like most frames even at max ability strength. Could turn it into an Armor Sap like ability: Hallowed Reckoning: Drain enemies of an additional 20/40/60 percent of their TOTAL armor, gain 15/30/45% bonus armor (after mods if you're feeling generous :D) But like what I see all around esp for Garuda, incentive to try em out. 2 Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted March 16, 2022 Share Posted March 16, 2022 (edited) Garuda changes are welcome and nice, but disappointed the jumps from mid air casting weren't changed or removed. In Particular Dread Mirror mid air jump (but Seeking Talons behaves mostly the same), as it always forces you to jump forward and not in the direction you are inputting, if I'm back-pedalling I don't want to jump forward, if there's a cliff and I'm shooting it at enemies on the other side I don't want to jump towards the cliff's bottom, etc. Plus, no way to drop from mid air casting means that jump always happens (except in a very rare scenario). This shouldn't be a hard change that can't be fit into a quick hotfix, so it would be nice to see that being addressed, which IMO was one of the reasons why I starting disliking using Garuda, the addition of that jump without proper QOL. TL;DR yay changes, but the mid air jump needs QOL or removal. The augments... Some are so random and unrelated tho. But hey, now I have a reason to use Smoke Shadow, and not for it's intended purpose. Chroma's augment should've been added to base Effigy instead of being buffed and a new augment should've been made. Edited March 16, 2022 by God_is_a_Cat_Girl 5 Link to comment Share on other sites More sharing options...
TeaHands Posted March 16, 2022 Share Posted March 16, 2022 (edited) Will Guided Effigy's Energy Gain be affected by Power Strength? Thsnks. Edited March 16, 2022 by TomCruisesSon 1 Link to comment Share on other sites More sharing options...
FacuNeko Posted March 16, 2022 Share Posted March 16, 2022 hace 19 minutos, [DE]Megan dijo: WARFRAME AUGMENT BUFFS As mentioned in our last Devstream, we set out to buff a selection of Augments that were underused according to our statistics. Our goal is to bring these Augments up to speed, and align them with our more popular Augments. The buffs below are merely additions onto what already exists in the game. This won’t be our only batch, so expect to see more Augment changes in the future! i just want to say that i LOVE you DE!❤ 2 Link to comment Share on other sites More sharing options...
Halo Posted March 16, 2022 Share Posted March 16, 2022 On 2022-02-09 at 4:49 PM, Halo said: Good afternoon all, I will be using this avenue to report a bug that has been ongoing for months now for Dojo rooms specifically with the spawn pad inside of it. With the new inclusion of said spawn pad, it is great for use and allows players to pick and choose where they spawn in a dojo. However, with this inclusion, since it has been released, back in November or even before that specific time period, rooms with the spawn pad do not hold dojo lighting's. Attached to this post will be a video in question as to how the bug operates. Upon entering the clan dojo, the lighting is set to default (when in reality, it is not, it has been colored). It should be the dark blue further in the video provided. This is achieved by ONLY placing down a polychrome in the dojo room. Upon completing the polychrome, and rushing it too (as it has now been going on for months), the colors appear to stay as intended. Upon leaving the dojo and going back into it, the lights revert back to default (this is not supposed to happen). On top of that, upon teleporting to other rooms occasionally keeps the room colors via teleporters within the clan dojo, but does not always stay. Also, walking outside of the room can instantly reset the colors for no apparent reason. There is no current fix for this except for staying in the dojo only after placing a polychrome, as rushing or waiting out the time limit does not force change the colors to any capacity. As someone who enjoys making my clan look great, I can only imagine how other clan dojo's might be experiencing such a bug and dislike the room where their spawn pad is. I honestly do hope this gets resolved eventually, as I can see that my inquiries in the forums have gone unnoticed as well as removed for apparently being reposted, which a lot of other players do regardless about other bug problems that don't get removed. Again, an example of the bug in progress is within the video, and still occurs to this day per this latest hotfix, which was 31.1.1. https://www.youtube.com/watch?v=4DL6h4_fHpU&ab_channel=JohnRotolo Hey there, me again. Resident player with a clan dojo who's upset that his spawn room's lighting does not stay properly lit after reusing another polychrome for testing purposes. The lighting colors do NOT stay as imprinted on the polychrome upon rushed time, leaving dojo, and re-entering the room with the spawn pad. This problem has been plaguing my dojo and probably others for months. Only fix is placing a polychrome in the dojo without editing it, and even after doing such, leaving and re-entering does not hold the lights proper colors after completion of the polychrome. Still holding out hope this gets fixed, cause I hate walking into some basic colored lit room when I know its supposed to be dark. 7 Link to comment Share on other sites More sharing options...
