BDT_Flames Posted April 28, 2022 Share Posted April 28, 2022 7 hours ago, ReddiToP said: plz fix the voidplumes drops , I ve done 20 missions . and I get only TWO voidplume down , the rest I found during the mission. and still some non-checkup bug, you complete the bounty's task and it doesn't activate the extration area On random around 7 rooms Youtube-Warframe Zariman Bounty Secret Rooms Part 1 ; Warframe Zariman Bounty Secret Rooms Part 2 ; Warframe Zariman Bounty Secret Rooms Part 3 Link to comment Share on other sites More sharing options...
8r8kSpider Posted April 28, 2022 Share Posted April 28, 2022 I purchased the Valkyr Carnivex collection and was disappointed to discover the "jacket" and tail are not toggle-able/accessories like Hydroid's Coat/Valkyr's bonds as I had expected, I'm gonna guess there are no plans to do this since cosmetics usually aren't changed post-release unless they're actually bugged. The original concept art had a version of Valkyr without the Jacket on so I had assumed it'd be a toggle/accessory (again, in line with Hydroid's Coat, Nekros' Deluxe chains, etc) but seeing it's permanently on kinda ruins the aesthetic for me- it's also the second Valkyr deluxe to come with a tail permanently attached to the model which didn't vibe with me the first time. I hope this is changed/updated but until then, I'm leaving the pack on the shelf despite Valkyr being my favorite frame since her release. Much love for the rest of the update, glad to see regular content updates to warframe are slowly returning. TY DE Link to comment Share on other sites More sharing options...
SuselMaks Posted April 28, 2022 Share Posted April 28, 2022 Hildryn is bugged and can't use helminthed abilities cause they cost energy instead of shields 😭 Link to comment Share on other sites More sharing options...
pyromaster3000 Posted April 28, 2022 Share Posted April 28, 2022 Thanks for the Hotfix. The Voidsling is a thing of practice like any movements in Warframe so far. But i have to agree the void sling is slower then the dashes. But that's not that important in my opinion. But i noticed some nerfs what changed my gameplay. For example i used my dashes to electrify near Enemies (prefered corpus) to make them weaker and kill them much faster. But it seems, that this power isn't available anymore. But okay, i just need to change a bit my playstyle. What i just want to say, play a bit longer over time with the voidsling and you will get better with it. The focus rework is also need to learn again in some point, it's more interactive then just dashing through the world. It's a good refreshing method to keep the gameplay interesting. The Angels: They are really great, i like this feeling of fighting them, but only one point got me crazy at the beginning: The floating balls and cathing them. I can't really measure how i sling through them to destroy them to make the angel vulnerable again. But at all, i like this update very much, it's refreshing with the new game modes, (little) bossfights, new movements and focus reworks.😊 Link to comment Share on other sites More sharing options...
Adoxxl Posted April 28, 2022 Share Posted April 28, 2022 3 hours ago, Kirijaden said: Love the new Void Sling, feels great to use and much nicer to control. But then again i never was someone who used the void dash just to be that bit faster. Now it feels much better to control where to jump to. Sure its slower, i dont care, we are already fast enough with warframe movement alone, but thats just my opinion. Update feels great, sure there are a few bugs like the infinite elevator loading but the changes to focus etc. are great. Thanks for all the Work! :) lol Link to comment Share on other sites More sharing options...
BDT_Flames Posted April 28, 2022 Share Posted April 28, 2022 1 hour ago, SuselMaks said: Hildryn is bugged and can't use helminthed abilities cause they cost energy instead of shields 😭 is not bug ,every warframe with weapons and Abilities just nerfed from Focus .Now every build on Youtubers is useless [9999 lv RIP] The Operator Nope nothing-Slug :D Link to comment Share on other sites More sharing options...
MechaSega Posted April 28, 2022 Share Posted April 28, 2022 On 2022-04-27 at 9:28 PM, AJAL8000 said: lol Wow, wasn't he fully nerfed yet? Rip Limbo. Yeah this update over nerfed limbo, Stasis doesnt stop eximus abilities, eximus abilities effect limbo when only limbo is in the rift. The Limbo "fix" is a bit over zealous, since these eximus abilities now transcend the rift and hit no matter which side of the rift theyre on, and ignore stasis. Link to comment Share on other sites More sharing options...
