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(PLAYSTATION) Echoes of the Zariman: Hotfix #1


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Hey, can the next hotfix explain why the kuva elite enemies on zarimen all of a sudden act like eximus in where they don't get disarmed by grasp of lok, or effected by gloom until their shield (no overguard) goes away?...

I'm sure most people exploding their way through barely notice, but just ran a few solo games to evolve incarnon weapons and saw a few enemies that were not eximus going normally through gloom, tried grasp of lok, got a gun, but they were not disarmed...new enemies broken already?

Edit: just was made aware that the new enemy types are intended to have overguard. So what I'm experiencing is that either the overguard is not visually activating on my end or it's taking place as shields instead of overguard.

Also innodem 2nd perk for 25% attack speed is either visually glitched or actually glitched,  cause when I added it to my weapon, with quickening, should be 1.25, but stays at 1.05. Even more so calvero on the evolution screen shows the correct change, but it doesent show in arsenal...

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21 hours ago, (PSN)Rainbow_Neos1 said:

There will almost definitely be more hotfixes

There’s people that are saying there mods never worked in the dueling room to begin with. But at the same time they also said they never duel in a long time. How are gonna say what works and what doesn’t for somthing they never done that’s not helping the issue at all . 

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On 2022-06-09 at 4:56 PM, [DE]Danielle said:

(PLAYSTATION) Echoes of the Zariman: Hotfix #1

Changes: 

  • Made the shells from the Felarx spiral as they fly through the air during reload.
  • Updated the new Dog Days Ephemera from “Fishy Ephemera” to “Soaker Ephemera”. 
    • This is also a permanent Ephemera! When purchased from Nakak’s Beach Toy offerings in Cetus it remains in your inventory forever. 

Optimizations: 

  • Optimized generic explosion FX. 

Fixes: 

  • Fixed accidental trade bans after picking up an Arcane dropped from a Void Angel. As PSA’d here: https://forums.warframe.com/topic/1313615-psa-rectifying-accidental-trade-bans-after-echoes-of-the-zariman/
  • Fixed the “Requires an Amp Arcane Adapter” error message popping up instead of the Arcane Adapter Slot one for Primary and Secondary weapons if you do not own the corresponding Adapter.
  • Fixed being unable to interact with the view profile, invite to Clan, and report options in chat when right clicking on a player’s name. 
  • Fixed Excalibur Prime showing up in the Equipment category in your profile when you don’t own him. 
  • Fixed the Felarx’s Incarnon mode pistols using the wrong model. They have been updated to their intended Void look! 
  • Fixed Felarx’s shells being visible in Warframe’s hand while reloading. 
  • Fixed weird finger poses while wielding the Felarx. 
  • Fixes towards Clients getting trapped in the elevator when attempting to solo extract via the panel while a Void Angel is active in Zariman missions. 
  • Fixed Ravurex Gunblade Skin not reflecting the player’s customized energy color. 
  • Fixed Innodem being able to equip Ceramic Dagger Rivens. 
  • Fixed Eximus enemies not dropping their guaranteed Energy and 2x Health Orbs on death in Sanctuary Onslaught. 
  • Fixed Eximus enemies not dropping their guaranteed Energy and 2x Orbs in the Simulacrum.
  • Fixed Kuva Trokarian’s Overguard not appearing in the Codex. 
  • Fixed the sky lighting in open landscapes applying twice, causing water bodies looking darker than usual. 
  • Fixed symbol and text in the preview for Requiem Mods in Codex being misaligned. 
  • Fixed the Felarx’s shells maintaining the default color instead of custom colors for Clients. 
  • Fixed several items that you own not appearing in the Equipment category in your profile. 
  • Reduced clip flare for Laetum and Felarx to help show underlying animation. 
  • Fixed Sanctuary Onslaught occasionally spawning an extra Eximus that didn’t contribute to Efficiency when killed. 
  • Fixed Innodem’s mesh having issues when on the ground after being stolen away. 
  • Fixed Felarx’s firing position projectile not spawning from the barrel. 
  • Fixed script error with the Lohk Surges in Zariman Missions. 
  • Fixed script error with the blink pads. 
  • Fixed script error with the Scorpion’s new hook pull cut mechanic. 
  • Fixed script error in Void Armageddon missions related to Argozene. 
  • Fixed script error that could occur when an enemy’s Nullifier dome is destroyed. 
  • Fixed script error with Wukong’s passive. 
  • Fixed script error with Hildryn’s Haven. 
     

Will there be more hot fixes ? 

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On 2022-06-11 at 6:47 PM, (PSN)ThanatosSloth said:

Hey, can the next hotfix explain why the kuva elite enemies on zarimen all of a sudden act like eximus in where they don't get disarmed by grasp of lok, or effected by gloom until their shield (no overguard) goes away?...

I'm sure most people exploding their way through barely notice, but just ran a few solo games to evolve incarnon weapons and saw a few enemies that were not eximus going normally through gloom, tried grasp of lok, got a gun, but they were not disarmed...new enemies broken already?

Edit: just was made aware that the new enemy types are intended to have overguard. So what I'm experiencing is that either the overguard is not visually activating on my end or it's taking place as shields instead of overguard.

Also innodem 2nd perk for 25% attack speed is either visually glitched or actually glitched,  cause when I added it to my weapon, with quickening, should be 1.25, but stays at 1.05. Even more so calvero on the evolution screen shows the correct change, but it doesent show in arsenal...

We really need another hot fix 

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Yet even more changes to Eximus units. Why don't you just admit you made a huge mistake and revert it back. Then make the real changes people actually wanted and get rid of Parasitic & Energy Leech. I made a comment on a DE Post how you can no longer aim down the sight of your guns because you can't see under your feet where the Eximus place their things. Also how a slow and/or static casting Frame has to hope they don't get struck while trying to use their abilities. Then on top you have to notice it all through all the graphics anyway. The constant magnetic procs are honestly headache inducing.

I have been fed-up with your game for a long time, but these changes have actually been what has made me uninstall it. I only came here because I have ran out of things to play making boredom kick in hard, which in turn makes my depression worse, so I was hoping something might have changed to bring me back. But nope, looks like bed & sleep win over your game. Says a lot unfortunately...

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27 minutes ago, (PSN)S1ckS1deSold1er- said:

Yet even more changes to Eximus units. Why don't you just admit you made a huge mistake and revert it back. Then make the real changes people actually wanted and get rid of Parasitic & Energy Leech. I made a comment on a DE Post how you can no longer aim down the sight of your guns because you can't see under your feet where the Eximus place their things. Also how a slow and/or static casting Frame has to hope they don't get struck while trying to use their abilities. Then on top you have to notice it all through all the graphics anyway. The constant magnetic procs are honestly headache inducing.

I have been fed-up with your game for a long time, but these changes have actually been what has made me uninstall it. I only came here because I have ran out of things to play making boredom kick in hard, which in turn makes my depression worse, so I was hoping something might have changed to bring me back. But nope, looks like bed & sleep win over your game. Says a lot unfortunately...

There’s shouldn’t even be just 1 hot fixes need more there’s still a ton of game bugs

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