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(PLAYSTATION) Echoes of the Zariman: Hotfix #3


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(PLAYSTATION) Echoes of the Zariman: Hotfix #3

TennoCon 2022 is fast approaching (July 16th)! This is potentially the last Hotfix we will be putting out before we put all our focus exclusively on the TennoCon build (unless there is an emergency hotfix needed). While this Hotfix is small, it contains some “before the weekend” fixes and back-end prep for tomorrow’s Relay Stress Test during Baro’s appearance - hope to see you there!

Optimizations: 

  • Made systemic micro-optimizations to memory usage for all platforms.
  • Improved the Twitch Drop inbox notifications when delivered.

Fixes: 

  • Fixed slow rolling speed in Dog Days missions. We cleaned up our molasses spill, sorry about that. 
  • Fixed camera becoming frozen after viewing Wish List in the Profile menu.
  • Fixed script error with Vauban’s Minelayer HUD UI. 
  • Fixed script error with Wukong’s Passive. 
  • Fixed script error with Protea’s Temporal Anchor. 
  • Fixed a script error that could occur if Zenurik's Disarming Sling hit a player under the effects of a Radiation proc. 
  • Fixed a script error from HUD after Host migration. 
  • Fixed script error related to the Argozene Drops in the Void Armageddon mission. 
     
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Can you please fix the Zariman bounty, "Wake a void angel and kill it" exterminate.

It will not track the kill, and fails the mission, losing all pickups and rewards. It makes it impossible to gain standing efficiently. 

Has been a problem since the Echoes update dropped. Even now, is still happening.

 

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1 hour ago, [DE]Danielle said:

(PLAYSTATION) Echoes of the Zariman: Hotfix #3

TennoCon 2022 is fast approaching (July 16th)! This is potentially the last Hotfix we will be putting out before we put all our focus exclusively on the TennoCon build (unless there is an emergency hotfix needed). While this Hotfix is small, it contains some “before the weekend” fixes and back-end prep for tomorrow’s Relay Stress Test during Baro’s appearance - hope to see you there!

Optimizations: 

  • Made systemic micro-optimizations to memory usage for all platforms.
  • Improved the Twitch Drop inbox notifications when delivered.

Fixes: 

  • Fixed slow rolling speed in Dog Days missions. We cleaned up our molasses spill, sorry about that. 
  • Fixed camera becoming frozen after viewing Wish List in the Profile menu.
  • Fixed script error with Vauban’s Minelayer HUD UI. 
  • Fixed script error with Wukong’s Passive. 
  • Fixed script error with Protea’s Temporal Anchor. 
  • Fixed a script error that could occur if Zenurik's Disarming Sling hit a player under the effects of a Radiation proc. 
  • Fixed a script error from HUD after Host migration. 
  • Fixed script error related to the Argozene Drops in the Void Armageddon mission. 
     

And The Dojo Dueling Room still isn’t fixed? look all you have to do is add the mods back in :(. 

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Suggestion in regards to Crossplay Development:

i notice that Differences in Console & Computer Builds, as well as Internet Differences Can Drastically Effect Loading screen Times.

Example: PlayStation4 V.S. PlayStation5. When Squads consisting of Tenno From Each occurs, Sometimes PlayStation5 Tenno will ForceStart while Squad is returning from a Previous mission. When a Tenno on a Comparatively Slower Loading Screen does NOT Complete a Loading screen to return From a Mission, Before a Faster Load ForceStarts the Next Load, This can Case Load_Failues & ERRORs. i have Both heard & Experienced this. And a Few Times this has required Closing the Game Completely and reloading to fix. 

My Suggestion:

Perhaps a Failsafe Script that Blocks a ForceStart while squad members are still within a Loading screen, would better prepare Warframe for eventually Attaining Crossplay.

PlayStation would be a Perfect Place for Such an experiment.

And Based on the Minimum System requirements listed on Steam_Valve, Computers with WindowsXP(ServicePack3) or better can Play Warframe, so such a Failsafe script would benefit Computers as much as Consoles & Phones.

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3 hours ago, (PSN)Enigma__Cypher said:

Can you please fix the Zariman bounty, "Wake a void angel and kill it" exterminate.

It will not track the kill, and fails the mission, losing all pickups and rewards. It makes it impossible to gain standing efficiently. 

Has been a problem since the Echoes update dropped. Even now, is still happening.

 

Yup. Interesting how this still exists. It's hit me too. 

