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Also Greatly Increase the Damage Bonus of Energy Channel


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6 minutes ago, Pakaku said:

200 damage for the first initial hit, too. None of that energy carries over to the next melee attack.

I honestly can't think of any way to fix this mod without totally reworking its purpose

What if it was like 1,000 damage per 25 points of energy used? Something of the sort that lets it scale faster

Also remove the damage cap or make it 10k? Something hefty


Also maybe it should apply to heavy attacks, and if you cap it then it wont drain your combo count

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