Schwarz_Ryu Posted April 28, 2022 Share Posted April 28, 2022 10 hours ago, Voltage said: Please revert Void Sling to Void Dash. It feels like you have 300ms ping everytime you try to move. It's horrible. I agree and it was said it was changed for better control i feel otherwise it was easier to control before than now. Link to comment Share on other sites More sharing options...
MrKaelis Posted April 28, 2022 Share Posted April 28, 2022 4 hours ago, SprinKah said: I think as a traversal tool, it's WAY better than old void dash, no? I ain't talking about the quick slings, talking about the holding-space "heavy" sling, it goes super far like probably 2x the distance of old void dash, and you can do it more times too. The maximum distance for a maxed out Void Sling is about 30% shorter than an equivalent Void Dash was. Combine that with it being MUCH slower, about 1/3 the speed of Void Dash due to the doubled travel times and animations. Void Sling also removes the ability to dash in the direction of movement control input; it goes forward only and to the center of the camera facing. Void Sling is a DOWNGRADE in every possible way to what Void Dash was. Void Sling is a MASSIVE NERF to operator mobility and responsiveness. Link to comment Share on other sites More sharing options...
ArturiaFayth Posted April 28, 2022 Share Posted April 28, 2022 Tried out the new movement, which is fine i guess after getting a bit used to how it now works. Still like the old one more but i suspect that'll change one i find out how to do the backdashes and side dashes that we could with the old system. Still don't like the new operator melee system though, also makes me wonder how that would work with quests like war within or TNW where we don't have access to our frames for a large portion of the quests but the melee button does throw us back to the frame for a melee button... HOWEVER, i still would like to know which node in UNAIRU has the DAMAGE REFLECTION that is in their description. Looked ingame through the nodes on unairu, on the wiki and through the hotfix notes but nothing in them says how Unairu still has DAMAGE REFLECTION. Something about immunity to status for 40 seconds, something about immunity to damage for 4 seconds if the operator gets forced back, a node that removes transference static... NOTHING and i mean NOTHING in the unairu nodes has something with DAMAGE REFLECTION. Link to comment Share on other sites More sharing options...
csaszar Posted April 28, 2022 Share Posted April 28, 2022 On 2022-04-27 at 9:32 PM, Rhaventi said: This. This this On 2022-04-27 at 9:27 PM, _-Seraphim_Gabriel-_ said: - Why does the Zariman NOT give MR points once all the nodes are completed like everything on the star map? - I bought the Vasero Sekhara and it seems it was Not tested. The one on the right arm is hidden low and almost behind - not centered - It's been 3 years since we have notified that all Nikana skins are bugged on the Sepfahn one way or another -Please fix - why can we not wear the chest plate armor and the Focus Emblem at the same time? Please fix at least the MR points and the Vasero Sekhara. Wouldnt mind the Nikana zaw fix too... Link to comment Share on other sites More sharing options...
SprinKah Posted April 28, 2022 Share Posted April 28, 2022 11 minutes ago, MrKaelis said: The maximum distance for a maxed out Void Sling is about 30% shorter than an equivalent Void Dash was. Combine that with it being MUCH slower, about 1/3 the speed of Void Dash due to the doubled travel times and animations. Void Sling also removes the ability to dash in the direction of movement control input; it goes forward only and to the center of the camera facing. Void Sling is a DOWNGRADE in every possible way to what Void Dash was. Void Sling is a MASSIVE NERF to operator mobility and responsiveness. depends on the school you're using maybe, I'm using Madurai and compared to before, it's WAY further. idk what the other schools are like cuz I've never really used them, but there was this one school that let you void dash more than 3 times I think? not sure how it is now. Link to comment Share on other sites More sharing options...
csaszar Posted April 28, 2022 Share Posted April 28, 2022 In Steel path the "Dormizone" looks like you didnt visited no matter how many times are you landed in or gone in. In normal it looks OK but in neither modes grants MR points. Link to comment Share on other sites More sharing options...
