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Angels of the Zariman: Hotfix 31.5.2


[DE]Megan
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Angels of the Zariman: Hotfix 31.5.2

It’s the day after Update 31.5: Angels of the Zariman! We are here with our second hotfix to address some key stability and fixes. Some next-day feedback has been incorporated in this update. 

 

Eximus Rewards & Palladino Changes:

After reviewing Community feedback to the Eximus Unit reward changes in Update 31.5.0, we’ve made some further changes, specifically to the Credit drop. The amount of Credits dropped for high level Eximus Units due to the scaling amount changes weren’t hitting the mark for veteran players who play at that level. We don’t want to remove Credits altogether as new players will find these useful in their journey. 

As a result, Eximus Units now drop 500-750 Credits that no longer scale with level. Non-Steel Path Eximus Units level 30+ now have a chance to drop a Riven Sliver, granted at a smaller chance than their Steel Path counterpart to not diminish their value. 

As a result of the above changes, Palladino’s Offerings have grown to provide more purchase options for your Riven Slivers, given that you’ll receive more with the above changes.

New to Palladino’s Weekly Offerings: 

  • Additional Veiled Riven 

  • 35K Kuva Bundle

  • 150K Credit bundle

    • For those who appreciated the bigger Credit drop from Eximus Units you can now choose to use your Riven Slivers here.

Please note that the per week reset also applies to these Offerings. 

Additionally, we’ve temporarily removed the “Tax the Taxmen” requirement from the Zariman Bounty rotation due to the prior Eximus Credit drop boon making it possible for a majority of players. We’re looking to change this to a “Kill X Eximus Units” challenge instead in the near future. 

Syndicate Medallions Change: 

We have made a gamewide change to how Syndicate Medallions spawn in missions - this of course also applies to the latest addition of Voidplumes! 

Before: Medallions of all tiers spawn completely at random with no logic attached to it. 

NOW: There is now a guarantee that out of the 8 Medallions that spawn in a mission:

  • 1 will be Rare (aka Voidplume Crest now guaranteed in every mission)! 

  • 2 will be Uncommon

  • The remaining 5 will have a chance to be either Common (75%) or Uncommon (25%).

There is now far more benefit to finding all 8 Medallions, as you are guaranteed 3 higher tier out of the total 8. 

 

Changes: 

  • Changed Void Armageddon “Collect Argozene Crates” Bounty to be 3/5/7/9 instead of 3/5/10/15.

  • Added a tutorial message to the Angels of the Zariman quest during Void Manifestation fight informing that you can Void Sling through Orbs.

    • This tutorial prompt also appears in the fight outside of the quest when assistance is needed. 

  • Added a UI Marker to the “inactive” Void Manifestation if you are doing a Zariman Bounty that requires you to defeat them. 

  • Turning in Zarium Accolades to Melica Caches will now immediately drop the Void Quill instead of after she finishes her voice lines. 

    • This also fixes the issue of Cephalon Melica’s voice lines getting interrupted when interacting with her. 

  • Turned up the volume of the Zarium Accolades. 

  • Added sound FX variations to Gyre’s Arcsphere and Coil Horizon cast. 

  • Updated a couple animations of the Angels of the Zariman characters in the quest. 

  • Changed the ‘Zariman Classroom Scene’ Captura scene to ‘Zariman Schoolyard Scene’ to more accurately reflect it.  

  • Improved the reload animations of the Laetum.

    • Also fixes the Laetum clipping through Warfarme when not aiming down sight. 

  • Added safeguard for when the install drive is removed (or failing) while the game is running. 

 

Fixes

  • Fixed getting stuck in the Zariman elevator due being in a ‘full’ public squad, and the session failing to join the mission. 

    • There is still another case of this issue occurring that we are trying to nail down. 

  • Fixed infinite screen shake when spiked by Void Manifestation. 

  • Fixed complete loss of functionality after being spiked by Void Manifestation. 

  • Fixed Protea’s Temporal Anchor forcing you out of your Operator in transference disabled areas (eg. Void Manifestation arena). 

  • Fixed back to back Void Armageddon Bounties mixing up the displayed objectives in HUD.

  • Fixed downed players not getting teleported to the elevator in Void Armageddon missions on extraction. 

    • They will now be revived and teleported to the elevator when extracting. 

  • Fixed Cascadia Overcharge description incorrectly stating that it’s a Warframe Arcane, when it is a Secondary Weapon Arcane. 

