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Angels of the Zariman: Hotfix 31.5.2


[DE]Megan

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2 minutes ago, TomCruisesSon said:

Please change the objective that requires 50,000 credits if Eximus no longer drop the large amounts of credits. That seemed like the only way to amass that amount in a reasonable time. Unless I missed another way.

They litterally wrote that they were removing the "Tax the taxmen" Bounty (which I assume is the 50k credits one)

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4 minutes ago, Snowman835 said:

It is impolite but i have to ask, which part of "we dont like Syndicate Medallions" do u not understand?

I actually like syndicate medallions ! The game is not just about speedrunning everything. I find it fun to look around for stuff in tilesets

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5 minutes ago, [DE]Megan said:

NOW: There is now a guarantee that out of the 8 Medallions that spawn in a mission:

  • 1 will be Rare (aka Voidplume Crest now guaranteed in every mission)! 

  • 2 will be Uncommon

  • The remaining 5 will have a chance to be either Common (75%) or Uncommon (25%).

This means that the minimum amount of Standing for finding all 8 Syndicate Medallions got increased from 4000 to 9500 (5k + 1k(2) + 500(5)). Quite a decent boost.

7 minutes ago, [DE]Megan said:

Turning in Zarium Accolades to Melica Caches will now immediately drop the Void Quill instead of after she finishes her voice lines. 

Go further; allow her to drop up to three different types of Voidplumes (but no Downs), with quantities ranging from 3-5. For how hard it is to find the Accolade, the rewards should be justified.

10 minutes ago, [DE]Megan said:

Eximus Overguard Rewards & Palladino Changes:

It makes both Eximi and the Thrax enemies less engaging, all while forcing players to just pump all the damage needed to get rid of the Overguard. It doesn't help that the Void vulnerability doesn't incentivize the Operator against them due to the sheer scaling of it. At least make them have resistances to CC rather than straight-up immunity (i.e Aurax Moas and Raknoid).

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Operators need to scale higher for higher level content. If your operator is guaranteed to die for coming out of your Warframe, and your Warframe accumulates debuffs when your operator dies, using your operator at all guarantees debuffs. I know it's not something that can be adjusted quickly but it needs to be adjusted, especially if missions are going to require use of the operator. 

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7 minutes ago, [DE]Megan said:

New to Palladino’s Weekly Offerings: 

  • Additional Veiled Riven 

You keep S#&$ting out riven drops and new weapons but refuse to let us buy the (overpriced) slots to store them. Slapping some rivens and kuva on broken systems has been now for far too long the quick and easy solution.

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Remove or rework Void Sling, revert Transference Static changes, and do something about the atrocious Eximus system. I’ve had multiple newish players in my clan already tell me that they are having trouble doing normal Star Chart missions because of the Eximus enemies. 

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I wish we had options for beating some things outside the box.. when I needed 20k creds for the bounty and enemies are giving like 25-50 except for the eximus which dropped 5k I took secura lecta with me... makes sense then I'd only need to kill 2 eximus and a handful of other units for 20k. But secura lecta's special ability doesnt work and while yeah sure its cause they're 'special' thats kinda what I mean... I was using a special case against a special case and then punished because the special case 1 just LIES and the second special case is now likely going to just be a longer timegate set by you guys to keep us occupied but (and especially cause I was soloing) my goal was to get the crap out of the way so I can actually follow the damned escorts. It's impossible to find the voidplumes while doing objectives and there are few missions that actually allow us to even have a time window to do that. I've had to miss out on voidplumes because the alternative was mission fail. That may be another problem entirely, but because we have to defend specific points, if I'm all the way across the map defending it lets the non defenders (read as: people who arent actually HELPING complete the mission) loot the map in places that take time to get to - too much time to have a buffer to leave sometimes.

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How about fixing the part where you gave back the focus that we only put into the school, and yet practically removed trees or making trees more expensive to buy? I had my "Energy Dash" (And yes, I will keep calling it this) at max, along with the passive. And yet the focus I got returned I couldn't even get my Energy Dash fully completed. How about letting the players know you wanted to raise the prices instead of hiding it to the point where we wouldn't notice? I STILL had to put in 3 Brilliant Eidolon Shards to get max, and yet you only gave me 1 back. This new rework is starting to tick me off.