Beotchu Posted April 28, 2022 Share Posted April 28, 2022 About the contracts after finishing the main quest: What a bitter taste, after 1 hour and 24 minutes of looking for a "dormant angel" I just failed the mission automatically. Just because I couldn't find it. It was all a very fun solo experience before being asked to find a hidden enemy in a massive area filled with puzzles and other hidden stuff(which I lost btw). The void sling feels really bad, but that dormant angel thing is just... Angersome. Link to comment Share on other sites More sharing options...
csaszar Posted April 28, 2022 Share Posted April 28, 2022 1 minute ago, SprinKah said: depends on the school you're using maybe, I'm using Madurai and compared to before, it's WAY further. idk what the other schools are like cuz I've never really used them, but there was this one school that let you void dash more than 3 times I think? not sure how it is now. Void Sling is a general feature and its main usage shouldnt depend on Tenno Schools. Sure its nice to have little differences or added specs but the main usage is movement. Link to comment Share on other sites More sharing options...
SprinKah Posted April 28, 2022 Share Posted April 28, 2022 10 minutes ago, csaszar said: Void Sling is a general feature and its main usage shouldnt depend on Tenno Schools. Sure its nice to have little differences or added specs but the main usage is movement. u say that but the efficiency of void dash also depended on tenno schools xD. Idk which one but I use Madurai and it used to only let me dash 3 times max, unlike some other schools which I've witnessed literally just dash through the sky almost infinitely xV. Now with Void Slings, Madurai can FULL SLING max distance 5-ish times. but I get it, PERSONALLY I do not mind the void slings, I mean I say that doesnt mean I wont admit it has some issues, which I'm sure will probably get rounded out soon since no way in hell DE hasnt seent he feedbacks. But I'm pretty simple person, I generally do not use void dash to go around and traverse that much, since it does twist up my fingers from time to time so no mud on my shoes really. void slings do allow me to have some extra air time to decide where I wanna sling to, but I suppose not everyone feels the same way. Link to comment Share on other sites More sharing options...
MrKaelis Posted April 28, 2022 Share Posted April 28, 2022 15 minutes ago, SprinKah said: depends on the school you're using maybe, I'm using Madurai and compared to before, it's WAY further. idk what the other schools are like cuz I've never really used them, but there was this one school that let you void dash more than 3 times I think? not sure how it is now. Maxed operator could previously use Void Dash 5 times in rapid succession. The same timeframe of Void Sling usage doesn't even get you 2 uses, regardless of whether you're going for max range, due to the wait for the traveling marker, then you move and have extra animations taking up time before you can do anything else. There is no range bonus to Void Sling from Madurai, there is a passive 30% range bonus from a Naramon Way-Bound node, just as it was before. The actual distance traveled with Void Sling is substantially less than it was with Void Dash, just yesterday. Link to comment Share on other sites More sharing options...
GKP_light Posted April 28, 2022 Share Posted April 28, 2022 Please make the melee combo efficiency good again... Make that Focus Energy give 80% combo efficiency (instead of 40% ; 100%->90% with the old Inner Might) , and Reflex Coil 90% combo efficiency (instead of 60% ; 120%->90% with the old Inner Might) to make them viable without the removed Inner Might. Link to comment Share on other sites More sharing options...