  • Fixed Cascadia Overcharge only being able to be equipped on Secondary Kitguns, instead of all Secondary weapons. 

  • Fixed Subsumed abilities on Lavos being blocked from casting while Inner Might is active. As reported here: https://forums.warframe.com/topic/1306359-new-zenurik-talent-breaks-lavos/?ct=1651150965

  • Fixed crash after Host migration while a Fracture is being closed in Void Flood. 

  • Fixed several issues caused by Host migration in Void Flood missions:

    • Long delays in spawning a new Fracture. 

    • Slowed Corruption meter. 

    • Thrax enemies not spawning. 

  • Fixed matchmaking from Navigation in your Orbiter matching you with Bounty squads  started from the Chrysalith.

    • Matchmaking to Zariman missions from Navigation in your Orbiter will now only match you with players who are doing the non-Bounty version of the selected mission. 

  • Fixed black and white FX persisting everywhere after being killed by the Void Manifestation in the arena. 

  • Fixed a crash related to the Void Manifestation abilities.  

  • Fixed crash related to markers in the Void Flood mission. 

  • Fixed crash that could occur in post-The New War Plains of Eidolon if a pickup was dropped inside the gate. 

  • Fixed rare crash when dealing damage to the Derivator Crewman. 

  • Fixed a crash occurring when Nova Worm Holing into the Zariman elevator and extracting before the Worm Hole disappears. 

  • Fixed crash related to Hound (equipped with the Null Audit Precept mod) casting the Blitz Eximus chain blast attack. 

  • Fixed Warframe abilities (notably Rhino’s Iron Skin with the Iron Shrapnel Augment equipped) being activated while using the 1,2,3,4 keys to select Armament Turrets in Void Armageddon missions. 

  • Fixed being unable to tab through the Challenge Progress screen (from the Pause Menu) using L + R on a controller. 

  • Fixed an inoperable Elevator spawning in the Angels of the Zariman Quest Void Cascade phase. 

  • Fixed Void Manifestation orb explosion FX triggering multiple times. 

  • Fixed FX and sounds not playing when hitting the Void Manifestation orbs. 

  • Fixed players being offset in the Chrysalith map when returning from Dormizone. 

  • Fixed crash related to Focus screen UI. 

  • Fixed ‘TennoCon’ appearing in the Controller Icon Set options. 

  • Fixed [PH] tags appearing in Deimos and Zariman content. 

  • Fixed [PH] tags appearing in Dormizone pop-ups when using the ‘Clear Room Decorations’ option. 

  • Fixed the tutorial UI prompt overlapping with the Void Manifestation’s health bar.

  • Fixed a small number of Clans with big Dojos being unable to access them. 

  • Fixed some Focus Tree node descriptions clipping in certain languages. 

  • Fixed incorrect color customization on Atlas’ Tectonic walls. It will now use your emissives and accent colors.

  • More fixes towards players getting unwarranted Trade bans after playing missions in the Zariman. 

  • Fixed sound being permanently ducked when entering the elevator during Void Cascade mission fail. 

  • Fixed missing "Build Requirements" tab and description in the Market.

  • Fixed missing Thrax Centurion Codex description. 

  • Fixed the Solena and Kyruna Ephemera reverting to have no textures when spiked by a Void Manifestation. 

  • Fixed script error when Mod linking Kubrow/Kavat. 

  • Fixed script error related to the Derivator Crewman. 

  • Fixed script error related to Xaku’s Last Grasp ability. 

  • Fixed script error that could occur in Void Armageddon.

  • Fixed a script error for the Kuva Trokarian if killed while playing leap animation. 

  • Fixed script error related to Inner Might. 

  • Fixed script error related to the Shock Eximus. 

  • Fixed script error in Zariman Mobile Defense mission (The Greenway). 

  • Fixed script error if you had an Incarnon weapon at Rank 5 and completed a mission with an empty rifle/pistol/melee slot.

  • Fixed script error related to Juggernaut. 

  • Fixed crash related to Helminth’s Golden Instinct ability.

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thanks for the the fixes, but we really need to talk about the void sling and eximus enemies cc immunity (just slapping some credits onto them doesn't fix anything)

unknown.png

Edited by Dark_Lugia
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2 minutes ago, Voltage said:

Reducing Credit drops "in favor of" Riven Slivers is disingenous. You guys know you can only use 10 Slivers per week and can accumulate way more than that in one mission.

