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Riven transmutation and Hyekka master related bug report


Hidronic

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-Riven transmutation related

 Try transmutate 4 'Unveiled rifle riven', after that it offer 'Veiled rifle riven'. Also transmute 4 'Unveiled melee riven' offer 'Veiled melee riven'.

 Don't know it's intended or not, but if it's not intended. It need to change offer '??? riven' instead 'Unveild riven'.

-Hyekka Master related 

 Hyekka master gain 'Heat' and 'Slash' resistance mark, even not noted in recently update note. Below the screenshot shows sentients adaptaion mark and also show hyekka masters are gain two marks.

Nightwatch hyekka master
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Kuva hyekka master

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Hyekka master

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Compared screenshot with sentient 'Conculyst'

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Ortholyst

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Battalyst

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1 hour ago, Hidronic said:

Riven transmutation related

 Try transmutate 4 'Unveiled rifle riven', after that it offer 'Veiled rifle riven'. Also transmute 4 'Unveiled melee riven' offer 'Veiled melee riven'.

Afaik, that's always been the case. If you transmute 4 of the same type of riven, you'll always get the same type back. It's dependent on what types you use. So if you used 3 pistol and 1 rifle, you'd have 75% chance of a pistol, and 25% chance for a rifle.

They probably got around to including this information in-game.

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1 minute ago, (PSN)iuvenilis said:

Afaik, that's always been the case. If you transmute 4 of the same type of riven, you'll always get the same type back. It's dependent on what types you use. So if you used 3 pistol and 1 rifle, you'd have 75% chance of a pistol, and 25% chance for a rifle.

They probably got around to including this information in-game.

 Sorry but that's not what I want to say. I know how riven transmutation work which you mention about 4 same type riven offer same riven, and different riven offer randomize with possiblity. This post report about below the thing, update 32 : Veilbreaker, riven section.

On 2022-09-08 at 12:00 AM, [DE]Megan said:

RIVEN CAPACITY SYSTEM CHANGES

Those familiar with Rivens may be aware that they come in two states: Veiled and Unveiled. Both of these kinds of Rivens take up Riven Slots and can be equipped to weapons. 

After many years in the case of Riven collectors vs. database restrictions, we've added a third state to Rivens that allows them to be stackable and not take up Riven Slots. All newly acquired Rivens will be in this indistinct state, identified by ‘???’ in place of ‘Veiled’ in their Mod label and a new Mod Icon, , meaning you will be able to continue to earn Rivens as rewards beyond your Riven Slot capacity. 

In this new, these Mods will not show Riven Challenges or take up a Riven Slot until they are equipped onto a weapon. The Mod description for this new Mod type explains this mechanic as well.

Here is a breakdown of the three Riven states for clarity:


‘???’ Rivens

  • All new Rivens obtained via Rewards, Palladino, etc.
  • Stackable and will not take up Riven Slots
  • Riven Type (Archgun, Rifle, etc.) is revealed, but not the Challenge
  • Tradeable

Veiled

  • What an Indistinct Riven becomes once equipped to a Weapon
  • Challenge Revealed
  • Takes up Riven Slots
  • Tradeable

Unveiled

  • Challenge Completed
  • Stats are revealed and can be cycled via Kuva
  • Tradeable

Since the only number we have to track with this new Riven state is the quantity owned, the database load is greatly diminished, and you can keep as many as you want! Only once a mod of this type is equipped onto a weapon does the challenge reveal itself, making the Riven apply to your account cap. This is a particularly useful change for Sorties, as you will no longer be locked out of playing them if you are at your maximum Riven cap. 

A confirmation screen will appear after attempting to equip the Riven, and will display the amount of Riven slots you have available before you commit to equipping it and using up a slot. 

Acquisition of new Riven mods from Vendors and other reward drops now give Indistinct Rivens.

 

 As you can see newly riven will be offer '??? Riven' until player equip. This patch works on Teshin's steel path store, and Palladino in Iron wake. Their good which related riven all offer '??? Riven' state. But player using riven transmutation offer 'Veiled riven' not '??? riven'. That's what this post report about.

 

 

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For the resistances, I think these indicators show resistances these enemies had before Veilbraker, in some cases for years. The change is that now those resistances are more visible. I like the change, but a mention in the patch notes would have been nice.

Notice how, different than the Sentient enemies, these resistance indicators show up before you do any damage to them. That difference is because they're resistances the enemies have inherently on spawn. Again: this has been true for them for years, and only the indicator icons are new.

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  • 2 months later...
1 hour ago, [DE]Megan said:

HUD Improvements: 
The following changes have been made to better communicate an enemy’s state to players via HUD improvements.

  • Elemental Damage Resistance Icons (Soft Launch): These new icons help indicate when Elemental Damage resistances are active on enemies. For each active resistance, the corresponding icon will now appear to the right of the enemy’s Health bar. 
    • Since this new feature is still in its infancy stages, the following enemies are the only ones that currently use these new icons: Infested Alad V, Hyekka Masters, Hyena Pack, and Sentients. 
1 hour ago, [DE]Megan said:

Earning a Riven via Riven Transmutation will no longer take an inventory slot in your overall Riven count. 

  • Veiled Rivens from Transmutations only take a slot in your inventory once equipped on a weapon, following the Riven Capacity changes from Update 32: Veilbreaker. 

 

Finally!

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