SprinKah Posted April 28, 2022 Share Posted April 28, 2022 38 minutes ago, MrKaelis said: Maxed operator could previously use Void Dash 5 times in rapid succession. The same timeframe of Void Sling usage doesn't even get you 2 uses, regardless of whether you're going for max range, due to the wait for the traveling marker, then you move and have extra animations taking up time before you can do anything else. There is no range bonus to Void Sling from Madurai, there is a passive 30% range bonus from a Naramon Way-Bound node, just as it was before. The actual distance traveled with Void Sling is substantially less than it was with Void Dash, just yesterday. I mean Madurai does have the extra energy efficiency or something now. Idk about the other schools tho. And tbh, I guess I just found out I never really...waybounded before, was just stuck with vanilla operator with 250 hp for the entirety of it all :V Welp, either way, PERSONALLY I never cared much for void dash and traversing around with them, but I understand some people do do that a lot. Either way, YES, Void sling is still new and perhaps they will polish it further. I mean it's real weird, bc like...they had test clusters (I THINK) going and everything, I think if people had complained about it they'd have adjusted the thing...but I guess not, but who knows. Link to comment Share on other sites More sharing options...
-Bv-MadMan711 Posted April 28, 2022 Share Posted April 28, 2022 Transference Static (dying while the Operator) has been reworked as well. The Transference Static when as the Operator now has increasing consequences. A majority of the Focus Rework is to bring synergy between Operator and Warframe that ideally allows for less Transference Static overall. The consequences are as follows: First Operator death - 20% Warframe Health reduction Second Operator death - 50% Warframe Health reduction Third Operator death - 80% Warframe Health reduction Fourth Operator death - straight into Warframe pre-death state WTF DE this is too much really too much It needs to be fixed. Link to comment Share on other sites More sharing options...
fuba82 Posted April 28, 2022 Share Posted April 28, 2022 Wow... now the "Kill Gineer" Bounty just spawn Corpus Enemies -> never ending Mission AND waste of Time + lose all Loot !! :P Maybe next time Delay the Update 1-2 Weeks and FINISH it? ^^ Link to comment Share on other sites More sharing options...
Magnus Posted April 28, 2022 Share Posted April 28, 2022 Get rid of Void Sling and give us back Void Dash. And give Unairu an armor waybound again. Link to comment Share on other sites More sharing options...
Currilicious Posted April 28, 2022 Share Posted April 28, 2022 14 hours ago, Voltage said: Please revert Void Sling to Void Dash. It feels like you have 300ms ping everytime you try to move. It's horrible. Darn my post went missing... Here we go again. So after some playing last night I have 3 issues with the changes. The Void Sling feels less fluid compared to the old Void Dash. Now you need to pause to aim and charge the Sling and the Sling itself feels slower. We can do the Sling 2 ways, double-jump or crouch-jump. I would suggest using the crouch-jump as the old Void-Dash instead, max range insta-sling. Activating the post Dash effect feels clunky. The old Dash activates an effect at the end of a Dash. For Zenurik, it's a energy well. The old method supports rapid movement well. You Dash, then switch into Frame, and then move along and regen while you travel. Now, you need to hit #1 being static for a few seconds and thus hampering the movement fluidity. I feel it would be better if these skills can be queued. You Dash, hit #1 and after some delay (arbitrary) have the animation trigger mid-Dash and the effects on land. Disabling of Focus skills is no longer a thing. I understand we don't have path pools anymore. But I may not want to deal with the "drawbacks" of some skills but want to max the tree. For example, the Zenurik Inner Might lets your Frame do a free cast at the expense of a 60 seconds cooldown. In the heat of things, I may accidentally put a skill on cooldown without knowing. I would like the ability to turn Focus skills on/off for this reason. That's all I can think of from the brief playthrough last night. Link to comment Share on other sites More sharing options...
Silent Posted April 28, 2022 Share Posted April 28, 2022 15 hours ago, --Q--ProjectX said: Please for the love of god, do something with void sling, at least let the players that allready maxed out the system choose between void dash or void sling. Make a toggle or something so everyone its happy Void Sling is temperamental af, at least with void dash you knew exactly how far you were going to jump. A toggle is a great idea, give us options to play how we like. We already have the precedent of swapping tap/hold cast for warframe abilities Link to comment Share on other sites More sharing options...
2old4gamez Posted April 28, 2022 Share Posted April 28, 2022 15 hours ago, --Q--ProjectX said: Please for the love of god, do something with void sling, at least let the players that allready maxed out the system choose between void dash or void sling. Make a toggle or something so everyone its happy This! all of this^ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.