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Kuva Lich Shoulder head not being properly textured


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Here's a screenshot of this issue, as you can see, the helmet on the shoulder of the Lich is not shading properly, it should be all black. I can tell this is a bug and not intentional, because in missions, it still has the black shader sometimes, but it depends on which direction you're looking at it in, and it quickly strobes between the black texture and the base texture helmet. I have found a similar report on reddit from 2 months ago, but none on the forum itself, so I know it's also not just me. I hope this can be fixed soon! The strobe effect is quite unpleasant to look at.

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