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(PLAYSTATION) Khora Prime: Hotfix #1


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(PLAYSTATION) Khora Prime: Hotfix #1

Fixes: 

  • Fixed Host and Clients unable to Extract in the Zariman mission elevator if a Client leaves while an Angel is in the process of activating.

  • Fixed having ‘Mission Progress’ key held down preventing mission Extraction.

  • Fixed a game lock when interacting with the deactivated News Panel during the Vor's Prize Quest.

  • Fixed a game lock when interacting with an inactive Ascension Altar in a Dojo.

  • Fixed Venari Prime not providing Mastery Rank points.

    • Upon login accounts will retroactively be fixed to provide the appropriate Mastery.

  • Fixed Zariman Extraction portal spawning too early if an Angel is actively being fought during an Extermination mission. After killing the Angel a fake/non-functional Extraction marker is placed.

  • Fixed ability to join Orb Vallis Heist Bounties when ineligible through /join or the Friends list.

  • Fixed partial contribution to a Clan Research resulting in disabling Clan Vault Resources until the next visit.

  • Fixed the Tenno Guide prompting you to complete The Waverider Quest before Heart of Deimos. 

  • Fixed crashes when casting Harrow’s Abilities. 

  • Fixed Arcanes not having a description when hovered over in Mission Progress and End of Mission screen.

  • Fixed incorrect number of Stimulus pick-ups in Sanctuary Onslaught. 

  • Fixed Sentient Mimics, Anu Mantalysts, Anu Pyrolysts (the latter 2 being Railjack Boarding party enemies) dropping their arm pieces when destroyed.

  • Fixed Necramech Fury's description showing ‘+1 Arcane Revive’.

  • Fixed another case of the Escort Drone getting stuck on wreckage in the post-New War Plains of Eidolon. 

  • Fixed Undazoa spawning under floor in Codex diorama.

  • Fixed Ordis' subtitles being incorrect for one of his Inbox reminders.

  • Fixed Limbo Dodge (pressing shift while moving) sound not always playing.

  • Fixed muted audio when using an Operator Ability during The War Within Quest. 

  • Fixed duplicated audio when Rushing an item in the Foundry with Platinum.

  • Fixed motionless Mergoo models scattered on the ground in the Orb Vallis.

  • Fixed improper localized text in the PC Khora Prime Accessories pack.

  • Fixed a script error that could occur in the MR 29 practice test in Cephalon Simaris’ room. 

  • Fixed script errors when casting Chroma’s Effigy Ability.

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From July’s Hotfix 31.6.4:

“Code fix that is coming in the next update:

  • Fixed stackable buffs for Galvanized Scope/Crosshair being removed all at once when the first stack's time runs out.
    • Also fixed Arcanes that have decaying stacks losing all their bonus when a stack expires.”

 

This is the second hotfix; I hope console doesn't have to wait on a mainline by the aforementioned statement. We're still waiting, and it's looking more and more like other platforms aren't a priority to something many people use, or want to use. Can we at least get an ETA?

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3 minutes ago, (PSN)striker350z said:

This is the second hotfix; I hope console doesn't have to wait on a mainline by the aforementioned statement.

It does mean this. Code fix means a cert build is required, and DE can't be bothered to make one to fix this egregious bug. So console users just have to wait. This is a game breaking bug but since it only affects players and not the rewards they get DE doesn't give a hoot and will just take their sweet time until such time they bestow upon us lovely peasants a golden cert build.

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So we're going to have to go through the first 2 Server Resource Boosters in like 3 years with this gamebreaking bug that PC got fixed before the first one? I may not understand what goes into a cert push but I swear I've seen smaller hotfixes go to Cert before to fix horrendous bugs like this one. 

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vor 19 Minuten schrieb (PSN)striker350z:

From July’s Hotfix 31.6.4:

“Code fix that is coming in the next update:

  • Fixed stackable buffs for Galvanized Scope/Crosshair being removed all at once when the first stack's time runs out.
    • Also fixed Arcanes that have decaying stacks losing all their bonus when a stack expires.”

