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(XBOX) Angels of the Zariman: Hotfix #5


[DE]Megan

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(XBOX) Angels of the Zariman: Hotfix #5

We’re back with our second Hotfix of the week as the team progresses through reports. Additionally, we’re working towards addressing some bigger feedback areas with our week's worth of findings - more info to share soon.

 

Angels of the Zariman Quest Changes & Fixes: 

  • Adjusted the Void Cascade mission objectives to start when players kill the first Thrax occupying an Exolizer. 

  • Added objective kill marker, tutorial text popup, and transmissions to better explain mission objectives in Void Cascade.  

    • Specifically “Kill the Thrax”. 

  • The tutorial message about depositing Vitoplast will now appear much sooner after the first Void Rupture becomes active in the Void Flood mission.  

  • The following Void Cascade conditions are now the only ones that will occur in the quest mission:

    • Shield Drain 

    • Enemies have added Heat damage

    • Boarding squad

  • Improved mission flow in the Void Cascade mission. 

  • Reduced enemy counts for the first two Void Ruptures in the Void Flood mission. It will now ramp up slowly over time and Eximus units will only spawn after the first Void Rupture has been closed. 

  • Fixed missing transmissions for when an Exolizer spawns in Void Cascade mission. 

  • Fixed the objective marker in the Void Flood mission appearing during intro transmission. 

    • It will now appear after this key transmission has finished playing.

  • Fixed being able to bypass pop-up messages introduced in Hotfix #4 by starting the Angels of the Zariman quest from Navigation. 

 

Zariman Mission Changes & Fixes: 

  • Void Flood Fixes: 

    • The optional Extraction marker now displays for less time at each rotation. 

    • Fixed “Return to the Chrysalith” message lingering on screen indefinitely after the mission ends. 

    • Fixed objective A not appearing until the intro transmissions have finished.

      • This also fixes the objective popping in at an empty location with a marker and causing an awkward pause in gameplay. 

    • Fixed extraction transmission playing after the next Round’s A marker appears in Void Flood missions.

      • This should help some confusion on extraction availability before the next Round begins on longer endless runs. 

    • Fixed Void Flood missions missing UI pop ups to indicate a reward has been given. 

  • Void Cascade Fixes:

    • Fixed Exolizer progression marker lingering with full bar after it disappears in Void Cascade missions. 

  • Fixes towards enemies not spawning properly if you Host migrate before fully connecting/loading into Zariman missions from the Chrysalith (and all other open landscapes). 

  • Fixed Thrax enemies being able to activate any interactables in Zariman missions, which would disable them for players. 

  • Fixed script error with Void Manifestation ground spike ability. 

  • More fixes towards script errors related to Thrax enemy spawns. 

  • Fixed a script error with the inactive Void Manifestations spawns.

  • Fixed a script error in Void Armageddon missions. 



 

Changes

  • Added a daily refresh indicator to Syndicate screens (anywhere where there is an ‘X remaining’ indicator).
    https://n9e5v4d8.ssl.hwcdn.net/uploads/63367535bd161aaffe892294ecb987ea.jpg

  • Added ‘None’ icon to all of the None options in the Operator UI lists in the Orbiter. 

  • Entrati Syndicate rank up dialogue has been reassigned to the ‘Speech Volume’ slider in the Audio options. 

    • This also fixes their dialogue being muted if players had the ‘Transmission Slider’ turned down. 

 

Fixes

  • Fixes towards being unable to matchmake with other players in any open landscape mission (Bounties included). 

  • Fixed being unable to individually extract from endless missions (excluding the new Zariman mission types, stay tuned for possible add!). 

  • Fixed players being unable to change their highlighted ability while sprinting as Operator while using controller. As reported here: https://forums.warframe.com/topic/1306330-can%E2%80%99t-highlight-back-fourth-abilites-while-running-n-operator-form/

  • Fixed Synth Charge’s effects applying to the Laetum’s Incarnon Transmutation by 200% for the full duration if you transmute it with only one bullet left in the magazine. 

