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1600 hours played solo player, and I still can't do Tridolons.


MelodyWarp

Question

I've avoided Eidolon content for years now, mainly because it didn't feel necessary and I don't particularly enjoy the fights. Lately it feels more and more like arcanes are necessary for high-level content, and I want to give them another go. I'm a solo player, missed Scarlet Spear, and didn't know how necessary Primed Sure-Footed was for Eidolon content, so I passed on it unfortunately. (I believe it's the last login reward for me to pick and is still hundreds of days away.)

I'm trying to assess my options, but it feels like there aren't many.

Every guide shows several maxed/unbound focus nodes, maxed arcanes, and Primed Sure-Footed—two of which are only reasonably farmed through the content itself and the third is unavailable to me. Perhaps these guides are all for turbo-paced, hyper min-maxed farming strategies, though even those labeled "beginner" have the same issue. Maybe DE's goal with Eidolons was to force solo players to make some friends, but for me it just feels like the one sore spot in this otherwise incredible game, and the only content that exists in the paradoxical state of needing the rewards from itself in order to be played successfully in the first place. I just want to get started without having to leech off of other players.

WHAT I'VE TRIED SO FAR:

Oberon Prime, Trinity Prime, Volt Prime and Wisp, all fully built, each with a maxed out Rubico Prime/Redeemer Prime. Any/all of them work pretty great until Hydrolyst, where either my lures die, I can't find Vomvalysts to charge them, I run out of energy, or I get knocked down like a drunkard in the middle of a frozen lake,

My next attempt was going to be safeguard Nezha so I get knockdown immunity/tankiness from Warding Halo, and can possibly keep the lures alive long enough with the augment. I might try grinding out a max rank Molt Reconstruct through Zariman content, but I'm not sure if that would heal the lures or just myself. I could also add roar with the helminth system after I grind out building Rhino again quick, but maybe dispensary would be a better option? Looking for suggestions in the hope that I won't give up again. Maybe just killing them and avoiding captures is the way to go for me early on and I can disregard the lures until I've finally earned some arcanes? I'd appreciate anything you think might be useful for me.
 

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5 minutes ago, SpicyDinosaur said:

I mentioned this earlier in the thread, but it works regardless of what mods you have on your k-drive. You are immune to the magnetic scream by virtue of just standing on the k-drive for whatever reason. No need to faction up ventkids unless you want to.

if you have the DR to survive the Damage of it, aye.
but not all Warframe choices will, and having the Mod is what makes it basically braindead anyways, if one is into using their Hoverboard for it. just press one Button as it Screams and "just stand there", heh.

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2 hours ago, Graavarg said:

Doesn't matter, my point was that it is you who are responsible for your own feelings, and for how you act (due to those feeligns). If you actually think that someone else is responsible for how you feel just say so, no need for a lot of millennial wishi-washing.

Hmm, coming to think of it having the opinion that the rest of the world is responsible for how you feel is actually about as hardcore millennial you can be 😀...

Yeah you Completely went off Topic 😐...

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On 2022-08-28 at 1:13 AM, Lutesque said:

Mate.... I don't Think you've properly Thought this Through.... Your Feelings Are Always Influenced Directly by How a Game is Designed....

Doesn't matter, my point was that it is you who are responsible for your own feelings, and for how you act (due to those feeligns). If you actually think that someone else is responsible for how you feel just say so, no need for a lot of millennial wishi-washing.

Hmm, coming to think of it having the opinion that the rest of the world is responsible for how you feel is actually about as hardcore millennial you can be 😀...

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5 hours ago, Graavarg said:

Nah. That is the same argument a-holes use for hitting their wives/girlfriends/kids and other such sh*t. "She/they/something made me do it". That is a reasoning that totally and fundamentally sucks, big time. The hate comes from YOU, and you are responsible for it. 100%. Blaming your feelings on someone else is the ultimate "don't have a clue about myself"-thing.

