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(SWITCH) Veilbreaker: Hotfix #1


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(SWITCH) Veilbreaker: Hotfix #1

Update - September 9th, 8:00 am: We are running the TennoGen refund Script at some time today! The Script became more complicated than originally thought, as transactions involve both refunding, but also purchases where players could gift to friends. We will update here once the Script has been completed. Thank you for your patience.

We are here with our first hotfix post-Veilbreaker launch! Before we dive into the list of changes and fixes below, a handful of important notes need to be covered first: 

1.  Veilbreaker Update Download Issues 

When Veilbreaker: Update 32 launched this morning some players experienced issues with the update downloading. This was a result of our network running a bit hot - but we have since resolved the issue and traffic has returned on consoles. We will continue to monitor any further  problematic activity. 

2. Styanax Inbox Temporarily Disabled

We have had to temporarily disable the free Styanax Inbox message on all platforms, as we’re seeing reports of players getting multiple messages. 

We’ll update the PSA linked above once we have reached a resolution and the Inbox returns for those who have not received it yet and all future new logins for the duration of the celebration giveaway.

3. Removed Trading and Transmuting functionality for the new Archon Warframe Mods 

The intended path to earning these Mods is through Kahl’s Garrison, and not through Transmutation. While transmutation will remain disabled, we will re-enable trading again once these Mods have officially been released next week with Kahl’s Garrison. 

4. TennoGen on the Nintendo Switch

With the launch of the Veilbreaker update, some Tennogen items that are not licensed for the Nintendo Switch were enabled for purchase in the Arsenal. This was the result of some backend crossplay progress

We don’t have any plans to make these items available for the Nintendo Switch, and after this Hotfix the  ability to purchase them will be removed. We are working on a script to remove the specific items and refund player purchases. We will update this post once we have finished this process.

Thank you!

UPDATE 4:52PM ET on Friday, Sept 9 - The script has been run and is now completed! Tenno with those TennoGen items should see the items removed and their Platinum refunded. Thank you for your patience!


Console Specific Fixes

  • Fixed consoles not syncing to the world state correctly,  as intended with the Veilbreaker launch. Read more in the “THE NEXT STEP TOWARD CROSS PLAY - WORLD-STATE SYNC” in the Update 32 patch notes.


Archon Hunt Changes & Fixes: 

  • Made the following changes to Boreal:
    • Added decay on scaling of Boreal’s invulnerability. 
    • Added Overguard protection on Boreal’s AoE attack. 
      • Both of these are to address the Archons sometimes taking exorbitant amounts of damage. 
    • Improved the pillar sound FX in the Boreal fight. 
  • Fixed Deacons being immune to Status Effects.
  • Fixed the Forma reward in the Archon Hunt Navigation screen not showing the quantity (3x).
  • Fixed Mobile Defense target and other friendly NPCs getting scaled stats per squad member. This only applies to enemies (Archons, Deacons, Sentients, etc.). 
  • Fixed non-Archon Assassination targets transmissions and information showing when hovering over Archon nodes. 
  • Fixed script error with Archon Assassination mission. 
  • Fixed script error in the Narmer tilesets.
  • Fixed script error with god rays FX from Sentient enemies. 
  • Fixed a script error related to Host migration in the second mission of the Archon Hunt. 
  • Fixed script error when trying to spawn backup for the Archon/Deacons when they had already died.

Veilbreaker Quest Changes & Fixes: 

  • Added a handful of sound FX to Kahl’s weapon pickup sequence, jetpack, and more. 
  • Added fancy VFX when freeing a Brother. 
  • Fixed unintended sentient choir sounds playing. 
  • Fixed tutorial hint missing when releasing Grineer brothers on the Murex. 
  • Fixed an additional Bolkor Grattler appearing when the original held by Kahl runs out of ammo. 
  • Fixed command Rogg objective missing keybind callout. 
  • Fixed Medusa Network node spawning in before the puzzle has been activated.
  • Fixed character in the quest standing far far away from the wall where they are supposed to be planting a bomb.
  • Fixed out of order voice lines. 
  • Fixed missing character lines. 
  • Fixed a script error in the world state window if you were in a particular quest state. 
  • Fixed script error related to giving out orders to brothers. 
  • Fixed script error in Archon Hunt stage when attempting to spawn an Eximus. 
  • Fixed script error in the Murex stage. 
  • Fixed script error in the first stage. 

Fixes: 

  • Fixed issue where Spear Gun could be hidden if reload from throw is interrupted. 
  • Fixed being unable to purchase Rivens from Cephalon Simaris or Palladino if you are at max Riven Slot capacity. 
    • Purchasing from these vendors will give the new Riven state that does not consume a Slot until it has been equipped so the capacity check was not necessary. 
  • Fixed the Kuva Bramma having a line of sight check on AoEs beyond 4m. 
    • This was a result of an experimental change not being reverted for launch, as discussed on the Devstream. 
  • Fixed the descriptions for the Small/Medium Ammo Restore Blueprints being incorrect with their new ammo pick-up function.
  • Fixed being unable to earn the Emergent tier on a purchased Protovyre Armor if the Apex tier has already been achieved on another set. 
    • We will be looking at the possibilities of running a script for those who are still missing their Emergent tier with the above conditions in mind. 
  • Fixed Warframe standing still and rooted in place on screen during Last Gasp after being downed. 
  • Fixed the Incubator console disappearing if viewed at a bad angle in the Orbiter. 
  • Fixed a portion of Styanax’s shield appearing stretched in his Leverian. 
  • Fixed script error when contributing to the Clan Vault. 
  • Fixed script error with the Syndicate screens. 
  • Fixed script error with Operator loadouts. 
  • Fixed script error that could block progress when returning to Dormizone after completing ‘Find The Song's Source’ stage of the Angels of the Zariman Quest. 
  • Fixed script error if you looked at Ballas in the Chimera Prologue. 
Edited by [DE]Taylor
added script update
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any news on switch clan emblems missing?
 