They literally say in the patch notes that they are expanding Palladino's shop so we can use more per week.

 

New to Palladino’s Weekly Offerings: 

  • Additional Veiled Riven 

  • 35K Kuva Bundle

  • 150K Credit bundle

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unknown.png
unknown.png
Thrax Centurions doesnt scale in void Cascade. Havent tryed in others gamemode but I hope it's going to get fixed soon :) (all others enemies scale normally)

Edited by Mura
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vor 4 Minuten schrieb [DE]Megan:

Syndicate Medallions Change: 

 

We have made a gamewide change to how Syndicate Medallions spawn in missions - this of course also applies to the latest addition of Voidplumes! 

Before: Medallions of all tiers spawn completely at random with no logic attached to it. 

NOW: There is now a guarantee that out of the 8 Medallions that spawn in a mission:

  • 1 will be Rare (aka Voidplume Crest now guaranteed in every mission)! 

  • 2 will be Uncommon

  • The remaining 5 will have a chance to be either Common (75%) or Uncommon (25%).

There is now far more benefit to finding all 8 Medallions, as you are guaranteed 3 higher tier out of the total 8. 

well what about mission with less than 8 medallions like corpus ship def or jupiter def  or erath interception ?

where only 1-8 spawn ?

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20 minutes ago, [DE]Megan said:

As a result of the above changes, Palladino’s Offerings have grown to provide more purchase options for your Riven Slivers, given that you’ll receive more with the above changes.

 

New to Palladino’s Weekly Offerings: 

  • Additional Veiled Riven 

  • 35K Kuva Bundle

  • 150K Credit bundle

    • For those who appreciated the bigger Credit drop from Eximus Units you can now choose to use your Riven Slivers here.

So if we can trade riven slivers for Kuva Doesn't that just bring the old method of kuva farming from when you would use interception to make a bunch of eximus units spawn hoping for Steel essence drops before the steel path steel essence changes?

Only once per week, so I guess like this isn't going to be the best method out there for gathering kuva.

The credits offering of 150K creds is a joke, profit taker takes 5 minutes. gathering 10 riven slivers takes 50 minutes assuming that is what it costs. Please up the value of the credits to 1 million credits so that is it more comparable to other dedicated methods of gathering credits in the game right now.

 

I'm glad changes are being made but please also look at the in-game gameplay mechanics of both the eximus changes and operator changes as well instead of just looking at the rewards.

The rewards was the most disappointing part about the eximus changes for me, meanwhile for other players it is other aspects of the changes and they were much more vocal than people asking for a change in the rewards structure. 

Edited by XHADgaming
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Still no option to solo extract for the newer endless missions? It's stupid to have to wait for your idiot teammates who want to push the limit for everything when you're just trying to clear the node for now, when the missions half the time aren't doable solo(specifically cascade).

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2 minutes ago, Voltage said:

Reducing Credit drops "in favor of" Riven Slivers is disingenous. You guys know you can only use 10 Slivers per week and can accumulate way more than that in one mission.

You can use up to 35 per week now. 2 Rivens = 20 (10 each), 150k credits = 5, 35k Kuva = 10.

 

Maybe people who pushed endless could get more credits long term, but current is far more reliable for those that actually need those credits. 🤷‍♂️

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Thanks, but, all operator things. All of them, are incredibly too slow. Not just sling... transference in & out, ability casting, stand up, etc. Please guys... it really can't be that hard to play the game yourselves and see how horrific this feels. 

 

If you want everyone to "stop and smell the coffee", perhaps don't put such a heavy emphasis on grind-farming via repetition and low drop rates as well as time gates and "finish in 5 minutes" timers (while also collecting 8 medallions LoL... like... what). 

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I will be honest, the credit bundle on paladino has to be an off season April fools joke, you can be serious here..
Also, no Focus touch ups? on how much more expensive everything is ?
No cost reduction of building pretty much everything ?

I appreciate the fixes and Crest plume garantee and all, but theres more immediate things that are spoiling the update quite more

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Void sling still doesn't work with umbra well (instead of umbra coming to me, i get teleported back to umbra)

Using operator abilities deactivates warframe abilities with energy drain on umbra (For example, gloom gets deactivated after casting operator ability and returning to umbra)

Teshin is still blocked on earth relay by invisible wall (can go around by fast traveling, but not on foot)

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