I get the feeling you're just projecting now... 🤔

5 hours ago, Graavarg said:

There is not even anything fundamentally wrong with telling anyone this, as long as you do it politely and prove your point using logic & facts

You mean like how I just did Earlier ? ¯\_(ツ)_/¯

5 hours ago, Graavarg said:

But that said, blaming others (including DE) for how YOU FEEL is not only wrong, it is totally immature. And the same goes for any feelings-based actions that might arise from the occasion.

Mate.... I don't Think you've properly Thought this Through.... Your Feelings Are Always Influenced Directly by How a Game is Designed.... If you Feel Good Playing Devil May Cry it's Not Because you are Some Ultimate Guru of Self Actualilaztion Capable Of Conjuring Feelings of Content and Satisfaction out Of Thin Air... It's Because of The How that Game Is Designed.... And if you Feel Frustrated and Upset playing Dark Souls.... It's because of the Copy Paste Boss Design (fight the Same demon Boss 3 Times) Or The Bed Of Chaos and it's God Awful Design....

These Are Facts..... Much in the Same way the Game can Influence how you Feel about yourself it can also Influence How you Feel About Your Team Mates....

To Suggest it's Literally Impossible for a Game to do this is literally the most Backwards thing I've Ever Heard 😱 !!!

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On 2022-08-24 at 8:31 AM, Lutesque said:

I Firmly Disagree....

The Game's Design Literally Makes you Hate your Team Mates....

Here il Give you an Example.... upon Capturing the Eidolon they Could have Set it Up so that The Shard Gets Deposited Directly in your Inventory that way one player wouldn't Be Costing the rest of Their Team's Precious Precious Time that they don't have to Spare (another thing that Contributes to the Toxicity).... Not only did they No Do This.... But The Shards and Arcanes are not Affected by Vacuum for some UnGodly Reason 🤨....

That's just one Scenario were the Game's Design Makes you Resent your Team Mates....

Nah. That is the same argument a-holes use for hitting their wives/girlfriends/kids and other such sh*t. "She/they/something made me do it". That is a reasoning that totally and fundamentally sucks, big time. The hate comes from YOU, and you are responsible for it. 100%. Blaming your feelings on someone else is the ultimate "don't have a clue about myself"-thing.

Playing Warframe or not is your decision to make and 100% your choice. Nobody forces you. Not to play Warframe, not to do missions, not to play with others, not to farm. All those decisions are yours, and only yours. And so it is also your responsibility how you handle yourself and your feelings arising from that decision. Just to be clear, there is nothing wrong with feelings, including anger and frustration. There is nothing wrong deducing that your team mate(s) are actually idiots. Or questioning DE's game designs as "idiotic" (compared to your brilliant insights). There is not even anything fundamentally wrong with telling anyone this, as long as you do it politely and prove your point using logic & facts (though this might still get you banned as it is against DE's rules calling out idiots, especially so in in-mission chat).

But that said, blaming others (including DE) for how YOU FEEL is not only wrong, it is totally immature. And the same goes for any feelings-based actions that might arise from the occasion.

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1 hour ago, Graavarg said:

Just would like to point out that this toxicity really does come from us players. We can put a lot on DE in this sprawling sandbox game, but not us players being toxic in-game (or outside the game, for that matter), that is solely and 100% on the player in question.

I Firmly Disagree....

The Game's Design Literally Makes you Hate your Team Mates....

Here il Give you an Example.... upon Capturing the Eidolon they Could have Set it Up so that The Shard Gets Deposited Directly in your Inventory that way one player wouldn't Be Costing the rest of Their Team's Precious Precious Time that they don't have to Spare (another thing that Contributes to the Toxicity).... Not only did they No Do This.... But The Shards and Arcanes are not Affected by Vacuum for some UnGodly Reason 🤨....

That's just one Scenario were the Game's Design Makes you Resent your Team Mates....

I'm not Saying fixing this is going to Turn Any of Us into Angels but It would be one Less Thing to Worry about.

