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Nora's Mix Volume 1: Hotfix 31.2.1


[DE]Danielle

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Nora's Mix Volume 1: Hotfix 31.2.1

Additions: 

  • Added a ‘New!’ page under the ‘Featured’ category to the in-game Market that will display recently added items to the game. 
  • Added a new icon for ‘New’ label in the in-game Market.
    Warframe0208.jpg

Fixes: 

  • Fixed Nightwave Standing not being rewarded when completing the ‘Venus Bounty Hunter’ Act. 
    • We are investigating other Acts that may be affected and looking into ways we can track the lost Standing to be recouped via script. 
  • Fixed a UI bug where double the amount of Nightwave Standing earned was shown if you ran a mission with a Syndicate Sigil equipped and completed a Nightwave Act. Upon relog the correct value would be properly shown. 
  • Fixed the Simulor missing its Critical Chance/Damage and Status Chance stats in the Arsenal. 
  • Fixed Garuda’s new passive HUD icon losing its damage buff status while active after Transferring to Operator and back.  
  • Fixed an overwhelming amount of enemies spawning in a low level (5-15) Escort the Drone Plains of Eidolon Bounty. 
  • Fixed Client functionality loss when loading into a Captura and the Host is in Free Roam Camera.
  • Fixed file path showing in the Madurai Focus tree. As reported here: https://forums.warframe.com/topic/1302882-madurai-school-bio-is-shown-incorrectly-and-the-code-written-for-it-is-showing/
  • Fixed issues for ‘Wall (Damaged, 8m, Left)’ Decoration not having the same scaling as its right side counterpart. 
  • Fixed being unable to pick up and move the Orokin Public Information Screen Decoration after placing it in the Dojo.
  • Fixed a couple mentions of Landing Craft instead of Orbiter. 
     
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7 minutes ago, elpeleq42 said:

The PANZER VULPAPHYLA has a bug: Sometimes, even with PANZER DEVOLUTION installed, it will completely disappear after dying.  Had this issue happen multiple times in survival missions

This happens with numerous other companions as well, including robotic ones. I've had this happen with a carrier prime and dethcube prime. They straight up just disappeared. Along with the Smeeta Kavat.

Fortunately this is a rare bug but still a bug.

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5 minutes ago, [DE]Danielle said:

Nora's Mix Volume 1: Hotfix 31.2.1

 

Fixes: 

  • Fixed Nightwave Standing not being rewarded when completing the ‘Venus Bounty Hunter’ Act. 
    • We are investigating other Acts that may be affected and looking into ways we can track the lost Standing to be recouped via script. 

When will the standing/reward be rewarded?

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Hydroid's tidal surge augment implied that the ability is supposed to cost 25 energy instead of the current 50, which would make sense given how little the base ability actually provides in relation to it's cost. A good Hydroid buff would also be making most of his augments part of his base abilities as right now there's no reason not to use 3-4 mod slots on said augments just to make him stand out as a warframe and that feels bad. I don't think anyone would have a problem with him having 0-1 augments for a while due to this change, because the alternative feels bad.

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And the Akarius explosion fx as client will still remain bugged for yet another update/hotfix. . . 

along with the excavator collision hitbox being messed up

along with [primed ammo stock] not being a valid linkable item

along with the excavator progress UI not showing up for clients under certain situations.

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Nightwave Current Standing Cap is supposed to be T4 with 1.5k points, which is bugged and not displaying properly, as I only have T3 with 6k points banked, meanwhile I have all challenges completed and added up all the points to total 41,500 total. 

Controller magnetism is still broken when trying to snap to secondary emissive and Energy colors (has been broken for 6+ months) 

Dojo Lighting After Polychrome Use Specifically with Spawn Pad within it Still Do Not Stay After Polychrome Use, ongoing issue for months. 

On 2022-02-09 at 4:49 PM, Halo said:

Good afternoon all, I will be using this avenue to report a bug that has been ongoing for months now for Dojo rooms specifically with the spawn pad inside of it. 

With the new inclusion of said spawn pad, it is great for use and allows players to pick and choose where they spawn in a dojo. 