  • Fixed Energy Leech Eximus hazard FX and sound not working properly for Clients. 

  • Fixed dying before cinematic in final stages of The New War quest causing you to be unable to proceed. 

    • This also fixes being able to receive damage if you happen to be playing as Operator when that cinematic starts, which would ultimately break the cinematic.

  • Fixed holding Garuda’s Dread Mirror to charge the damage of her blood ball consuming Energy, but not increasing damage.

  • Fixed Gyre Rotorswell lightning strike cooldown being permanently decreased in certain cases when the electric arcs chain to other enemies.

    • This potentially also fixes Cathode Grace randomly disabling itself - please let us know if this issue continues post-Hotfix. 

  • Fixed Range Advantage’s buff only applying when enemies are within 15 meters instead of 10 meters and only increases damage by 250% instead of 300% (at max Rank) as intended. As reported here: https://forums.warframe.com/topic/1305004-range-advantage-mod-requires-higher-enemy-distance-than-listed/?ct=1651152297

  • Fixed the Sevagoth’s Shadow Skin and Helmet stating in its description that it “is a cosmetic for an item which you do not own” when you do in-fact own it.

  • Fixed the Credits looted HUD tracker not updating while playing as Operator in Orb Vallis Assassinate Bounties. 

    • It used to only add the Credits collected once you transferred back to your Warframe, but it will now take into account the Credits picked up as Operator. 

  • Fixed the Derivator Crewman’s backpack not vanishing on death. 

  • Fixed Atlas’ Path of Statues Augment trail FX not being visible.

  • Fixed lingering mentions of ‘Void Dash’ to the new ‘Void Sling’. 

  • Fixed crash related to Thrall spawning into a mission. 

  • Fixing audio ducking while aiming with a Fishing Spear if you melee in between aiming. 

  • Fixed script error with Assassinate Bounties in the Orb Vallis. 

  • Fixed script error related to the Gas City tileset lab puzzles.

  • Fixed script error related to the Kavat Tek Mod set bonus effects.

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   On 2022-04-29 at 2:42 PM, (XBOX)toughdragon17 said: 

Now we just need better bounty rewards because just getting ONE reward for doing some hard work is basically a joke 

 

Some people spend 15 to 30 minutes in a mission and poof hears your ONE reward  which after the update is probably still ENDO

Expand  

Yes please. As someone who mainly does void flood missions, having to spend 15 or so minutes and close 10-15 ruptures just to get 8-15 globules, it is so disappointing getting the same reward after extraction (voidplume quill). 
I think a good resolution to this could be a reward for every certain amount of ruptures closed (similar to defense where you get rewarded every five rounds).

And please fix drop chances of voidplume crest! It says it is a common reward and I have never gotten one unless I find it in the mission. 
I emphasize that this be fixed because it takes an unnecessary amount of time to get just 1 Crest from each mission and then never get it in the rewards. 

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2 hours ago, [DE]Megan said:

Fixes

  • Fixed Gyre Rotorswell lightning strike cooldown being permanently decreased in certain cases when the electric arcs chain to other enemies.

    • This potentially also fixes Cathode Grace randomly disabling itself - please let us know if this issue continues post-Hotfix. 

The issue with Cathode Grace ceasing to function is still present. Possibly triggered by being downed while it's currently cast?

Also, Rotorswell felt pretty awesome with no cooldown. Perhaps a different/lower limiter might be a better fit for a fourth ability.

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4 hours ago, (XBOX)GoldenEyedDrago said:

When will the UI themes reset be fixed? It still resets back to Vitruvian whenever you log back into the game - themes are never saved. 

Yes this, I've already mentioned this same bug in hotfix #4! Why hasn't this been hotfixed with Hotfix #5!!! 

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I would just like to point out something that's been bothering me.  Is there no way, or indicator shown, to see what faction players are up against at Quinn for the Zariman bounties,  Am I simply blind?  This is exceptionally likely... but...??  I haven't seen any indicator since the launch of the content,  and not everyone keeps a timer for how long each have been "Occupying" the ship.