Just like Everything else in Warframe.... Eidolon Hunts don't Have A Proper Tutorial beyond some NPC barking Nonsensical Gibberish at you.... I would say this should be Fixed but at this Point it's Foolish to Expect DE to Explain Anything Anymore.... In Which Case the Next Best Thing they can do is to just make The Wiki Available In Game....¯\_(ツ)_/¯

1 hour ago, Graavarg said:

 

But there is no way to stop idiots from playing Warframe. And just to be crystal: the "idiot" in question is the player being toxic. Such toxicity is all about one's own shortcomings, turning a blind eye to one's own failings combined with a need to blame others. In that regard toxicity is some completely different from being sarcastic or ironic (which are grounded in wit, insight and logic) and from pointing out cold facts (being "not kind" is not the same as being "toxic"). There is also no "win" in being toxic, the "satisfaction" arising from unloading on someone else is fake, as in fooling oneself (which makes it a bit sad & tragic). Just ask any psychologist/psychiatrist.

Feels like you went off On a Tangent here 👀....

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On 2022-08-20 at 2:45 PM, Lutesque said:

The Irony here being that Eidolons are So Toxic that you are more Likely to Make Enemies Instead... Infact Every Piece Content Where DE tries to Force Co-Op usually does the Exact Opposite....

Just would like to point out that this toxicity really does come from us players. We can put a lot on DE in this sprawling sandbox game, but not us players being toxic in-game (or outside the game, for that matter), that is solely and 100% on the player in question.

But there is no way to stop idiots from playing Warframe. And just to be crystal: the "idiot" in question is the player being toxic. Such toxicity is all about one's own shortcomings, turning a blind eye to one's own failings combined with a need to blame others. In that regard toxicity is some completely different from being sarcastic or ironic (which are grounded in wit, insight and logic) and from pointing out cold facts (being "not kind" is not the same as being "toxic"). There is also no "win" in being toxic, the "satisfaction" arising from unloading on someone else is fake, as in fooling oneself (which makes it a bit sad & tragic). Just ask any psychologist/psychiatrist.

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12 hours ago, MelodyWarp said:

 

Every guide shows several maxed/unbound focus nodes, maxed arcanes, and Primed Sure-Footed—two of which are only reasonably farmed through the content itself and the third is unavailable to me. Perhaps these guides are all for turbo-paced, hyper min-maxed farming strategies, though even those labeled "beginner" have the same issue.

And it's Only Gotten Worse with the Focus Rework because Now you can't even Disable All those Nodes to Simulate the New Player Experience😱....

12 hours ago, MelodyWarp said:

Maybe DE's goal with Eidolons was to force solo players to make some friends

The Irony here being that Eidolons are So Toxic that you are more Likely to Make Enemies Instead... Infact Every Piece Content Where DE tries to Force Co-Op usually does the Exact Opposite....

12 hours ago, MelodyWarp said:

Any/all of them work pretty great until Hydrolyst, where either my lures die, I can't find Vomvalysts to charge them, I run out of energy, or I get knocked down like a drunkard in the middle of a frozen lake,

Yeah Harry is the Worst one because he Coats the Entire 100 Meter Area Around him With Visual Clutter and Ridiculously And more Importantly Unavoidable Damage...

For Some Reason whenever you do this Solo.... Vomvalysts come out of the Wood work to Kamikaze you into a Dimension Of Infinite Knockdowns 😐..... 

Which is Why I do it in a Group.... It's not that I need the Help.... I just need Extra Warm Bodies to act as "Meat Shields" while I Take the Shot.

12 hours ago, MelodyWarp said:

I saw somewhere that K-Drives also get through the energy spikes, but maybe that got reworked?

No They can... but that Requires a K-Drive Mod and Precise Timing...  It's Extremely Impractical...

7 hours ago, taiiat said:

Trinity is the classic staple there and will probably be the easiest to use, though there are many Warframes which can offer varying amounts and types of support for the Lures.

Limbo is my Favourite 😎 !!!

 

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I was also going to suggest "Trinity" 😀.

