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Veilbreaker: Hotfix 32.0.3


[DE]Megan

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12 minutes ago, McRibbles said:

> Archons now prioritize players instead of summons (eg: Octavia's roller, Titania's Razorflies, Atlas Rumblers, etc) to prevent too egregious aggro CC.

What do you MEAN you wanted to bring literally any frame other than the obligatory tank to archon hunts? Shame on you! 

No Co-Op, Revenant Only, Final Destination ¯\_(ツ)_/¯

10 minutes ago, tel__arin said:

Wait, and the problem of vacuum not working in the arcon fight?

Intended ¯\_(ツ)_/¯

BTW it works just fine if you Use Khora 😝...

 

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Why is archon continuity based on the primed continuity while all others are based on regular non primed stats ?

Feels ... arbitrary , why is continuity left as the odd man out ? Especially for such a large difference in mod points for the others.

 

Other than that thanks for the update.

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7 minutes ago, 0_The_F00l said:

Why is archon continuity based on the primed continuity while all others are based on regular non primed stats ?

Feels ... arbitrary , why is continuity left as the odd man out ? Especially for such a large difference in mod points for the others.

 

Other than that thanks for the update.

Well there isn't a primed stretch or primed vitality is there?

 

Archon Intensify actually comes out to a similar value to Umbral Intensify with a set bonus so that one is actually understandable as well. 

 

I am more miffed about them being a flat 16 capacity instead of just being 2 capacity over their regular counterparts. Really hard to justify an additional 7 capacity for stretch for an additional streamline effect for certain abilities at most

 

Archon flow is the primed flow value likewise with archon continuity so those two are understandable. The others. . . not so much.

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Thanks for the hotfix!!

Controller still does not magnetically move to secondary emissive / energy colors and or the "reset" icons next to the colors on the right. 

This bug has been back for at least a year or more. 

On a bigger scale though, the chat bugs.

When people @ anyone, it doesn't glow blue anymore, not to mention when private messaging people it for the most part tells you that the person is offline, meanwhile they're in another chat or within your squad and talking just fine.

Hope this gets fixed as soon as possible, as it has been borked for the past week. 

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Kahl mission is the biggest torture I have witnessed I rather would hit my head against the wall 20x times than play this for 10 seconds I play Warframe NOT Kahlframe

give me any other way to earn this new resource even goddamn bounties but not this utter pos

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40 minutes ago, [DE]Megan said:

Archon Continuity 

 +55% Ability Duration. Abilities that inflict a Toxin Status Effect will also apply a Corrosive Status Effect. 

You do know only 4 warframes in the entire game have access to toxin status effect by ability and they are all bad options. Who thought this was a good mod?

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Hope the operator bugs are on the radar for fixes, it's becoming unplayable.

Going to operator for a void sling will randomly brick your character when returning to the frame putting you into a t-pose and making all weapons and abilities unuseable till you're downed and die.

There's also the focus school's abilities simply not working at all if you're not the host of the mission, for example Poise buff on Unairu will simply vanish and you'll no longer be immune to CC when returning to the frame from operator.

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5 minutes ago, Mixnek said:

Not addressing the severe chat bug that was introduced with the Veilbreaker update?

Warframe-Screenshot-2022-09-14-20-27-34-

It would be helpful to see your game logs. After trying and failing to chat with a person, close the game then send in your log files to Support please. If you open the launcher there is a Get Logs button under the "gear icon" configuration section.
(Your log files are deleted each time you start the game, so you would have to do this immediately after you see the chat problem)

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4 minutes ago, Milinko said:

You do know only 4 warframes in the entire game have access to toxin status effect by ability and they are all bad options. Who thought this was a good mod?

*7 to be more precise 

Which is 14% of the roster which seems a decent chunk once you consider the other archon mods. And this isn't even accounting for exalted weapons (non-puesdo) that can also use the effect that number would go up really high if we do factor that in. 

We know this since people were able to get the mods early via transmutation.

Technically all also get it if take into account helminth subsumes with projectiles+residual viremia or Elemental Ward.

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44 minutes ago, [DE]Megan said:

Fixed being able to cast Styanax’s other abilities while in Final Stand. 

  • Similar to Wisp’s Sol Gate, Final Stand is a full-body animation that restricts the casting of other abilities.

Why would you do this? That's half of what made Styanax’s playstyle interesting. Plus it helped in Steel Path missions, since he's a sitting duck while he's using Final Stand. He wasn't even overpowered.

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Most of this sounds great! however: Kahl stealth mission vs Deacons? Literally the worst part of The New War? *big groan* 😔

EDIT: Okay having played it, it's much better than in NW and clearly a lot of effort went into it! I just hope it doesn't get old.

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Thanks for the update!

I know you're all super busy with a billion other things.  But just imagine for a second...what if...

51 minutes ago, [DE]Megan said:

As a friendly reminder, there is a ‘Repeated Button Presses’ option in the Accessibility settings that can swap the Tap to Hold if that is preferred! 

...that option existed for semi-auto weapons, eh? 

imagination GIF

Please make the dream real some day soon. 

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