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Whoa, DE was going to develop Duke Nukem Forever at one stage.


KnossosTNC
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Source: blog post by Apogee/3D Realms founder.

"I recognized that DNF was in deep trouble back in 2004 and tried to get the entire game developed by a more experienced studio, Digital Extremes (now famous for Warframe). The owner there was eager to take over DNF from us, and we even had the blessing of our publisher at the time (Take-Two), but this idea was shot down internally. It turned out to be a fatal suicide shot."

So, only 3D Realms' internal stubbornness/sunk cost fallacy stopped it from going ahead.

Duke Nukem Forever by Digital Extremes... ...that's quite an alternate timeline.

Edited by KnossosTNC
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They also worked on Unreal Tournament.

Dank Nukem would have probably had more 'Nukem', had DE given the opportunity to develop it.

I remember a video in which i think it might have been Duke Nukem which had an Easter Egg that roasted you for selecting a low difficulty level.

Imagine if DE made DN, it only had one difficulty level and it still had that easter egg. :D

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6 minutes ago, kgabor said:

They also worked on Unreal Tournament.

Dank Nukem would have probably had more 'Nukem', had DE given the opportunity to develop it.

I remember a video in which i think it might have been Duke Nukem which had an Easter Egg that roasted you for selecting a low difficulty level.

Imagine if DE made DN, it only had one difficulty level and it still had that easter egg. :D

Yeah, I'm well aware. I still jump into a bot match in UT2004 every now and then to this day. DE definitely knew how to make an FPS, so it would have been a wise choice.

Which makes me wonder how different things would have been had DNF by DE released on time and was commercially successful. Would they have also developed Duke Nukem 5 & 6? What would Dark Sector and Warframe have looked like, with the studio presumably in a different position? Would they still have taken and/or botched Star Trek (2013)?

So many "what ifs."

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  • 4 weeks later...
On 2022-05-10 at 8:20 PM, KnossosTNC said:

 Would they still have taken and/or botched Star Trek (2013)?

That game was almost certainly doomed regardless. Movie tie-in games (Star Trek 2013 came out a month before Into Darkness) suffer from unrealistically short development cycles coupled with unreasonably strict design-by-committee development environment

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