From a more general viewpoint then. Tridolon hunting is one of the better designs in the Warframe universe, and that is also why doing all three is pretty hard. There are some good tips & tricks to pick up from the "multi-Trid" crowd, but soloing is quite different and there are actually many options available. This is also why the Eidolons are such good content, what you choose and how you mod really has an effect, and when soloing you are taking on all of the roles of an über-squad of 4 specialists. You just can't do all that by yourself, but on the other hand you sort of have to, due to Vomalysts, phases, damage composition, lures, the operator etc. etc.

I think Trinity is the "most chill" selection, since as long as you have energy you can negate the Gantulyst killing your lures (and also the Hydrolyst killing your lures if that fight takes a long time). In addition you get a window of healing/reduced damage for sniping out the Synovia (and capturing the Eidolon quickly in the end).

But even with Trin you do need all that Energy, and the safest choice is Energy pizzas, which also have the added benefit of adding operator energy when in the Void (crouching). Using pizzas also has the added advantage of not having to address Energy generation when modding. And you will use a lot of them (20-30 per hunt, easily).

As important (as Energy) is negating the Eidolon's Magnetic effects, and the best option is a fully ranked Arcane Nullifier. That arcane drops from the Teralyst for a reason, just like the Brilliant Eidolon Shard. You can train and test equipment by hunting Teralysts and gather Arcane Nullifiers (for a fully ranked Arcane) and Brilliant Shards (for focus and un-binding) in the process. In my opinion the best way to tackle solo-Trids is to start with Teralysts (only), until you easily capture several (lots) of them per night. A lot of Teralysts 😉. That also allows you to test the different amp options (and as side-orders collect some nifty amp arcanes like Eternal Eradicate and unlock Unairu's Void Strike). 

When you then go for the bigger ones, you'll have 90% of what you need. The Gantu and Hydro are bigger, move faster, have six Synovia and different attacks. The attacks also hurt the lures more (especially the Gantu's "heavenly lasers", or Energy Pillars & Star Prism as they are really called). But everything else is really just "the same", and that is stuff you at that point can handle "routinely", so you can un-stress and focus on keeping the hunt together.

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6 hours ago, MelodyWarp said:

@TyreausI appreciate the suggestions. I have every prime but two, every archwing/archgun, both necramechs, and a pretty large selection of weapons (certainly the ability to get a hold of anything I don't have, including vaulted stuff). I also have max standing in all the factions relating to amps, so I have options aplenty. I saw somewhere that K-Drives also get through the energy spikes, but maybe that got reworked?

As for focus trees, I only have two unbound nodes and not a lot of progress on Madurai. Most of my progress is on Zenurik and Unairu.

I'd have more focus if I could, y'know, complete tridolons to earn some. 🙃

 

Learning to solo ESO with Saryn to unlock Madurai nodes will make the shield phase really easy, I'd recommend a 7X7 amp for ease of use with both Zariman arcanes. Trinity with Wyrm is a good option, helminth eclipse onto the trinity and make sure your graphics setting is optimal for eclipse. Using shattering impact on any normal weapons you use 18, 21, 24 hits for armour strip. Use voidrig to finish off the eidolons, handy arcanes are nullifier and momentum for frame and fractalised reset on rifle.

 

4 hours ago, SpicyDinosaur said:

you don't actually want to fully strip the eidolon of armor though because it prevents the radiation damage from your weapons from actually causing more damage. You want as close as possible to stripped and besides the fact that that would be time consuming anyway, where you are wasting time stripping armor instead of damaging the synovias quickly, but there's no way to know (as far as I know) as to what percentage of the eidolon's armor is left.

With how VS now works you can totally full strip and still one shot limbs with a bit of experience, we generally have enough damage now to make anything work it's just a matter of your experience actually doing eidolons. Look at a player that completes a solo 6x3 without a riven, they do not have any gear that other players don't just a ton of knowledge and xp.