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almost fixed the issues with the medallions/plumes.... now we just need it so only one of us need to pick them up for all of the team to get them....

 

As to the change of rewards for eximus... sorry but can I just laugh....

A tiny amount of credits from them and now if we want to go higher tier we can use riven shards to put towards 150k credits, something we can do in 1 to 2 rounds of index....  why not forma or umbra forma, if this is for high level players then the rewards should match the things those players actually want.

 

I'll repeat the negative stuff about the recent update...  you know unbalanced focus refund, incredibly bad operator changes and of course the overshields of eximus killing off cc options.... not that I expect DE to actually fix anything.

 

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20 minutes ago, [DE]Megan said:

Syndicate Medallions Change: 

 

We have made a gamewide change to how Syndicate Medallions spawn in missions - this of course also applies to the latest addition of Voidplumes! 

Before: Medallions of all tiers spawn completely at random with no logic attached to it. 

NOW: There is now a guarantee that out of the 8 Medallions that spawn in a mission:

  • 1 will be Rare (aka Voidplume Crest now guaranteed in every mission)! 

  • 2 will be Uncommon

  • The remaining 5 will have a chance to be either Common (75%) or Uncommon (25%).

There is now far more benefit to finding all 8 Medallions, as you are guaranteed 3 higher tier out of the total 8. 

I appreciate this change and it'll definitely make it less annoying to farm vanes and specially crests in order to progress.

HOWEVER, I really wish you guys gave your playerbase more freedom in playing the game how they want to, not how you guys think is the most appropriate way. You created three new incredibly fun and creative endless modes, and all I'd rather do is long runs of these endless modes just enjoying the new gameplay. But I can't progress at all if I do that. I need to spam bounties "in-out" and search the maps nonstop with a lootcrate build. 

EDIT: You should also double check the bounty loot tables, I can't be certain if it's just horrible RNG, but they seem to be bugged. I always get the exact same thing and never seen gyre parts drop. 

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Just now, Ka-Jin said:

Has anyone seen any gyre parts drop from bounties? I think something is broken

Took the day off yesterday and played for 8 hours.. 0 parts. I frankly cannot believe I am that unlucky, there has to be something wrong here.

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Can we get even the slightest acknowledgment on the community's disdain for Void Sling and the new, slow operator abilities?

The game is just not fun for me right now, so I'd like to know whether I should even bother asking.

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18 minutes ago, [DE]Megan said:

Syndicate Medallions Change: 

 

We have made a gamewide change to how Syndicate Medallions spawn in missions - this of course also applies to the latest addition of Voidplumes! 

Before: Medallions of all tiers spawn completely at random with no logic attached to it. 

NOW: There is now a guarantee that out of the 8 Medallions that spawn in a mission:

  • 1 will be Rare (aka Voidplume Crest now guaranteed in every mission)! 

  • 2 will be Uncommon

  • The remaining 5 will have a chance to be either Common (75%) or Uncommon (25%).

There is now far more benefit to finding all 8 Medallions, as you are guaranteed 3 higher tier out of the total 8. 

Hopefully the community doesn't gloss over this change. This is a really great upgrade to the medallion system. Thank you, DE for doing this. Better late than never!

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Great first step, but something needs to be done about bounties, mission length and rewards. Some missions can take more than 10 minutes to complete if you go after the Voidplumes and bounties objectives; this length isn't the problemfinishing it to get ONE relicresources that you can get by opening crates or some endo isn't rewarding at all. I feel very frustrated after exploring everything in the map, completing the mission, doing the lengthy side objectives, just to get 1500 endo at the end. Either remove the "useless" rewards or give us more rewards for each bounties objective completed. 

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7 minutes ago, Alanthier said:

Still no option to solo extract for the newer endless missions? It's stupid to have to wait for your idiot teammates who want to push the limit for everything when you're just trying to clear the node for now, when the missions half the time aren't doable solo(specifically cascade).

i literally just did a void cascade where i solo-ed up to 12 of those things for the laetum's incarnon challenge. if im able to solo up to 12 of them easily n could still go higher with really trashy weapons (my rank 12 kuva hind with no catalyst, the laetum, n no melee weapon with a nekros+nidus' larva infused), i dont see how u couldnt solo an endless mission just for the node clear.

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