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3 hours ago, [DE]Danielle said:

(PLAYSTATION) Echoes of the Zariman: Hotfix #3

TennoCon 2022 is fast approaching (July 16th)! This is potentially the last Hotfix we will be putting out before we put all our focus exclusively on the TennoCon build (unless there is an emergency hotfix needed). While this Hotfix is small, it contains some “before the weekend” fixes and back-end prep for tomorrow’s Relay Stress Test during Baro’s appearance - hope to see you there!

Optimizations: 

  • Made systemic micro-optimizations to memory usage for all platforms.
  • Improved the Twitch Drop inbox notifications when delivered.

Fixes: 

  • Fixed slow rolling speed in Dog Days missions. We cleaned up our molasses spill, sorry about that. 
  • Fixed camera becoming frozen after viewing Wish List in the Profile menu.
  • Fixed script error with Vauban’s Minelayer HUD UI. 
  • Fixed script error with Wukong’s Passive. 
  • Fixed script error with Protea’s Temporal Anchor. 
  • Fixed a script error that could occur if Zenurik's Disarming Sling hit a player under the effects of a Radiation proc. 
  • Fixed a script error from HUD after Host migration. 
  • Fixed script error related to the Argozene Drops in the Void Armageddon mission. 
     

Anything on this?

LeUloLm.jpg

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2 hours ago, (PSN)DoodlePungin said:

Kinda feeling like melees are getting more & more broke with every update and than they act like nothing is wrong with them . 
 

there’s literally a block combo bug 3 hot fixes later still nothing :(

unfortunately it definitely is. i'v brout these bugs to de's attention several times past several months along with many other major bugs and de just ignores it. the claim of de listening to its comunity/players is a lie. all de is intristed in now a days is spaming half baked content scaming players fer mony and fraudulently offering so calld drops to rally veiwers to meet a quata and then said players never even get said drops. de has become the next bungie

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41 minutes ago, (PSN)Rainbow_Neos1 said:

This is a constant and randomly occuring issue. It started happening about a year ago and they've done nothing to fix it. Don't expect anything. 

this is actually NOT random nor is it a bug. its a intentional load process de put into use to band-aid  the massive lag and inability to load/render in the bazzaar when they changed the games engine and sutch the 3rd time wich was about 3 yrs ago. but yes it is something that needs fixd but unfortunately de are not capable as its beyond de's skill set aka they are too incompetent and just dont care sadly

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4 hours ago, [DE]Danielle said:

(PLAYSTATION) Echoes of the Zariman: Hotfix #3

TennoCon 2022 is fast approaching (July 16th)! This is potentially the last Hotfix we will be putting out before we put all our focus exclusively on the TennoCon build (unless there is an emergency hotfix needed). While this Hotfix is small, it contains some “before the weekend” fixes and back-end prep for tomorrow’s Relay Stress Test during Baro’s appearance - hope to see you there!

Optimizations: 

  • Made systemic micro-optimizations to memory usage for all platforms.
  • Improved the Twitch Drop inbox notifications when delivered.

Fixes: 

  • Fixed slow rolling speed in Dog Days missions. We cleaned up our molasses spill, sorry about that. 
  • Fixed camera becoming frozen after viewing Wish List in the Profile menu.
  • Fixed script error with Vauban’s Minelayer HUD UI. 
  • Fixed script error with Wukong’s Passive. 
  • Fixed script error with Protea’s Temporal Anchor. 
  • Fixed a script error that could occur if Zenurik's Disarming Sling hit a player under the effects of a Radiation proc. 
  • Fixed a script error from HUD after Host migration. 
  • Fixed script error related to the Argozene Drops in the Void Armageddon mission. 
     

so what she realy just told us is all the major bugs that plauge players right now in warframes current state/content is irrelevant as well as its comunity/players being irrelevant and that de is only intristed in the tehnocon stream thats about content thats not even in the game yet not even fully developed AND not even garanteed to be added to the game, oh n lets not forget the 'watch the stream from the relay '  while de runs a in relay show wich is fully irrelevant and pointless to players runing the twitch page to get the drops that players wont even receive just like what happend with the trivia rewards tehnocon  the hydroid tehnocon AND loki/gunblade tehnocon wich in the loki/gunblade tehnocon de lied telling the comunity/players not to worry that it would be resolved and yet here the next tehnocon is and STILL never got resolved and players STILL never got the loki/gunblade or armour/skin ... just like all the other twitch drops since aka pride fridays partner streams never actually droping.