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10 minutes ago, taiiat said:

an easy way to avoid the Magnetic Pulses (and in Solo, will always be reliable, in Squads it can be wishy washy), is to use your Hoverboard. that Mod that makes you temporarily Invulnerable to everything for like 8 Seconds or w/e it was when you get on

I mentioned this earlier in the thread, but it works regardless of what mods you have on your k-drive. You are immune to the magnetic scream by virtue of just standing on the k-drive for whatever reason. No need to faction up ventkids unless you want to.

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if you know that you're of limited proficiency and so Phases may take some time, then taking a safe choice for Warframe to protect your Lures will be a good idea. Trinity is the classic staple there and will probably be the easiest to use, though there are many Warframes which can offer varying amounts and types of support for the Lures.

if you don't have much for Focus unlocked, and so can't use that to buff your Amp, then some of the Zariman Arcanes can help you out there.

for CC resist, if you don't have Primed Sure Footed, Handspring and Pain Threshold are quite effective! People act like Primed Sure Footed is the first time you could do something against incoming CC, but that's far from true. these two Mods work on different types of things so you either have to use two Slots instead of one, or pick the one that affects you the most.

 

an easy way to avoid the Magnetic Pulses (and in Solo, will always be reliable, in Squads it can be wishy washy), is to use your Hoverboard. that Mod that makes you temporarily Invulnerable to everything for like 8 Seconds or w/e it was when you get on, will protect you from it. (Amesha, as mentioned, can also work well)
or if you don't feel like putting in effort, have an excess of Energy Pizzas.

have some Ammo Pizzas too, so that you can freely keep the hits up so that your free Damage bonus on your Sniper Rifle never trails off. don't overdo it on spamming or anything though. spending the entire Mission stacking Hits won't change your Damage significantly versus building some Hits whenever you have the time between Phases.

 

Sniper Rifles are indeed the easiest barrier to entry for Guns. i assume you're already well informed on how to pick Damage Types for the Enemies you're facing.
remember that you can use Shattering Impact to weaken the Eidolons.

also, the Voidrig Mech can be pretty effective for the Health Phase (the Turret Ability). that's the lowest overall barrier to entry thesedays.

there's other creative choices such as using Exodia Contagion, as far as Warframe Weapons go.

 

make use of Helminth! basically to add a Damage buff to every Warframe, if you want to make your Guns more effective. i assume you're again more than capable of comparing Stat types to pick what will offer you the strongest Damage buff.
or if you'll be relying on something else then whatever else you may find useful.

5 hours ago, MelodyWarp said:

My guess would maybe be arcane nullifier because it is cheap and helpful for the fight?

Nullifier is pretty useful if you want to use less Energy Pizzas, yes.

2 hours ago, SpicyDinosaur said:

but there's no way to know (as far as I know) as to what percentage of the eidolon's armor is left.

you just have to memorize the number of hits to get to your target Armor level, mhm.

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13 minutes ago, SpicyDinosaur said:

you don't actually want to fully strip the eidolon of armor though because it prevents the radiation damage from your weapons from actually causing more damage. You want as close as possible to stripped and besides the fact that that would be time consuming anyway, where you are wasting time stripping armor instead of damaging the synovias quickly, but there's no way to know (as far as I know) as to what percentage of the eidolon's armor is left.

You can strip them right after they spawn from the water. Then proceed to remove the shield. I usually do 3 to 5 attacks so I don't fully strip them still 1 shotting the limbs (I don't even have a riven for the rubico, just the subsume eclipse is enough). It's solo BTW of course if this is a group tricap then it is indeed a waste of time.

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1 hour ago, (PSN)sieg_valentine said:

Try trinity subsume with eclipse. Build her on high strength and duration. Rubico prime is a good weapon to use on tricap but lately I have been using the vectis prime on solo runs. Either is good but rubico is good for soloing. Keep blessing up and you will heal the lures all the time. 