Numerounius Posted March 16, 2022 Share Posted March 16, 2022 (edited) 6 hours ago, [DE]Megan said: The Many Made Whole Convert 10 Riven Slivers into a Riven Mod. Please reconsider this challenge, the amount of riven mods a person can acquire is limited. Making a challenge tied to it doesn't seem like a good idea. And riven slivers are incredibility difficult to come by in addition as well. On average you have to spend over 5 minutes for one Riven Sliver, making this challenge take at least an hour which is much longer than most other challenges (the next longest I can think of is the eidolon Hydrolyst at 30 minutes on average, or exploiter orb at around 40 minutes if including diluted thermia, so the three sorties ones) Seeing Drift Challenges for nightwave is a welcome addition! Could some riven unveiling conditions that can be completed in the Drift please be added, and I suggest removing some Plains challenges to make the riven unveiling challenges more evenly distributed across the three open worlds. 6 hours ago, [DE]Megan said: Inaros: Desiccation's CurseBefore: Killing a blinded enemy with a finisher has a 75% chance of summoning a Sand Shadow. New: Killing a blinded enemy now has a 100% chance of summoning a Sand Shadow. Increased Sand Shadows damage by double. Inaros: Elemental SandstormBefore: Sandstorm has a 50% chance of inflicting Status Effects based on the damage types and mods on equipped melee weapon. New: Sandstorm now has a 100% chance of inflicting Status Effects. As well, Sandstorm receives a 50% increase to range. And Inaros is still bad, will continue to play him without his abilities except for a subsumed one. The other augments don't look too crazy but are enough to hopefully allow people to experiment with them. 6 hours ago, [DE]Megan said: WARFRAME AUGMENT BUFFS As mentioned in our last Devstream, we set out to buff a selection of Augments that were underused according to our statistics. Our goal is to bring these Augments up to speed, and align them with our more popular Augments. The buffs below are merely additions onto what already exists in the game. This won’t be our only batch, so expect to see more Augment changes in the future! Could this usage list please be provided to help me understand what other augments are going to get buffs? In addition, could a future batch please include other underused aspects of our kit such as passives on various warframes like hydroid and Loki for example? Edited March 17, 2022 by XHADgaming 13 Link to comment Share on other sites More sharing options...
scramblegs Posted March 16, 2022 Share Posted March 16, 2022 (edited) LOVE the Garuda changes (thank god the claws are finally fixed) but I'd like to suggest 2 more:1) ADD A GARUDA IN ACTION GLYPH. THERE ISN'T ONE 2) I'm surprised that the slash proc chance on Seeking Talons isn't being uncapped to go with the status changes from a while back. Even though it's possible to achieve a power strength that theoretically allow you to go greater than 100% slash chance, as you can do with a lot of weapons in the game now, caps out at 100%, making an "all in on power strength" build on Garuda somewhat pointless. I think that combined with the change to Garuda's passive, that one change could open up a ton of build variety for Garuda. Edited March 16, 2022 by scramblegs 8 Link to comment Share on other sites More sharing options...
Krankle Posted March 16, 2022 Share Posted March 16, 2022 Buffs to Hydroid and Inaros?? DE you are not playing around <3 5 Link to comment Share on other sites More sharing options...
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