marjano Posted May 24, 2022 Share Posted May 24, 2022 since its launch it had the problem that several times in some headshots the bar was lowered a bit but now since the last fix, loading the incarnon mode is frustrating from being full to half full or even empty. just if I try to shoot slowly it passes and if I shoot quickly to the head it passes too. Link to comment Share on other sites More sharing options...
(XBOX)Kuva Queen Posted May 25, 2022 Share Posted May 25, 2022 This happens on Xbox too but only when in a public lobby, the bar will frantically go up and down with each headshot...very odd Link to comment Share on other sites More sharing options...
Renzey Posted May 26, 2022 Share Posted May 26, 2022 I've noticed this on PC essentially ever since using the Phenmor. Unsure if this happens with other incarnon weapons. Sometimes the charge meter will go down or just not know what to do in public squads. Solo missions it'll track up consistently with headshots. Link to comment Share on other sites More sharing options...
Damocles Posted May 26, 2022 Share Posted May 26, 2022 The problem is the damage calculation as client is sent to host. When you're client, the new incarnon weapons have various bugs that are revealed. For starters Even though you hit a headshot, host may disagree If your bar is full, but the host doesn't believe so, the Host's value overwrites your local value When you hit status on multishot, the entire group of bullets are all considered status hits (preventing overwhelming attrition from proccing) You can charge the weapon to full and get full incarnon ammo even if host disagrees Overall, the Host/client hit-registration needs to be fixed. If I do a Lephantis boss fight in steel path as host, I can do 11x more damage, than if I was a client in the same setup. Link to comment Share on other sites More sharing options...
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