Also try the sarpa to armor strip the eidolons if you are doing solo. 

you don't actually want to fully strip the eidolon of armor though because it prevents the radiation damage from your weapons from actually causing more damage. You want as close as possible to stripped and besides the fact that that would be time consuming anyway, where you are wasting time stripping armor instead of damaging the synovias quickly, but there's no way to know (as far as I know) as to what percentage of the eidolon's armor is left.

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2 hours ago, MelodyWarp said:

I've avoided Eidolon content for years now, mainly because it didn't feel necessary and I don't particularly enjoy the fights. Lately it feels more and more like arcanes are necessary for high-level content, and I want to give them another go. I'm a solo player, missed Scarlet Spear, and didn't know how necessary Primed Sure-Footed was for Eidolon content, so I passed on it unfortunately. (I believe it's the last login reward for me to pick and is still hundreds of days away.)

I'm trying to assess my options, but it feels like there aren't many.

Every guide shows several maxed/unbound focus nodes, maxed arcanes, and Primed Sure-Footed—two of which are only reasonably farmed through the content itself and the third is unavailable to me. Perhaps these guides are all for turbo-paced, hyper min-maxed farming strategies, though even those labeled "beginner" have the same issue. Maybe DE's goal with Eidolons was to force solo players to make some friends, but for me it just feels like the one sore spot in this otherwise incredible game, and the only content that exists in the paradoxical state of needing the rewards from itself in order to be played successfully in the first place. I just want to get started without having to leech off of other players.

WHAT I'VE TRIED SO FAR:

Oberon Prime, Trinity Prime, Volt Prime and Wisp, all fully built, each with a maxed out Rubico Prime/Redeemer Prime. Any/all of them work pretty great until Hydrolyst, where either my lures die, I can't find Vomvalysts to charge them, I run out of energy, or I get knocked down like a drunkard in the middle of a frozen lake,

My next attempt was going to be safeguard Nezha so I get knockdown immunity/tankiness from Warding Halo, and can possibly keep the lures alive long enough with the augment. I might try grinding out a max rank Molt Reconstruct through Zariman content, but I'm not sure if that would heal the lures or just myself. I could also add roar with the helminth system after I grind out building Rhino again quick, but maybe dispensary would be a better option? Looking for suggestions in the hope that I won't give up again. Maybe just killing them and avoiding captures is the way to go for me early on and I can disregard the lures until I've finally earned some arcanes? I'd appreciate anything you think might be useful for me.
 

So Trinity is actually a good option, just put Champion's Blessing on her for the extra crit. I tried Wisp (in a group) for healing and it was pretty dicey for me, but I'm not a master at Eidolons, I just really like doing them.

 

For the magnetic Scream just jump on your k-drive and you'll be immune to it. Make sure to keep Trinity's 4 up if you use her.

 

I don't think Nezha would be a good choice solo. Most people that are hardcore vets of Eidolons will tell you to solo with Volt but if you haven't been doing a ton of eidolons to know how to keep the lures alive while playing Volt or something you might find that difficult, I am avoiding it personally, but I haven't solo'd a tridolon yet, it's just on my bucket list under the heading "soon."

 

Killing the eidolons doesn't teach you anything really, tbh. If you want to get comfortable with them, you really do want to start out in a group, even a PUB.

 

The gun you bring also matters, most people go with Rubico Prime.

 

If being knocked down is an issue (keep in mind Eidolons came out way before Primed Surefooted was a thing) use Handspring and not regular Sure Footed. Recovering faster is better than getting knocked down only sometimes.

 

Only get one lure until it is charged. Once you've run around the map and charged it with vomvalysts, then grab more. You need 2 for teralyst (which by itself is good practice if you are just starting out) and three for gantulyst and hydrolyst.

 

I don't think you'll be able to progress to the next eidolon at a stage if you kill the eidolon before it but don't quote me on that.

 

Or you could just use your voidrig when you need to damage the eidolon (once the shields are down,) that will wreck synovias.

 

Another important thing is what amp parts you are using. You didn't mention that I don't think. As well as the amp and operator arcanes you have equipped.

