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Mutalist Cernos Elemental Mods Scaling Incorrectly


Valthryn

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When applying multiple different elemental damage mods to the Mutalist Cernos, it can treat the innate toxin damage as the only source for the multiplier in the same way physical subtype damage mods do, like Crash Course or Fanged Fusillade. It does this for toxin damage mods, but if modding for any element that includes toxin, like corrosive or gas, it will only use the innate toxin damage. Since this is a status-based infested bow and the innate toxin damage is negligible, I can only assume that this is a bug.

Edit: It seems like adding any toxin damage mod or any two elemental mods of different damage types will break the weapon, causing all elemental damage mods to only scale with the small amount of innate toxin damage

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The Mutalist Cernos UI is a bit misleading. It shows all damage type as if it was a single projectile, but in reality it has 2 instances of damages (one made of IPS and the other one made of pure toxin) that are independent of each other and will show seemingly weird number when combining elements.

For example, if you add +90% cold to the unmodded weapon, it will add 46,1 cold damage on the base shot, but also 1,1 cold damage to the toxin AoE that will combine into 2,4 viral damage. So even if it shows weird numbers, if you do the math you will see it add the desired +90% cold, just weirdly displayed due to the splitted damage instances.

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  • 4 weeks later...

It's only when you add toxin or compound element mods that this occurs, and the elemental damage scaling goes from scaling across the entire weapon to ONLY scaling with the base toxin damage, as in the damage doesn't get applied to the IPS shot like on a normal bow. i.e. if you have 90 normal damage and 10 toxin damage, then add 90% heat, you will get 90 heat overall, but if you add 90% corrosive, you will only get 9.

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