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Questions about Primed Expel Mods


(PSN)SlCCEN

Question

Hi everyone, I need to ask about Primed Expel mods.

If you're  using a secondary as a primer, does having an Expel mod add with the Smite mod damage on your melee weapon as long as it's the same faction?

Also, can having an Expel mod on a secondary as a primer replace the Smite mod on a melee weapon?

Thanks for any clarification.

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9 minutes ago, (PSN)SlCCEN said:

If you're  using a secondary as a primer, does having an Expel mod add with the Smite mod damage on your melee weapon as long as it's the same faction?

Only for heat procs.

 

9 minutes ago, (PSN)SlCCEN said:

Also, can having an Expel mod on a secondary as a primer replace the Smite mod on a melee weapon?

No, mods from different weapons rarely interact and even if they do (heat inherit) doubling up faction mods is good for damage, especially procs.

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There shouldn't be overlap in that way since the mods only enhance damage to that faction. Priming won't work that way since procs aren't enhanced by the mods, so it won't magically make CO stronger. The most you'll get is enhancing proc DoT, maybe

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1 hour ago, (PSN)SlCCEN said:

If you're  using a secondary as a primer, does having an Expel mod add with the Smite mod damage on your melee weapon as long as it's the same faction?

Nope.... 

However there is One Exception....

1 hour ago, (PSN)SlCCEN said:

Also, can having an Expel mod on a secondary as a primer replace the Smite mod on a melee weapon?

Nope.... Again there is one Exception....

So normally Status Effect Damage Scales off the Damage Of the Weapon that Applied the Status Effect.... The Exception to this Rule is The Heat Status Effect.... The Damage of the Heat Status Effect scales Off the Damage of the Weapon that Applied the Status As Normal.... However if you Continue to Apply more Heat Procs using a Different Weapon, the Damage Continues to Scale using the Faction And Heat Multiplier from the first Weapon that Applied the Heat Proc....

DE refuses to Confirm/Deny this as a Bug ¯\_(ツ)_/¯

 

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33 minutes ago, Pakaku said:

Heat, Toxin, Electric, Slash...

Heat is different.

Please reference the explanation of heat procs here: https://warframe.fandom.com/wiki/Damage/Heat_Damage

Repeated application of  Heat procs do not stack tick damage in the same way other damage over time (DoT) status effects like  Toxin,  Electricity, or  Slash do. Instead, a  Heat proc both adds a stack and refreshes the duration of all currently active heat stacks on the target. This allows for ramping up  Heat tick damage indefinitely (scaling up linearly) as long as heat status is kept refreshed within the 6 second effect duration (modified by Status Duration). Additionally, all  Heat status stacks are automatically consolidated into one tick of damage per second, with new heat procs refreshing and further adding to this tick damage.

 

Heat refreshes all timers in addition to stacking the damage so you can accomplish what the TC is asking about. While the damage stacking is similar, electric, toxin, slash etc. do not globally refresh the dot timers so the damage doesn't build up the same over time. Heat can have multiple sources of damage (IE: gun with faction mod and melee with faction mod) that then add to the total faction multiplier of that proc for the full duration of the proc. 

The other types would lose the faction bonus from multiple sources as soon as the proc that applied the damage wears off.

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