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Try trinity subsume with eclipse. Build her on high strength and duration. Rubico prime is a good weapon to use on tricap but lately I have been using the vectis prime on solo runs. Either is good but rubico is good for soloing. Keep blessing up and you will heal the lures all the time. 

Also try the sarpa to armor strip the eidolons if you are doing solo. 

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5 minutes ago, MelodyWarp said:

@TyreausI appreciate the suggestions. I have every prime but two, every archwing/archgun, both necramechs, and a pretty large selection of weapons (certainly the ability to get a hold of anything I don't have, including vaulted stuff). I also have max standing in all the factions relating to amps, so I have options aplenty. I saw somewhere that K-Drives also get through the energy spikes, but maybe that got reworked?

As for focus trees, I only have two unbound nodes and not a lot of progress on Madurai. Most of my progress is on Zenurik and Unairu.

I'd have more focus if I could, y'know, complete tridolons to earn some. 🙃

 

Farming Zariman isn't a terrible Focus farm either, at least for getting Contamination Wave.

Barring that, you're just going to want to get an amp with good punch-through (to hit multiple limbs) and high crit. If you have Zariman amp arcanes that give bonus damage on ability cast and bonus crit chance on depleted energy, all the better. Contamination Wave is helpful but you should be able to complete the run without - just means spamming on Trinity a little more than usual. If you have Dispensary on her, that ought not to be too bad.

I think K-Drives can get through the energy waves too, but I also think it needs a little more timing. Amesha is just "turn on 3 + 4, sit there until it's gone". Either way, it does mean a good bit of juggling between vehicles that'll take a touch of getting used to.

My general rhythm using Trinity + Dispensary + Voidrig is like:

1. Throw down Dispensary

2. Hop into Operator, take down shields

3. Hop into Voidrig, take down limb

4. Hop into Warframe and into Archwing

5. Use 3 + 4 to ride the waves

6. Melee down to disengage, hop into Warframe, cast Blessing

7. Repeat from step 1

8. Interrupt with Blessing when needed

If you get maxed on energy with Trinity, you can use the orbs generated to fuel the Voidrig's Arquebex - Dispensary ought to keep popping them out while you're in Operator and Voidrig. The lures should be strong enough to withstand a bit of damage between limb breaks, but if you get unlucky or can't take shields down super quick, you may need to pop Blessing a bit more in-between. They should be strong enough that you'll notice them going down, at least.

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@TyreausI appreciate the suggestions. I have every prime but two, every archwing/archgun, both necramechs, and a pretty large selection of weapons (certainly the ability to get a hold of anything I don't have, including vaulted stuff). I also have max standing in all the factions relating to amps, so I have options aplenty. I saw somewhere that K-Drives also get through the energy spikes, but maybe that got reworked?

As for focus trees, I only have two unbound nodes and not a lot of progress on Madurai. Most of my progress is on Zenurik and Unairu.

I'd have more focus if I could, y'know, complete tridolons to earn some. 🙃

 

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Advice is a little contingent on what you do have.

If you're running into energy issues, Dispensary makes sense, especially when using Trinity to keep lures alive. Amesha can also get through energy spike waves without losing energy if you don't have Arcane Nullifier. Madurai's contamination wave can help a lot with shields and is ideal over Void Strike when starting on that route. Lastly, if you have a Voidrig - doesn't need anything special - slap it with an AoE weapon to kill Vomvalysts and let the Arquebex deal with the limbs. That's my setup.

For charging lures, take advantage of the regen phase of previous Eidolons - they'll call in Vomvalysts aplenty - and make sure you've got at least one extra lure charged up for the next Eidolon before taking down the current one. You should have at least 3 lures at the Teralyst and 4 at the Gauntalyst. Common way to do it is to take down the current Eidolon, grab lures needed, then summon the next one.

That's just for completion, not optimization, mind.

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If grinding plat to buy some starter arcanes is one of the better options for me, I'm not opposed to it, though suggestions of what to go for would be appreciated. My guess would maybe be arcane nullifier because it is cheap and helpful for the fight?

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