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(XBOX) Veilbreaker: Hotfix #4


[DE]Marcus
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(XBOX) Veilbreaker: Hotfix #4

Break Narmer ‘Sneaky Sabotage’ Mission Changes & Fixes:

  • Narmer Deacons will no longer perform their beam attack in Break Narmer missions. 
    • This attack is designated exclusively for the Stolen Plates stage in The New War Quest. 
  • Updated some of Chipper’s dialogue for clarity. 
  • Updated sound FX for laser traps and doors. 
  • Fixed being able to glide through the air towards a target after jumping and spamming melee as Kahl while melee auto targeting is enabled.
  • Fixed Kahl being unable to be damaged by the Narmer Scyto Raknoid’s melee attacks while his Machete is in hand. 
  • Fixed the Narmer Scyto Raknoid having weird VFX trailing underneath its centre mass. 
  • Fixed enemies that enter the Narmer Scyto Raknoid boss fight arena before the gate shuts just standing around and not attacking. 
  • Fixed the tutorial prompt for Unveiling Chipper remaining on screen after successfully freeing him. 
  • Fixed Deacons getting way too close to Kahl after being detected, causing them to completely miss their attacks.
  • Fixed unveiled allies still having the Veiled voice FX. 
  • Fixed the Narmer Propaganda Drones not having any collision.
  • Fixes towards falling through the floor when completing a Veil removal. 

Break Narmer Challenges Changes & Fixes: 

  • Added a looping and pickup sound FX to nearby K-Drive parts in the Break Narmer Missions for the ‘Find K-Drive Things: Find The 4 confiscated K-Drive part’ Challenge. 
  • Increased size of Chipper's tools and added a pickup glow so it's easier to find for the ‘Get Chipper’s Tools’ Break Narmer Challenge. 
  • Fixed the ‘Kahl Go Fast - Complete the mission in under 15 minutes’ Challenge continuing to count indefinitely after the 15 min mark. 
     

Note: The following fix is a fix requiring code, meaning it will need to wait until our next Cert build before going live:

  • Fixed being able to glide through the air towards a target after jumping and spamming melee as Kahl while melee auto targeting is enabled.
  • Fixed crash that would occur in the Narmer Scyto Raknoid fight. 

Optimizations:

  • Optimized some shader & textures.
  • Made very slight optimizations to the Narmer Propaganda Drone.

Fixes:

  • Fixed a script error when switching between the ‘Helminth’ and ‘Archon Shard’ tabs in Helminth’s UI if you have something selected. 
  • Fixed flickering issues in the Helminth UI. 
  • Fixed Rogg’s Hellion Jetpack particle FX being the wrong color. 
  • Fixed several placement and clipping issues with Shoulder Armor equipped on Kahl (notably the Sorex Shoulder Guards). 
  • Fixed the Protea Caladrius Skin’s helmet visor tilting to the side permanently after casting her Grenade Fan. As reported here:
  • Fixed the Aegrit’s holster position and rotation sitting funky. 
  • Fixed being unable to return to Dojo from a Railjack mission if you have Clients in your squad. 
  • Fixed script error related to Syndicate Medallions when joining in-progress missions. 
  • Fixed script error when scrolling in the Helminth UI while feeding resources. 
    • Also fixed auto feeding occurring when scrolling if a resource had been selected. 
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2 hours ago, [DE]Marcus said:
  • Added a looping and pickup sound FX to nearby K-Drive parts in the Break Narmer Missions for the ‘Find K-Drive Things: Find The 4 confiscated K-Drive part’ Challenge. 
  • Increased size of Chipper's tools and added a pickup glow so it's easier to find for the ‘Get Chipper’s Tools’ Break Narmer Challenge. 

sound effect is indistiguishable.

tools still impossible to find.

game mode of hunt and peck still terrible.

 

 

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2 hours ago, (XBOX)Slimm qp ReapeR said:

energy colors still not applying to the operator/drifter and their sigils/ephemeras. This has also been an issue for the energy colors for warframes emblems. Especially the focus school shoulder emblems 

They've already said it needs a code change to fox it and needs a cert build to change.

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