 

This is the second hotfix; I hope console doesn't have to wait on a mainline by the aforementioned statement. We're still waiting, and it's looking more and more like other platforms aren't a priority to something many people use, or want to use. Can we at least get an ETA?

vor 12 Minuten schrieb (PSN)isbergen:

It does mean this. Code fix means a cert build is required, and DE can't be bothered to make one to fix this egregious bug. So console users just have to wait. This is a game breaking bug but since it only affects players and not the rewards they get DE doesn't give a hoot and will just take their sweet time until such time they bestow upon us lovely peasants a golden cert build.

Its gonna get interesting to see how they will handle updates once crossplay arrives. Code issues on consoles will be kind of a breaking point in the future for the team, since they have to keep all versions on exactly the same update level.

Edited by (PSN)c1234567890alvi
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2 minutes ago, (PSN)c1234567890alvi said:

ts gonna get interesting to see how they will handle updates once crossplay arrives.

PC users will know our misery and they will no longer get non-script hot fixes.

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When are you guys going to fix Temporal Drag on Zenurik so that it effects all the same enemies like it did before the focus school update? Other than the time reduction for the slowdown, there’s no literature stating it should no longer affect Steel Path acolytes or Demolition units on disruption missions, and it doesn’t work on either. I’ve been asking this question on just about every hotfix since the focus school update, and have yet to get a single response from a DE employee. 

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On 2022-08-02 at 1:11 AM, (PSN)marcosandG said:

When are you guys going to fix Temporal Drag on Zenurik so that it effects all the same enemies like it did before the focus school update? Other than the time reduction for the slowdown, there’s no literature stating it should no longer affect Steel Path acolytes or Demolition units on disruption missions, and it doesn’t work on either. I’ve been asking this question on just about every hotfix since the focus school update, and have yet to get a single response from a DE employee. 

It's an ability that can be cleansed by ability nullification afaik. 

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On 2022-08-04 at 10:17 AM, (PSN)Rainbow_Neos1 said:

It's an ability that can be cleansed by ability nullification afaik. 

Sorry to be clueless here but what’s “afaik?” Also, so if that means that something can cancel it, which I get is game mechanics, shouldn’t it at least work initially, for at least a second or 2? Because Temporal drag doesn’t work on them one bit. Ever. Steel Path or not. 

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On 2022-08-06 at 7:08 AM, (PSN)marcosandG said:

Sorry to be clueless here but what’s “afaik?” Also, so if that means that something can cancel it, which I get is game mechanics, shouldn’t it at least work initially, for at least a second or 2? Because Temporal drag doesn’t work on them one bit. Ever. Steel Path or not. 

All abilities that nullify are nullified immediately in nullifier bubbles. 

 

Afaik is short for "as far as I know".

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17 hours ago, (PSN)Rainbow_Neos1 said:

All abilities that nullify are nullified immediately in nullifier bubbles. 

 

Afaik is short for "as far as I know".

Yeah the nullifier bubble would make sense. But then it should still work on SP acolytes though, right?

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4 hours ago, (PSN)marcosandG said:

Yeah the nullifier bubble would make sense. But then it should still work on SP acolytes though, right?

Acolytes are supposed to be immune to CC. Now .. in practice I've seen some CCs affect them, but those are likely unintended. 

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On 2022-07-28 at 3:28 PM, (PSN)isbergen said:

It does mean this. Code fix means a cert build is required, and DE can't be bothered to make one to fix this egregious bug. So console users just have to wait. This is a game breaking bug but since it only affects players and not the rewards they get DE doesn't give a hoot and will just take their sweet time until such time they bestow upon us lovely peasants a golden cert build.

They still haven’t fix the dueling rooms bug 

when players load into the dueling room they get reset to default no mods or passives :( 

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