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so with that heres some of those bugs.    melee manual block nolonger functions. manual block toggle option missing in the settings page.  saryn abilitys causing a very sharp and painfull sound upon duration expires. domestic drone in railjack that when destroyed by a player that player is instantly killd.  operator accesorys not showing while in missions.  when customizeing sentinel apearances and atempting to rotate the sentinel instead it well pull the camera to the left away from the sentinel area.  the notification ' new quest is available '  spaming players excessively wich also hinders loading as well as rendering. the option to turn off notification ' new quest is available '  is missing in the setting page.  in the settings the name of each tab is missing resulting in a issue of players forcd to play guss that tab. many players who purchased a apearances slot fer the evolving pistol was instead given nothing and charged 20p vs 10p de decided to keep the stolen 10p and handed out exelius adaptors.     these are only a small handfull of the issues de has decided to ignore and chose not to resolve and instead have decided to focus tehnocon.....

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3 hours ago, (PSN)x7thmoon said:

so with that heres some of those bugs.    melee manual block nolonger functions. manual block toggle option missing in the settings page.  saryn abilitys causing a very sharp and painfull sound upon duration expires. domestic drone in railjack that when destroyed by a player that player is instantly killd.  operator accesorys not showing while in missions.  when customizeing sentinel apearances and atempting to rotate the sentinel instead it well pull the camera to the left away from the sentinel area.  the notification ' new quest is available '  spaming players excessively wich also hinders loading as well as rendering. the option to turn off notification ' new quest is available '  is missing in the setting page.  in the settings the name of each tab is missing resulting in a issue of players forcd to play guss that tab. many players who purchased a apearances slot fer the evolving pistol was instead given nothing and charged 20p vs 10p de decided to keep the stolen 10p and handed out exelius adaptors.     these are only a small handfull of the issues de has decided to ignore and chose not to resolve and instead have decided to focus tehnocon.....

They still didn’t fix the dueling room bug 

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16 hours ago, (PSN)x7thmoon said:

so what she realy just told us is all the major bugs that plauge players right now in warframes current state/content is irrelevant as well as its comunity/players being irrelevant and that de is only intristed in the tehnocon stream thats about content thats not even in the game yet not even fully developed AND not even garanteed to be added to the game.

It does appear like they have been deciding to only go after cosmetic or aesthetic bugs/issues that are ultimately inconsequential to overall gameplay while seeming to blatantly ignore the bugs that literally cause certain warframes or weapons to be borderline unusable as intended in game play.

For example(and I definitely feel a broken record for saying this): Gyre's Cathode Grace STILL randomly stops working when playing as client in co-op. In fact it feels like it's been cutting off sooner into the duration than before. It feels as though the effects cut off before the base duration even passes.

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4 hours ago, (PSN)DarkArticMage said:

It does appear like they have been deciding to only go after cosmetic or aesthetic bugs/issues that are ultimately inconsequential to overall gameplay while seeming to blatantly ignore the bugs that literally cause certain warframes or weapons to be borderline unusable as intended in game play.

For example(and I definitely feel a broken record for saying this): Gyre's Cathode Grace STILL randomly starts working when playing as client in co-op. In fact it feels like it's been cutting off sooner into the duration than before. It feels as though the effects cut off before the base duration even passes.

I know TennoCon but come on this is inexcusable at this point why do they pay so much attention to all the cosmetics ?why is there so many bug fixes for an event that really didn’t need all these fixtures in a hurry? if they going to put a bug fixes they need to fix the things that are actually messing up the core games gameplay. 

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6 hours ago, (PSN)DarkArticMage said:

It does appear like they have been deciding to only go after cosmetic or aesthetic bugs/issues that are ultimately inconsequential to overall gameplay while seeming to blatantly ignore the bugs that literally cause certain warframes or weapons to be borderline unusable as intended in game play.

For example(and I definitely feel a broken record for saying this): Gyre's Cathode Grace STILL randomly stops working when playing as client in co-op. In fact it feels like it's been cutting off sooner into the duration than before. It feels as though the effects cut off before the base duration even passes.

Can you post a video of it happening?

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Mhh update hotfix whatever! Arbitration is still utter crap with the immortal opponents! Now I helped a player to make the exploiter, well what can I say it was cruel because the cooler spiders either don't work or are stuck on the mountain! In the end it took forever! But now something funny! Did the opponents get new announcements now? I may have misheard me too, but even Corpus have new expressions for our tennos! https://youtu.be/IEBzGz81IDQ

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