 

If there is an indicator, please let me know.

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vor 2 Stunden schrieb (XBOX)KainVM:

I would just like to point out something that's been bothering me.  Is there no way, or indicator shown, to see what faction players are up against at Quinn for the Zariman bounties,  Am I simply blind?  This is exceptionally likely... but...??  I haven't seen any indicator since the launch of the content,  and not everyone keeps a timer for how long each have been "Occupying" the ship.

 

If there is an indicator, please let me know.

If you zoom in on the Zariman from the starchart, you will see either a Corpus or Grineer ship next to it to indicate which faction is currently invading. Also, opening the map in the Zariman hub will show you the currently active faction.

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Still extremely annoyed DE have effectively killed CC frames for all players, especially Revenant and the issues where mesmer skin is useless against eximus enemies and the fact you loose it when going from operator mode to WF. Like when you get forced into it. 

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On 2022-05-03 at 4:06 PM, [DE]Megan said:

(XBOX) Angels of the Zariman: Hotfix #5

We’re back with our second Hotfix of the week as the team progresses through reports. Additionally, we’re working towards addressing some bigger feedback areas with our week's worth of findings - more info to share soon.

 

Angels of the Zariman Quest Changes & Fixes: 

  • Adjusted the Void Cascade mission objectives to start when players kill the first Thrax occupying an Exolizer. 

  • Added objective kill marker, tutorial text popup, and transmissions to better explain mission objectives in Void Cascade.  

    • Specifically “Kill the Thrax”. 

  • The tutorial message about depositing Vitoplast will now appear much sooner after the first Void Rupture becomes active in the Void Flood mission.  

  • The following Void Cascade conditions are now the only ones that will occur in the quest mission:

    • Shield Drain 

    • Enemies have added Heat damage

    • Boarding squad

  • Improved mission flow in the Void Cascade mission. 

  • Reduced enemy counts for the first two Void Ruptures in the Void Flood mission. It will now ramp up slowly over time and Eximus units will only spawn after the first Void Rupture has been closed. 

  • Fixed missing transmissions for when an Exolizer spawns in Void Cascade mission. 

  • Fixed the objective marker in the Void Flood mission appearing during intro transmission. 

    • It will now appear after this key transmission has finished playing.

  • Fixed being able to bypass pop-up messages introduced in Hotfix #4 by starting the Angels of the Zariman quest from Navigation. 

 

Zariman Mission Changes & Fixes: 

  • Void Flood Fixes: 

    • The optional Extraction marker now displays for less time at each rotation. 

    • Fixed “Return to the Chrysalith” message lingering on screen indefinitely after the mission ends. 

    • Fixed objective A not appearing until the intro transmissions have finished.

      • This also fixes the objective popping in at an empty location with a marker and causing an awkward pause in gameplay. 

    • Fixed extraction transmission playing after the next Round’s A marker appears in Void Flood missions.

      • This should help some confusion on extraction availability before the next Round begins on longer endless runs. 

    • Fixed Void Flood missions missing UI pop ups to indicate a reward has been given. 

  • Void Cascade Fixes:

    • Fixed Exolizer progression marker lingering with full bar after it disappears in Void Cascade missions. 

  • Fixes towards enemies not spawning properly if you Host migrate before fully connecting/loading into Zariman missions from the Chrysalith (and all other open landscapes). 

  • Fixed Thrax enemies being able to activate any interactables in Zariman missions, which would disable them for players. 

  • Fixed script error with Void Manifestation ground spike ability. 

  • More fixes towards script errors related to Thrax enemy spawns. 

  • Fixed a script error with the inactive Void Manifestations spawns.

  • Fixed a script error in Void Armageddon missions. 



 

Changes

  • Added a daily refresh indicator to Syndicate screens (anywhere where there is an ‘X remaining’ indicator).
    https://n9e5v4d8.ssl.hwcdn.net/uploads/63367535bd161aaffe892294ecb987ea.jpg

  • Added ‘None’ icon to all of the None options in the Operator UI lists in the Orbiter. 

