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(SWITCH) Echoes of the Zariman: Hotfix #1

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(SWITCH) Echoes of the Zariman: Hotfix #1


  • Made the shells from the Felarx spiral as they fly through the air during reload.
  • Updated the new Dog Days Ephemera from “Fishy Ephemera” to “Soaker Ephemera”. 
    • This is also a permanent Ephemera! When purchased from Nakak’s Beach Toy offerings in Cetus it remains in your inventory forever. 


  • Optimized generic explosion FX. 


  • Fixed accidental trade bans after picking up an Arcane dropped from a Void Angel. As PSA’d here: https://forums.warframe.com/topic/1313615-psa-rectifying-accidental-trade-bans-after-echoes-of-the-zariman/
  • Fixed the “Requires an Amp Arcane Adapter” error message popping up instead of the Arcane Adapter Slot one for Primary and Secondary weapons if you do not own the corresponding Adapter.
  • Fixed being unable to interact with the view profile, invite to Clan, and report options in chat when right clicking on a player’s name. 
  • Fixed Excalibur Prime showing up in the Equipment category in your profile when you don’t own him. 
  • Fixed the Felarx’s Incarnon mode pistols using the wrong model. They have been updated to their intended Void look! 
  • Fixed Felarx’s shells being visible in Warframe’s hand while reloading. 
  • Fixed weird finger poses while wielding the Felarx. 
  • Fixes towards Clients getting trapped in the elevator when attempting to solo extract via the panel while a Void Angel is active in Zariman missions. 
  • Fixed Ravurex Gunblade Skin not reflecting the player’s customized energy color. 
  • Fixed Innodem being able to equip Ceramic Dagger Rivens. 
  • Fixed Eximus enemies not dropping their guaranteed Energy and 2x Health Orbs on death in Sanctuary Onslaught. 
  • Fixed Eximus enemies not dropping their guaranteed Energy and 2x Orbs in the Simulacrum.
  • Fixed Kuva Trokarian’s Overguard not appearing in the Codex. 
  • Fixed the sky lighting in open landscapes applying twice, causing water bodies looking darker than usual. 
  • Fixed symbol and text in the preview for Requiem Mods in Codex being misaligned. 
  • Fixed the Felarx’s shells maintaining the default color instead of custom colors for Clients. 
  • Fixed several items that you own not appearing in the Equipment category in your profile. 
  • Reduced clip flare for Laetum and Felarx to help show underlying animation. 
  • Fixed Sanctuary Onslaught occasionally spawning an extra Eximus that didn’t contribute to Efficiency when killed. 
  • Fixed Innodem’s mesh having issues when on the ground after being stolen away. 
  • Fixed Felarx’s firing position projectile not spawning from the barrel. 
  • Fixed script error with the Lohk Surges in Zariman Missions. 
  • Fixed script error with the blink pads. 
  • Fixed script error with the Scorpion’s new hook pull cut mechanic. 
  • Fixed script error in Void Armageddon missions related to Argozene. 
  • Fixed script error that could occur when an enemy’s Nullifier dome is destroyed. 
  • Fixed script error with Wukong’s passive. 
  • Fixed script error with Hildryn’s Haven. 
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Am 10.6.2022 um 01:55 schrieb (NSW)SuperLuigi1025:

If my memory is correct me right.

Only PC got Excalibur Prime.

So why is Excalibur Prime even coded into the console versions of the game?

Because all content that exists in the game must be on all systems that play the game. if you ever met a player who transfered his pc savegame to switch and happens to own Excalibur Prime it has to be visible to himself and every other player.

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I noticed something in regards to the railjack missions that needs to be addressed, sometimes if you're loading into a squad mission from a previous mission the ship animation freezes and you're stuck on an immobile ship. can the dev's please fix this issue?

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