However, with this inclusion, since it has been released, back in November or even before that specific time period, rooms with the spawn pad do not hold dojo lighting's. 

Attached to this post will be a video in question as to how the bug operates. 

Upon entering the clan dojo, the lighting is set to default (when in reality, it is not, it has been colored). 

It should be the dark blue further in the video provided. This is achieved by ONLY placing down a polychrome in the dojo room. 

Upon completing the polychrome, and rushing it too (as it has now been going on for months), the colors appear to stay as intended. 

Upon leaving the dojo and going back into it, the lights revert back to default (this is not supposed to happen). On top of that, upon teleporting to other rooms occasionally keeps the room colors via teleporters within the clan dojo, but does not always stay. Also, walking outside of the room can instantly reset the colors for no apparent reason. 

There is no current fix for this except for staying in the dojo only after placing a polychrome, as rushing or waiting out the time limit does not force change the colors to any capacity. 

As someone who enjoys making my clan look great, I can only imagine how other clan dojo's might be experiencing such a bug and dislike the room where their spawn pad is. 

I honestly do hope this gets resolved eventually, as I can see that my inquiries in the forums have gone unnoticed as well as removed for apparently being reposted, which a lot of other players do regardless about other bug problems that don't get removed. 

Again, an example of the bug in progress is within the video, and still occurs to this day per this latest hotfix, which was 31.1.1. 

https://www.youtube.com/watch?v=4DL6h4_fHpU&ab_channel=JohnRotolo



 

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11 minutes ago, Giantconch said:

Completed the Venus Bounty hunter challenge yesterday, still short 4.5k nightwave standing after the hotfix. Hopefully the script you folks end up pulling together later catches that.

I actually completed it about 10 mins before the Hotfix dropped and got somewhat confused when my NW rank didn't increase and relogging didn't help...

Yay bugs...

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24 minutes ago, [DE]Danielle said:

Additions: 

  • Added a ‘New!’ page under the ‘Featured’ category to the in-game Market that will display recently added items to the game. 
  • Added a new icon for ‘New’ label in the in-game Market.
    Warframe0208.jpg

:0 Oh wow been wanting this for ages!

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30 minutes ago, elpeleq42 said:

The PANZER VULPAPHYLA has a bug: Sometimes, even with PANZER DEVOLUTION installed, it will completely disappear after dying.  Had this issue happen multiple times in survival missions

Had the same issue with Helios. It just vanished when I transfered into my necramech doing valis bounties.

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35 minutes ago, Undivided_Infinity said:

Garuda’s dread ward augment not giving invulnerability and sitll saying unkillable fix when

 

Dread Ward doesn't actually make you invulnerable, it makes you unkillable. There's a difference.  :)  You still take damage, you just won't die while it's active.  Try to combine with Blood Altar if you are in danger of dying when it wears off

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42 minutes ago, Voltage said:

Thanks for the fixes. :)

Hoping to see Archgun modding examined with Garuda Prime Access around the corner. 

I want to see some love for archmeele. They have been ignored for soo long. 

Furor: 10% attack speed. Why is this even a mod???? And the amount of mods even provided for arch-melee is so laughably small compared to other items that can be modded. Heck even necramechs have more mods and they came out very recently whereas archmelee has been stuck in the game for a long time now.

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using a pistol and a glaive on ivara and use her bow, doesn't complete the task for the nightwave. it should also be in the HOW TO section to complete to tell the player not to do that.

can you add a feature to the dojo that overrides child components and also to delete room regardless of where they are in space and whether they are connected to a room.

 

EDIT: passing through the object in the dojo; Energy Barrier (round) breaks the cameras distance

also i need a half corner hallway, there is not one and i want one.

 

 

 

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1 hour ago, [DE]Danielle said:

Fixed Nightwave Standing not being rewarded when completing the ‘Venus Bounty Hunter’ Act. 

  • We are investigating other Acts that may be affected and looking into ways we can track the lost Standing to be recouped via script. 

 

Great it really annoyed me.  As you can see I suffered some losses 4500 x3 + 7000 x2 =  27500 not 16000.df1z2hd-fb95cf11-2992-4a9b-99ac-b5f726da

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