  • Entrati Syndicate rank up dialogue has been reassigned to the ‘Speech Volume’ slider in the Audio options. 

    • This also fixes their dialogue being muted if players had the ‘Transmission Slider’ turned down. 

 

Fixes

  • Fixes towards being unable to matchmake with other players in any open landscape mission (Bounties included). 

  • Fixed being unable to individually extract from endless missions (excluding the new Zariman mission types, stay tuned for possible add!). 

  • Fixed players being unable to change their highlighted ability while sprinting as Operator while using controller. As reported here: https://forums.warframe.com/topic/1306330-can%E2%80%99t-highlight-back-fourth-abilites-while-running-n-operator-form/

  • Fixed Synth Charge’s effects applying to the Laetum’s Incarnon Transmutation by 200% for the full duration if you transmute it with only one bullet left in the magazine. 

  • Fixed Energy Leech Eximus hazard FX and sound not working properly for Clients. 

  • Fixed dying before cinematic in final stages of The New War quest causing you to be unable to proceed. 

    • This also fixes being able to receive damage if you happen to be playing as Operator when that cinematic starts, which would ultimately break the cinematic.

  • Fixed holding Garuda’s Dread Mirror to charge the damage of her blood ball consuming Energy, but not increasing damage.

  • Fixed Gyre Rotorswell lightning strike cooldown being permanently decreased in certain cases when the electric arcs chain to other enemies.

    • This potentially also fixes Cathode Grace randomly disabling itself - please let us know if this issue continues post-Hotfix. 

  • Fixed Range Advantage’s buff only applying when enemies are within 15 meters instead of 10 meters and only increases damage by 250% instead of 300% (at max Rank) as intended. As reported here: https://forums.warframe.com/topic/1305004-range-advantage-mod-requires-higher-enemy-distance-than-listed/?ct=1651152297

  • Fixed the Sevagoth’s Shadow Skin and Helmet stating in its description that it “is a cosmetic for an item which you do not own” when you do in-fact own it.

  • Fixed the Credits looted HUD tracker not updating while playing as Operator in Orb Vallis Assassinate Bounties. 

    • It used to only add the Credits collected once you transferred back to your Warframe, but it will now take into account the Credits picked up as Operator. 

  • Fixed the Derivator Crewman’s backpack not vanishing on death. 

  • Fixed Atlas’ Path of Statues Augment trail FX not being visible.

  • Fixed lingering mentions of ‘Void Dash’ to the new ‘Void Sling’. 

  • Fixed crash related to Thrall spawning into a mission. 

  • Fixing audio ducking while aiming with a Fishing Spear if you melee in between aiming. 

  • Fixed script error with Assassinate Bounties in the Orb Vallis. 

  • Fixed script error related to the Gas City tileset lab puzzles.

  • Fixed script error related to the Kavat Tek Mod set bonus effects.

Why did PC get x2 addiontal Hotfixes, and console did not???

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On 2022-05-04 at 4:25 AM, (XBOX)Kuhl MC said:

If you zoom in on the Zariman from the starchart, you will see either a Corpus or Grineer ship next to it to indicate which faction is currently invading. Also, opening the map in the Zariman hub will show you the currently active faction.

See,  That is from the Orbiter, that's obvious.  I'm talking about when you're doing something on the Chrysalith, you're loaded into the relay itself where the faction is interactable.  There's nothing beside the ELEVATOR itself to give an indicator what the current faction you are able to fight is.

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vor 3 Stunden schrieb (XBOX)KainVM:

See,  That is from the Orbiter, that's obvious.  I'm talking about when you're doing something on the Chrysalith, you're loaded into the relay itself where the faction is interactable.  There's nothing beside the ELEVATOR itself to give an indicator what the current faction you are able to fight is.

Opening the map on the Crysalith will show the currently active faction as well. 

 

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