Bart_Last Posted September 10, 2022 Share Posted September 10, 2022 Veilbreaker has been enjoyable, but the new sound for breaking overguard has been bothering me. The sound itself isn't bad (though I would probably want the highs to be lowered a bit) but in certain situations, it can be triggered multiple times per second. In steel path missions that have ancient healers, enemy density is pretty high and many enemies can have overguard. After playing any missions with lots of eximus or any ancient healers, I need to take a break for my ears. Possible solutions: Enemies with overguard from external sources can't trigger the sound The sound itself triggers at a lower volume, maybe closer to volume of the headshot kill trigger volume Change the sound Maybe all it needs is to fade out quicker? Brussel sprouts? Thanks for reading! :) Link to comment Share on other sites More sharing options...
Tyreaus Posted September 10, 2022 Share Posted September 10, 2022 It is, definitely, too loud and up-front, hilariously so in Eximus sortie Infested missions. I also think there's something off about using a sound to indicate when Overguard breaks. When the update first dropped and I was playing around, I was legitimately confused what was causing it, because my DOT setup was breaking Overguard after I had turned my back. Explosive weapons were similar. I figured it out by breaking Overguards with direct hits, but in that case, I could see the healthbar change, menaing the sound didn't really add anything. So I tend to think it's more confusing than helpful or immersive. Maybe sounds for dealing damage to Overguard instead...? Like, modified hitmarker sounds, more metallic-like. That way, you can tell when Overguard breaks by the change in sound, and you can also get an at-a-whisper indicator you're dealing with Overguard in, say, a crowd. Link to comment Share on other sites More sharing options...
Thural Posted September 10, 2022 Share Posted September 10, 2022 there's a sound for breaking overguard? Link to comment Share on other sites More sharing options...
Bart_Last Posted September 10, 2022 Author Share Posted September 10, 2022 51 minutes ago, Thural said: there's a sound for breaking overguard? Yeah it's in the patch notes. I noticed it through gameplay, much like Tyreaus, first though. 55 minutes ago, Tyreaus said: Maybe sounds for dealing damage to Overguard instead...? Like, modified hitmarker sounds, more metallic-like. That way, you can tell when Overguard breaks by the change in sound, and you can also get an at-a-whisper indicator you're dealing with Overguard in, say, a crowd. I didn't think about it this way. I think this might make more sense than having a trigger when it breaks. Metallic hit sounds ringing off of infested might feel a little odd though? in my mind, metallic sounds would suggest armor rather than, whatever space magic overguard actually is... lol Link to comment Share on other sites More sharing options...
Haazen Posted September 12, 2022 Share Posted September 12, 2022 It's really annoying for me as well. Hoping for option to turn the sound off Link to comment Share on other sites More sharing options...
[DE]erichdigital Posted September 12, 2022 Share Posted September 12, 2022 Thanks for the feedback - we will look in to different solutions for making this sound work better when triggered multiple times. Link to comment Share on other sites More sharing options...
Tiltskillet Posted September 12, 2022 Share Posted September 12, 2022 I appreciate the idea of a sound effect for it, but I don't like this particular sound. It's just a little abrasive to my ears. Quieter would help, but I think it would still annoy me over time. I think I'd just prefer to turn it off if that were an option. This is a bigger issue, but I'll just mention that I didn't even realize it was an Overguard breaking sound--I thought it was an Eximus dieing sound. Because for the bulk of my play, those happen almost simultaneously most of the time. In those cases it's not functioning at all as an alert that "This eximus is now vulnerable to CC". Link to comment Share on other sites More sharing options...
Monolake Posted September 12, 2022 Share Posted September 12, 2022 Shooting high punch thorough like Arcaplasmor or aoe weapons you get a lot of that chiming. But its a good audio feedback to know there is overguard, just needs some tweaking of the sound I agree Link to comment Share on other sites More sharing options...
Thural Posted September 12, 2022 Share Posted September 12, 2022 On 2022-09-10 at 7:49 PM, Bart_Last said: Yeah it's in the patch notes. I noticed it through gameplay, much like Tyreaus, first though. I meant that to mean that I can't hear it, even when listening for it Link to comment Share on other sites More sharing options...
Tiltskillet Posted September 13, 2022 Share Posted September 13, 2022 1 hour ago, Thural said: I meant that to mean that I can't hear it, even when listening for it Do you have the sound on? :P Seriously though, do you have "Sound Effects Volume" turned way down or off under Options? It's impossible to miss on my end. Link to comment Share on other sites More sharing options...
Bart_Last Posted September 13, 2022 Author Share Posted September 13, 2022 4 hours ago, Thural said: I meant that to mean that I can't hear it, even when listening for it Yeah I'm not sure what to tell you,,. It gets intense when you start popping a bunch of guys with overguard. If you're curious, load some eximus in the simulacrum. Link to comment Share on other sites More sharing options...
(NSW)HedEmpTy Posted September 13, 2022 Share Posted September 13, 2022 The worst thing about it for me is that it sounds too much like the "equipment rank up" sound effect. ...that or I have a sound bug playing the wrong sound effect. Link to comment Share on other sites More sharing options...
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