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Angels of the Zariman: Hotfix 31.5.3


[DE]Danielle

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Angels of the Zariman: Hotfix 31.5.3

Happy Friday, Tenno! This hotfix targets fixing some high priority bugs that we wanted to get out before the weekend hits. We will be back next week after reviewing weekend reports to continue the hotfix train. 

Nidus Maggot Prime Script = Complete! 

The Nidus Maggot Prime script has been completed for the Tenno who purchased the Parasitic Link Pack, Ravenous Pack, and Nidus Prime Accessories Pack on PC. Your new best friend will appear in your Decorations inventory if you meet the criteria!  

Changes: 

  • Added the color reset and randomize buttons when customizing Amp appearance. 
  • Re-named ‘Primary Color’ in the Operator Appearance customization menu to ‘Sigil Color’. 
    • Also re-ordered the ‘Sigil Color’ option to appear before ‘Default Properties’. 
  • Updated the Dojo Map Legend UI to support custom themes.


Fixes:  

  • Fixed the rarity of the Zariman Bounty reward tiers (Common/Uncommon/Rare pools) not being properly assigned - resulting in unintended drop rates. As reported here: https://forums.warframe.com/topic/1306797-gyre-parts-not-dropping/#comment-12493101
    • This directly affected the Gyre and Weapons Blueprints. The UI was inaccurately stating the rarity for each - Gyre’s Component Blueprints were marked as ‘uncommon’ but only had a 2% drop chance, while the Weapon Blueprints were marked as ‘rare’ but had a whopping 21% drop chance. So we have redistributed the drop rates by increasing the drop chance of Gyre’s Component blueprints within the intended ‘uncommon’ rates and lowering the Weapon Blueprints rate to intended ‘rare’ rates. 
  • Fixed Clients not receiving AABC rewards from Void Armageddon missions after completing one Round onwards. 
  • Fixed the Protovyre Ephemera not tracking Focus gained from Zariman missions. 
  • Follow up fix to getting stuck in the Zariman elevator due to being in a ‘full’ public squad, and the session failing to join the mission. 
  • Fixed enemies not spawning when starting a Zariman mission from the Chrysalith immediately following a Void Armageddon or Flood mission. 
    • This also fixes post-Angels of the Zariman missions having spawn issues due to the last stage of the quest being Void Armageddon. 
  • Fixed only one Brilliant Eidolon Shard being consumed when unbinding both possible Unbound abilities in a tree at once. 
    • The UI would state that two were consumed but truly it was only one in the backend. Those who were affected will keep those unconsumed Shards. 
  • Fixed some matchmaking issues in the Zariman after Host migration. 
  • Fixed Clients not seeing proper scaling of the Void Manifestation orbs.  
  • Fixed the ‘What’s New’ screen on login kicking players out of The New War quest. 
  • Fixed Energy/Shield Drain for a Helminth Ability equipped on Hildryn being extremely high after using Inner Might, making it impossible to cast. 
  • Fixed being able to hover while in decoration mode over existing/permanent decorations/furniture in the Dormizone. 
  • Fixed Amp attaching to elbow when customizing colors on [spoiler character]. 
  • Fixed Dojo Map Legend UI lingering if it was visible when you enter Decoration mode. 
  • More fixes towards being unable to enter extremely large Clan Dojos. 
  • Fixed crash related to Sentient abilities. 
  • Fixed crash related to Kavat Mischief Precept mod. 
  • Fixed script error related to Thrax enemies. 
  • Fixed several script errors in the Void Armageddon mission. 
  • Fixed script error with Nidus’ Parasitic Link ability. 
  • Fixed script error related to Sentinel Regen mod. 
  • Fixed script error related to Thrax enemy spawns in Void Flood/Cascade missions. 
  • Fixed script error related to checking challenge progress for Incarnon Weapons while in mission. 

Missed notes from Hotfix 31.5.2:

  • Fixed infinite loading screen during key certain stages of The New War quest. 
  • Fixed rare Client side crash while joining in progress Infested Salvage missions.
  • Fixed script error related to Void Projection.
     
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1 minute ago, [DE]Danielle said:

This directly affected the Gyre and Weapons Blueprints. The UI was inaccurately stating the rarity for each - Gyre’s Component Blueprints were marked as ‘uncommon’ but only had a 2% drop chance, while the Weapon Blueprints were marked as ‘rare’ but had a whopping 21% drop chance. So we have redistributed the drop rates by increasing the drop chance of Gyre’s Component blueprints within the intended ‘uncommon’ rates and lowering the Weapon Blueprints rate to intended ‘rare’ rates. 

So now the weapons have the crappy 2% rates? Hope you're kidding...

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3 minutes ago, HomShaBom said:

What a coincidence! The only items with "unintended" dropped rates were also the only items for sale for plat in the market.

Not at all, they know what they are doing.. it becomes what people have always been scared for. 

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12 minutes ago, [DE]Danielle said:

The UI was inaccurately stating the rarity for each

What about fixing the drop tables missing the resource bundles text found in void storms? It is showing a 2.5% to drop blank when it should be the _Planet_ Resource bundle

Are those ever going to be fixed? Or is it just the Gyre stuff that is getting fixed since it is the new thing that came out?

What about all the other bugs that I reported over the past year? Are those ever going to be fixed? 

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8 minutes ago, [DE]Danielle said:

Follow up fix to getting stuck in the Zariman elevator due to being in a ‘full’ public squad, and the session failing to join the mission. 

Is this the same issue where im alone in a mission and everyone who joins is immediately disconnected?

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