ty DE team for the new update and almost instantaneous hotfixes to fix any issues! <3 
ive been enjoying Styanax a LOT, very impressed by his kit! it exceeded my expectations!

Edited by (NSW)-XAZU-
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3 minutes ago, (NSW)BoneOperator said:

Custom clan emblems not showing up but as default lotus clan emblem.

Also still waiting on my clan emblem to be added since it was approved from August 10th 2022. This is the next game update no? Clan is TheUnderGround. 

 

 

 

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Please please please DE!  Let us be able to purchase the tennogen skins!  I will gladly pay for them, and they seemed to be working on the switch.  So many people are wanting these on the switch.  So please rethink removing them and just let us purchase them.

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There's a couple more bugs I've seen since the Veilbreaker update, so I thought it would be good to report them while I have the chance to do so. I'll just list them here to try organizing it a bit:

 

  1. One of the members of the Grustrag 3 is named after the Lotus:
    Spoiler

    grustrag_3_lotus.jpg

    • I was doing some missions with my fiancee the other night, and as we were on a mission with Clem, one of the G3 members showed up (Not sure if it matters which one it is, or if it occurs outside of Clem missions / the quest), and while the dialogue was correct I quickly noticed that they were named Lotus for some reason. As far as I could tell, it was only during their transmission, since in-person they were named correctly.
       
  2. Skybox glitch in a spoiler location (Trying to minimize New War spoilers!):
    Spoiler

    SPOILER_drifter_camp_skybox_glitch.jpg

    • I've been able to replicate this bug for quite some time, but I never got much of a chance to report it this year due to work & some other things. Essentially, if you go to the entrance of the Orbiter where the ramp would be while in the camp, then have the camera look upward (May need to crouch down in the entryway like the image above), the skybox in the distance will start flickering between what it normally would show and your current landing craft, until it eventually settles down and just continues showing the landing craft until the camera moves. After thorough testing it can be easily repeated in the spot shown above.
       
      • Regarding the landing craft part, I'm not entirely sure why it shows the landing craft in the skybox of all things, but maybe it's repeating an angle of the camera, since the skybox's landing craft matches the real-time movement of your own.
         
  3. Spoilermode energy color is stuck at a default greenish color as well, but I've heard of that bug being on other platforms, so I just wanted to confirm that I've seen / heard about it on the switch too. I forgot to get an image of it, but a good example of seeing it would be with Hardened Wellspring or certain Ephemeras.
     
    • I tried changing the colors around, but it didn't fix the issue so I'll just leave it as is just to be safe. It appears that certain accessories are also affected by this, such as the Cogna Mask and some eyewear. It was hard for me to tell at a glance, but I don't think the suit itself had default energy colors; I can check again later on if need be.

 

Other than that, on my friends list for some reason my fiancée shows up as Mastery Rank -0- even though she recently reached MR5, but I was thinking that might be best suited for a support ticket, perhaps. Hopefully these things can be fixed soon, but thanks for hearing me out on it :)

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15 hours ago, (NSW)Skuttle said:

Please please please DE!  Let us be able to purchase the tennogen skins!  I will gladly pay for them, and they seemed to be working on the switch.  So many people are wanting these on the switch.  So please rethink removing them and just let us purchase them.

While I understand that this is annoying, unfortunately, DE would much rather not deal with the headaches that arises from that (TennoGen artist revolt, potential PR nightmares, etc.) than to do what you've requested. It's all a legal issue, so we'll just have to wait patiently while those artists and DE finish their negotiations/contract signings so that we can purchase the skins.

 

Again: extremely annoying, I know, but this is what DE has to do.

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On 2022-09-07 at 5:30 PM, [DE]Marcus said:

4. TennoGen on the Nintendo Switch

With the launch of the Veilbreaker update, some Tennogen items that are not licensed for the Nintendo Switch were enabled for purchase in the Arsenal. This was the result of some backend crossplay progress

We don’t have any plans to make these items available for the Nintendo Switch, and after this Hotfix the  ability to purchase them will be removed. We are working on a script to remove the specific items and refund player purchases. We will update this post once we have finished this process.

Thank you!

UPDATE 4:52PM ET on Friday, Sept 9 - The script has been run and is now completed! Tenno with those TennoGen items should see the items removed and their Platinum refunded. Thank you for your patience!

TennoGen script is officially complete!

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  • [DE]Marcus unfeatured and unpinned this topic
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